KeyShot Forum

Share => Materials and Textures => Topic started by: edwardo on May 07, 2013, 04:53:51 AM

Title: Braided Metal Hose Material
Post by: edwardo on May 07, 2013, 04:53:51 AM
Hi, please help your self to the texture and bump maps i made for a flexible braided metal hose material. If anyones interested i can post the PSD file with layers allowing you to fudge about a bit more - just ask

Enjoy

Ed
Title: Re: Braided Metal Hose Material
Post by: TpwUK on May 07, 2013, 08:47:16 AM
Nice .. Thanks for sharing

Martin
Title: Re: Braided Metal Hose Material
Post by: keaneray on May 07, 2013, 03:33:12 PM
Just what I was looking for, thanks Ed. The PSD file would be great if you get a chance.

Ray
Title: Re: Braided Metal Hose Material
Post by: jhiker on May 08, 2013, 05:40:19 AM
Thanks - that's really nice.

Can I ask what mapping mode you used? I'm using it on a model of a simple torus and the only mapping mode that gives anything like a reasonable image is 'Box Mapping' - even then, there's a rather obvious transition between the 'top' & 'sides' of the 'box' (highlighted in yellow). I just can't get it to look as good as yours :-)

Also what material did you have on there before applying the colour and bump maps?
Many thanks.
Title: Re: Braided Metal Hose Material
Post by: edwardo on May 08, 2013, 07:01:15 AM
Hi Jhiker, your welcome. For material settings see attached...

I used UV mode, which may or may not work on your taurus. In most cases i would imagine this texture would be applied to hoses, and in most cases they (hoses) would be modelled by extruding a circle around a curve and the UV's will be OK. So basically it depends what the geometry and UV's of your taurus is like. UV mode should be ok in most cases though.

Its worth noting that I did this in KS3. I opened the bip in KS4 trial and it looked slightly different (I think.... might just be the watermarks?)

Ed
Title: Re: Braided Metal Hose Material
Post by: jhiker on May 08, 2013, 09:10:15 AM
Hi Ed,
That's really helpful. I'll try a 'snake' tomorrow.
Many thanks!
Title: Re: Braided Metal Hose Material
Post by: keaneray on May 08, 2013, 05:43:27 PM
I'm having the same problem as jhiker. I used UV coordinates which works well on the top and bottom of my vibration eliminator model, but then it becomes stretched on the sides. I tried playing with box map, but it doesn't look as good.

Anyone have any suggestions?

Mod brass/copper material courtesy of biomechanic

(http://i43.tinypic.com/x0nw4z.jpg)

(http://i43.tinypic.com/jztv8x.jpg)

(http://i44.tinypic.com/1zbud08.jpg)
Title: Re: Braided Metal Hose Material
Post by: jhiker on May 09, 2013, 01:36:46 AM
mmmmmm....
I tried this in KSv4 with a 30mm diameter 'snake' modelled in Geomagic/Alibre.
Box mapping showed a very unsatisfactory pattern and UV co-ordinates' didn't show any thing at all.
This could be useful for me and I'd like to get this right. Has anybody had success using these maps with KS4 and would you care to offer any tips?
Thanks
Title: Re: Braided Metal Hose Material
Post by: jhiker on May 17, 2013, 06:52:09 AM
It's another of those things that ..'nearly work but not quite...'

UV mapping shows nothing at all for me in either KS3 or KS4

Trouble is, I don't know whether the problem is caused by the model geometry (Geomagic) or the mapping routine (Keyshot) <sigh>
Title: Re: Braided Metal Hose Material
Post by: Arian Shamil on January 18, 2015, 08:11:54 AM
Edwardo thanks a ton for this info and materials! I like it so much! :)
Title: Re: Braided Metal Hose Material
Post by: GokhanB on March 25, 2015, 12:17:19 AM
thank you very much for nice metal textures..I want to use for carbon-fibre texture creating...