KeyShot Forum

Technical discussions => Data Import => Topic started by: number12 on May 08, 2013, 07:38:39 AM

Title: Displaying geometry badly
Post by: number12 on May 08, 2013, 07:38:39 AM
I'm having some issues with Keyshot displaying a shape correctly. (I am quite new to Keyshot so sorry if this is a dumb question) but I have been working with a model in Maya, it was a sphere that was booleaned to leave a segment of the sphere, almost like a slice of orange skin but when I import the file into Keyshot the curvature of the segment is straightened out and I'm really at a loss to know why this is happening.

Is there something I should be doing in Maya like triangulating (which I have incidentally tried to no effect) or is it an issue with Keyshot?
Title: Re: Displaying geometry badly
Post by: Despot on May 08, 2013, 08:05:18 AM
This is in the wrong section, this area is for sharing models

Upload the .obj or .fbx and I will take a look for you - but it sounds to me like it's an issue with how it's being exported from Maya

J
Title: Re: Displaying geometry badly
Post by: number12 on May 08, 2013, 08:43:49 AM
K, sorry.

Just in case anyone else finds this issue it's an issue with Maya and not Keyshot. I have subsequently sorted it.
Title: Re: Displaying geometry badly
Post by: NDenekamp on June 24, 2013, 09:48:11 AM
Do you mean the geometry comes in faceted instead of smooth looking?

I believe this could be to do with the file format and wether it saves polygon smoothing etc. If faceting is the problem, you could try exporting from maya in a different KeyShot compatible file format.

N