KeyShot Forum

Gallery => Amazing Shots => Topic started by: DriesV on May 22, 2013, 12:02:30 PM

Title: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on May 22, 2013, 12:02:30 PM
I just saw the KS 4.1 beta sample images from the Metal Master himself and I felt like sharing some of my own.

I've been experimenting primarily with the new focussed caustics that work with any material and light source (HDRI, point light, area light...).
Focussed caustics is seriously good stuff! This is a feature I've been longing for since I first started using KeyShot.
I'm pretty sure you will like this feature just as much as I do. ;)

I think it will prove invaluable to anyone rendering jewelry, glassware, liquids, lighting fixtures... you name it...
Like the images below show, they enable you to literally paint your scene with light. So cool.
Check this VR to see what I mean by 'painting with light':
KeyShot 4.1 - Caustics showcase in light box VR (http://driesv.dommel.be/KeyShotVR-contest/KS41-Caustics-light-box/KS41-Caustics-light-box.html)

Description of images:
All images are screenshots from the realtime render window.
All images feature a 'light box'. It's a shelled cube with one open side. There's a slot in the left-hand wall to let light through.

IMAGE 1
Very dim HDRI light (<0,05). There is one bright point light to the left of the box. This light is the primary light source and creates a striped light through the slot. There's another (dimmer) point light in front of the box's open side to act a fill light.
The striped light gets reflected on, refracted and dispersed through a Gem prism (Abbe number 10).

IMAGE 2
Same scene and set-up, but with a colored wall and DOF.

IMAGE 3
This is a seriously underlit scene!
There is but one point light shooting light through the slot and illuminating the box's inside. So there's no HDRI lighting, no fill light to the front.
The big centered sphere is 24k polished gold. The right-hand smaller spheres are polished Platinum. The left-hand spheres have the Gem material applied to them: IOR 1.5, Abbe number = 15.

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on May 22, 2013, 04:06:09 PM
Another little light painting. ;)

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: tsunami on May 22, 2013, 04:12:46 PM
Heyyyyy caustics are working good !! i see....good work Driesv
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: guest67048 on May 22, 2013, 07:12:31 PM
I like  I like ````` 8)
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on May 23, 2013, 04:40:59 AM
Here's another light box shot.
There's an additional 12000k color point light behind the golden sphere.

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: edwardo on May 23, 2013, 05:07:20 AM
This is gonna be great...
looking forward to seeing some nice glassware shots soon. Wont be long before some clever-clogs has mimicked the dark side of the moon album cover
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: Despot on May 23, 2013, 05:08:00 AM
My favourites are the prismatic ones, very nice...

Now we need the ability to do volume caustics - they are gorgeous but very elusive  ;)

J
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: Chad Holton on May 23, 2013, 05:12:21 AM
Awesome stuff, Dries!  8)
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: Josh3D on May 23, 2013, 06:38:18 AM
Nice Dries! The VR is brilliant!
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on May 23, 2013, 06:41:59 AM
Quote from: edwardo on May 23, 2013, 05:07:20 AM
Wont be long before some clever-clogs has mimicked the dark side of the moon album cover

Hmm... what a great suggestion that was! ;D

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: Ruckus on May 23, 2013, 07:41:03 AM
Awesome!  "Great Gig in the Sky" is wailing through my brain as I type this.
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: edwardo on May 23, 2013, 07:45:01 AM
Somehow I knew you'd be that clever-clogs, Mr Dries  ;)   nice job

Clogs.... are you Dutch?
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on May 23, 2013, 08:06:41 AM
Quote from: edwardo on May 23, 2013, 07:45:01 AM
Somehow I knew you'd be that clever-clogs, Mr Dries  ;)   nice job

Clogs.... are you Dutch?

Nope, Belgian.
From the Flemish part.

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on May 23, 2013, 08:23:17 AM
Now that I take a closer look at that 'DSotM tribute' image...
That one really has it all: external reflections, internal reflections, refractions, dispersion...
And all with realistic light energy decay in the right places.

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on May 23, 2013, 10:02:46 AM
Another shot with a great model from grabcad.

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on May 23, 2013, 03:46:56 PM
Quote from: The Metal Master on May 23, 2013, 05:08:00 AM
...
Now we need the ability to do volume caustics - they are gorgeous but very elusive  ;)
...

+1
I definitely categorize participating media as a 'nice to have' feature. ;)
However, volume caustics can be quite costly as they can take a very long time to become free of noise.

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: KeyShot on May 23, 2013, 09:52:07 PM
If there is a need for it then we might be able to do it using some of the newer simulation techniques:
http://graphics.ucsd.edu/~henrik/papers/volumetric_radiance_using_photon_points_and_beams.pdf
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: KeyShot on May 23, 2013, 09:56:21 PM
Forgot to add: amazing test scenes Dries. Thanks for your help in making us push this to the next level.
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on May 24, 2013, 01:53:11 AM
HELP!!
I'm developing a fetish for optical simulations in KeyShot 4.1... :P

Btw,
Henrik, I'm really loving the close interaction with the KeyShot development team! It's fulfilling to see that user feedback is actually being listened to and used to make the program better when possible. **hat off**

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: Esben Oxholm on May 24, 2013, 02:16:07 AM
Wow. That is cool! Can't wait to try it out myself.
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on May 24, 2013, 03:53:50 AM
From white stripe, to wide dispersed pattern, back to a white point. ;)
I needed a really fat lens to refocus the extremely dispersed light...

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on May 24, 2013, 04:12:15 AM
Quote from: Esben Oxholm on May 24, 2013, 02:16:07 AM
Wow. That is cool! Can't wait to try it out myself.

Esben, your 3D glasses are going to look awesome with these caustics. ;)

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on May 24, 2013, 06:32:55 AM
I put another lens in my optical stack. :D
This one is aspheric (stretched along z axis).
Note that at the end the dispersion gets inverted.
In the low exposure shot you can clearly see that the 'focus point' is indeed very bright. ;)

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on May 24, 2013, 10:18:54 AM
I just realized I hadn't used any mirrors yet... :)

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on May 24, 2013, 01:10:33 PM
Here's a little more cooked version.
Also a low exposure shot to show the brightest areas clearly.

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: em3d on May 25, 2013, 06:46:19 PM
so excited for this, it just keeps getting better and better.  wooooooo!
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on May 26, 2013, 09:00:43 AM
Getting funky with caustics... ;D
This time I used a parabolic reflector (y=0.5*x^2 (interval for x:-5 to 5); revolved surface) with a point light in the focus point. This creates a highly focussed light beam, which is very efficient to use for caustics (no light is spilled).
I'll be posting some variations of this scene tonight.

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on May 26, 2013, 09:38:13 AM
Same setup, but with an additional polished metal ring placed inside the caustic pattern.

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: Esben Oxholm on May 26, 2013, 11:59:25 AM
Wow. The one in the middle is beautiful. I could hang it on my wall!
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on May 27, 2013, 02:51:11 PM
An elaboration of an earlier shot.

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: tsunami on May 27, 2013, 04:30:13 PM
owhhhhhhhhhhhh keyshot is coming always more powerfullll......great jobsssss
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: PhilippeV8 on May 28, 2013, 04:09:39 AM
Awesome ...

KeyShot 6.0 More realistic and higher resolution than reality ... SOON !

;D
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on May 28, 2013, 04:33:14 AM
Quote from: PhilippeV8 on May 28, 2013, 04:09:39 AM
Awesome ...

KeyShot 6.0 More realistic and higher resolution than reality ... SOON !

;D

Not to be a complete obnoxious brat... but this really is amazing! ;D
I mean, just try to do this with any other (biased/unbiased) renderer...
Very powerful stuff.

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on May 29, 2013, 07:52:02 AM
Oh, forgot to mention that the last image was a screenshot from the realtime window after rendering for exactly 1hr on a single Xeon E5-1650 machine.
That's with strong DOF and 32 ray bounces. I didn't want to miss a beat caustic-pattern-wise. ;)

I think that's pretty speedy...

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on June 06, 2013, 05:41:05 AM
A quick test with a parabolic spot.

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: guest84672 on June 06, 2013, 06:43:46 AM
Looks great!
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on June 06, 2013, 07:11:58 AM
Just splitting up a beam of light... :)

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on June 06, 2013, 07:48:27 AM
I boosted the light brightness a bit...

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: Speedster on June 06, 2013, 08:07:37 AM
There's pure genius lurking in the dark cubicles at Luxion!  I feel sorry for the poor competitors who can't sleep at night...
Bill G
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on June 06, 2013, 08:29:33 AM
Quote from: Speedster on June 06, 2013, 08:07:37 AM
There's pure genius lurking in the dark cubicles at Luxion!  I feel sorry for the poor competitors who can't sleep at night...
Bill G

Haha, it seems like the KeyShot Menace is culminating in the 4.1 release. ;D
So far...

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: guest84672 on June 06, 2013, 09:42:26 AM
Awesome. Can I have this scene for demo purposes? Please .....
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on June 06, 2013, 01:26:21 PM
Quote from: Thomas Teger on June 06, 2013, 09:42:26 AM
Awesome. Can I have this scene for demo purposes? Please .....

Thomas, I'll send it over to you tomorrow morning (GMT+2).

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: guest84672 on June 06, 2013, 02:44:51 PM
awesome - thank you!!!!
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on June 07, 2013, 02:47:07 AM
A slightly different prism set-up. Thought rotating the image 90 degrees -effectively creating a downlight- would be interesting.

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on June 07, 2013, 03:50:01 AM
Added a smaller prism.

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on June 07, 2013, 05:16:49 AM
A waterfall of light.

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on June 07, 2013, 06:30:55 AM
Less wasted light on this waterfall. :)

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: guest84672 on June 07, 2013, 07:03:21 AM
Very cool!
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on June 07, 2013, 07:57:29 AM
Same general set-up, but with dispersion on the primary large prism.

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: guest84672 on June 07, 2013, 10:11:52 AM
Sweeeet!
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on June 07, 2013, 03:15:19 PM
I just did these.
No dispersion this time. I used colored mirrors/prisms to create the colored light patterns. I put the 'catch' plane at a very low angle. That way, each light beam's intensity is distributed more evenly across the catch plane. This eliminated the very bright hot spots I was getting with the beams hitting the plane perpendicularly.
The second image has gotten a vintage treatment.

This is a single-shot KeyShot render. :)
No compositing, no postwork, except for some minor curve and color adjustments in Photoshop.

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: KeyShot on June 07, 2013, 03:37:39 PM
Wow Dries. Just simply amazing!
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on June 08, 2013, 01:55:28 AM
Quote from: KeyShot on June 07, 2013, 03:37:39 PM
Wow Dries. Just simply amazing!

Glad you like it, Henrik!
Thank you for the awesome caustics implementation.

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: Speedster on June 08, 2013, 06:20:07 AM
These are so amazing!  They beg the question- what would happen during a simple (or complex) animation?  Like just a camera orbit.  Could be mind-blowing, not to mention CPU busting!
Bill G
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on June 08, 2013, 12:14:58 PM
Hmm, you got me thinking, Bill.
A rotation animation on the primary large prism would indeed look really good. I'm curious myself to see how the light pattern on the 'catch' plane would evolve.

These scenes do render quite quickly for what they are (32 ray bounces, many caustics due to many reflections/refractions). The caustics' quality improves gradually (sharper, less noise) as you let it sit (which is a huge benefit!), but it still takes +1 hour render times on a 32 core machine to get really sharp caustics at 1000x1000 px. Of course less complex scenes render much faster.

So if anyone's out there with a 256 core network rendering set-up with some idle time, I'll happily share my scene for an animation render job. ;D

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: Speedster on June 08, 2013, 02:30:54 PM
Maybe just a test with a tiny 250 x 250 x 30 degrees 10 second orbit?  Just for kicks?  oddly, you can almost guess what it would look like.
Bill G
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on June 09, 2013, 09:20:04 AM
Quote from: Speedster on June 08, 2013, 02:30:54 PM
Maybe just a test with a tiny 250 x 250 x 30 degrees 10 second orbit?  Just for kicks?  oddly, you can almost guess what it would look like.
Bill G

Bill, I just HAD to try making an animation. :) I am rendering on a 6-core machine as I type this.
It's going to be a 360 degree 'ease in/ease out' 10 seconds rotation animation on the primary prism.
Rendering in advanced mode is big speedup when you have lots of sharp caustics in your scene.
I'm rendering 250 frames with the following settings:
1 frame takes 6 minutes to complete on a single Xeon E5-1650 machine.
So the job should be finished by tomorrow noon. ;)

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: Josh3D on June 09, 2013, 09:32:48 AM
This... Dries. my goodness man. very, very cool!!!
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: evilmaul on June 09, 2013, 09:56:37 AM
very cool stuff indeed!!!
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: danrod3d on June 09, 2013, 10:52:41 AM
Tutorial even!! :) very cool stuff
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: jhiker on June 10, 2013, 12:53:42 AM
This is a new art form....  :)
Stunning!
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: edwardo on June 10, 2013, 02:44:31 AM
Dries, this whole thread is amazing - like the last post said... its a new art form! When this thread started I predicted that someone (you) would reproduce the pink floyd cover, but didn't think it would evolve into this. At some point however, your going to have to lay off the LSD... maaaan.  ;)

But seriously, good stuff
Ed
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on June 10, 2013, 03:05:22 AM
Thank you, guys! ;)

Sadly, there's more LSD infused stuff coming... ;D

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: edwardo on June 10, 2013, 03:35:28 AM
perhaps its time for an intervention people
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on June 10, 2013, 03:54:08 AM
As promised: the prism rotation animation.
Rendering the 250 base frames took exactly 25 hours on a Xeon E5-1650 machine.
Make sure to watch it in full-screen mode for maximum LSD infusion. ;D

Colored version:


Vintage 'Metropolis-esque' style:


Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: zpaolo on June 10, 2013, 05:28:37 AM
Wow I'm AMAZED, this is exactly the kind of physical light simulation that I wanted to find in a biased/unbiased/whatever rendering package in 2013. Being an optical designer it's intriguing to see this results in a commercial rendering engine with the ease of use of Keyshot :) If only Zemax had something like that for realtime preview ;D
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: edwardo on June 10, 2013, 06:46:31 AM
Amazing - set that on a loop and youve got some pretty cool screen savers
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: Speedster on June 10, 2013, 07:53:28 AM
Absolutely amazing!  I'm really glad you tested an animation.  It boggles the mind when you think of where this could all lead!  This is truly groundbreaking work, and I can see a 30 minute loop of this kind of art running in an exhibition of the Museum of Modern Art, or MOMA!  Of course, you'd have to render it on a supercomputer!
Bill G
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: Despot on June 10, 2013, 08:24:40 AM
Fantastic work Dries... I swear, rendering that stuff on my measly machine would surely kill it.

J
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: Ed on June 10, 2013, 12:41:06 PM
Interesting stuff.   

Imagine placing rotating optics outside the final crop frame with a concept car in the scene.  Detroit auto show laser intro anyone?

Ed
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on June 10, 2013, 11:50:00 PM
Another quick animation.

Colored version:


Vintage 'Metropolis-esque' style:


Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: rfollett on June 11, 2013, 02:03:01 AM
Can I ask how you create such a straight direction light beam?
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on June 11, 2013, 02:08:56 AM
Quote from: rfollett on June 11, 2013, 02:03:01 AM
Can I ask how you create such a straight direction light beam?

So far, I have found two ways to create a directional light in KeyShot.

#1
Put a point light a good distance behind a plane/wall with a very narrow slot in it. This gets you a 'stripe' light.
If you let the slot intersect a ground plane, you will see caustic light patterns on the floor.

#2
Model a parabolic reflector and put a point light in the focus. This gets you a circular section light beam.
It has to be a matematically precise parabola!
If you let the 'parabolic spot' intersect a ground plane, you will see caustic light patterns on the floor.

I have found method #2 to be more efficient when dealing with caustics.

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: rfollett on June 11, 2013, 02:21:12 AM
Many Thanks Dries..
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: rfollett on June 11, 2013, 02:30:58 AM
So option 2.

Like this? Sorry for my basic questions. I applied point light diffuse to the round sphere.. what am I doing wrong?

(http://img13.imageshack.us/img13/262/lightzz.jpg)
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on June 11, 2013, 02:49:10 AM
I can't find the exact equation I used for the parabola at the moment.
Anyway, here's the KeyShot 4.1 scene I used for the animations.
You can experiment with this as you like. Please, do post your results in this thread. ;)

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: PhilippeV8 on June 11, 2013, 04:06:29 AM
So when does your Caustics Expo start ?
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: rfollett on June 11, 2013, 05:50:17 AM
Thank you for sharing file. Light bean does not work for me, is that because this is a 4.1 beta file? I am running 4.0...

Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on June 11, 2013, 05:52:30 AM
Quote from: rfollett on June 11, 2013, 05:50:17 AM
Thank you for sharing file. Light bean does not work for me, is that because this is a 4.1 beta file? I am running 4.0...

Yes, you need BETA 4.1 to see the caustics.

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: rfollett on June 11, 2013, 05:55:38 AM
I realise that. Thank you. I have worked it out. I cranked the point light up to 10,000 watts and now I can see it.

Many thanks
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: Speedster on June 11, 2013, 06:01:39 AM
All together, now- chant along with me:  4.1  4.1  4.1  4.1    We want our 4.1 and we want it NOW!
Bill G
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on June 12, 2013, 05:14:43 AM
Playing with color filters.

Oh and Bill...
4.1  4.1  4.1  4.1    We want our 4.1 and we want it NOW!

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: Speedster on June 12, 2013, 06:15:15 AM
Wow!  So- next up is the Fraunhofer Lines!  Can you imagine what he could have done with 4.1 back in 1823?  Joseph Von Fraunhofer is one of my heroes, and in my humble opinion the greatest scientist/craftsmen in history.  He's known as the "Father of Astrophysics" for good reason.

Question- does color temperature have bearing on the setup?  If so, what temperature are you using?

Bill G
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on June 12, 2013, 06:29:48 AM
Going from wide to narrow RGB beam spacings. 8)

Bill,
Color temp. IS being fully considered for rendering. The light coming out of the three 'reflector lamps' is full spectrum 6500K.
The color filters are of the 'Solid Glass' material type with RGB values for pure blue (0-0-255), green (0-255-0) and red (255-0-0). The converging and diverging lenses are of the 'Gem' material type.
I tested the lenses with dispersion on/off. Interestingly, with pure colored light (single frequency waves) enabling dispersion has absolutely NO effect. This is in fact what happens in reality too. :)

I hope that answers your question...

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on June 12, 2013, 07:47:52 AM
@Bill:

fyi, see this render for influence color temp. on dispersion.

1 light is pure red
1 light is pure green
1 light is 6500K

Only the 6500K light is dispersed.

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on June 12, 2013, 08:58:13 AM
A little game...
Can you guess the RGB-values of the glass filters? ;)

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: Ruckus on June 12, 2013, 09:06:36 AM
how about   0,255,255    255,255,255   and  255,255,0
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on June 12, 2013, 09:09:25 AM
I think we have a winner already. ;)

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: Ruckus on June 12, 2013, 09:15:50 AM
Have you tried black light?  I doubt 0,0,0 will produce anything, but I mean what is commonly called "black light".   (I have no idea what the RGB for that is, or if that wavelength is even covered in the RGB spectrum)
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: KeyShot on June 12, 2013, 10:12:32 AM
Quote from: Ruckus on June 12, 2013, 09:15:50 AM
Have you tried black light?  I doubt 0,0,0 will produce anything, but I mean what is commonly called "black light".   (I have no idea what the RGB for that is, or if that wavelength is even covered in the RGB spectrum)

Black light is another name for UV light. It is not visible and dispersion, which does not change the wavelength, will not make it visible. It is used in conjunction with fluorescence and phosphorescence, where the energy from the photons is absorbed briefly and emitted at a lower frequency (longer wavelength).

-- Henrik
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: Speedster on June 12, 2013, 02:01:48 PM
This is rapidly becoming the most insane thread yet!  Sounds like cocktail party chatter at SIGGRAPH.  Seriously, I wonder if the Luxion Team know what they are about to unleash on the unsuspecting CG community.  "fluorescence and phosphorescence"?  What are you waiting for, Henrik!  Now that would really twist your competitor's you-know-what's"!
Bill G
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on June 13, 2013, 05:44:30 AM
Several other images with lenses and light beams.

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: DriesV on June 13, 2013, 06:30:00 AM
Did another one with only non-colored filters and dispersion.

Dries
Title: Re: KeyShot 4.1 Beta - Caustics tests
Post by: jbeau on June 13, 2013, 11:39:41 PM
Exciting stuff! I would like to see caustics from car rims to ground plane:) thanks for sharing:D