KeyShot Forum

Technical discussions => Data Import => Rhino => Topic started by: vanka on February 24, 2010, 09:59:25 AM

Title: Retain materials doesn't work for Rhino files.
Post by: vanka on February 24, 2010, 09:59:25 AM
Though "retain materials" option is marked beta I would like to inform you about the following:

I created small scene in Rhino (cube and sphere) and assigned materials (img 1).

Then I added one object (cone), saved the file, pressed open in KeyShot, checked "retain materials" and the materials shifted to the next created in Rhino object or disappeared (img 2).

This thing is really very incovinient. Half of time I spend reassigning materials after any change or addition of objects.

Please, fix the bug. It will save a lot of time for those who use Rhino!
Title: Re: Retain materials doesn't work for Rhino files.
Post by: vanka on March 08, 2010, 11:01:24 AM
Hey, what's going on?

I've mentioned a real problem with Rhino "retain materials" and no word from KeyShot developpers for 2 weeks!

Are you going to fix it or do you think it's not important for Rhino users?
Title: Re: Retain materials doesn't work for Rhino files.
Post by: guest84672 on March 08, 2010, 01:38:56 PM
We are revisiting the whole "retain material" subject for version 2. It will be much more than what is currently implemented.
Title: Re: Retain materials doesn't work for Rhino files.
Post by: vanka on March 09, 2010, 08:28:44 AM
Thanks for the reply!

And when 2.0 is going to be released?
Title: Re: Retain materials doesn't work for Rhino files.
Post by: guest84672 on March 09, 2010, 02:35:19 PM
We hope to have a beta version available in April, and then shortly after that.
Title: Re: Retain materials doesn't work for Rhino files.
Post by: vanka on June 10, 2010, 07:46:51 AM
Thanks for good work (I mean KeyShot 2)!

But nothing changed with retain materials for Rhino files (the problem mentioned in the topic).
This is very sad :(

Are going to refine it?
Title: Re: Retain materials doesn't work for Rhino files.
Post by: guest84672 on June 10, 2010, 08:11:33 AM
Can you send me the example file?

Thanks,Thomas
Title: Re: Retain materials doesn't work for Rhino files.
Post by: vanka on June 10, 2010, 08:51:38 AM
Here are 2 files. Cube and sphere in the first, the same plus cone in the second.
Title: Re: Retain materials doesn't work for Rhino files.
Post by: vanka on June 16, 2010, 01:09:28 PM
Hi!
A week has passed, but no word from KeyShot team :(
Are you going to fix the problem?

Title: Re: Retain materials doesn't work for Rhino files.
Post by: ben10 on July 30, 2010, 08:55:20 AM
it also doesn't retain any texture maps from direct render export inside rhino. Hypershot can do this before with all materials in the toolbar. Hope to add this toolbar soon
Title: Re: Retain materials doesn't work for Rhino files.
Post by: guest84672 on July 31, 2010, 06:52:12 AM
I am not sure I understand?
Title: Re: Retain materials doesn't work for Rhino files.
Post by: ben10 on August 01, 2010, 08:20:00 AM
if direct render inside rhino  the default material will be the layer colors...but if you import the .3dm files in keyshot standalone the texture maps works...why is it like this? before in hypershot it recognizes materials made inside rhino and hitting render button...it also has toolbar for basic materials to paint into the objects
Title: Re: Retain materials doesn't work for Rhino files.
Post by: guest84672 on August 01, 2010, 08:42:27 AM
I still don't understand the first part of your question.

Title: Re: Retain materials doesn't work for Rhino files.
Post by: vanka on October 01, 2010, 11:57:41 AM
I can't believt it, but it looks like retain materials works now for Rhino files!
I'll continue to check it, but thanks a lot in any case!!!
Title: Re: Retain materials doesn't work for Rhino files.
Post by: guest84672 on October 01, 2010, 03:51:53 PM
It is. We found why it wasn't working reliably before. Reworked the importer, and now you get layer names as well!