KeyShot Forum

Gallery => Amazing Shots => Topic started by: yotah1 on July 02, 2013, 02:42:35 AM

Title: Porsche 987.1 Cayman S
Post by: yotah1 on July 02, 2013, 02:42:35 AM
Not yet what you'd call "amazing shots"  ;D

1 day of modeling so far. I will model the entire car, exterior and interior. The goal is to just see how it looks with the parts I want to put on my future Cayman, before I buy it, because it's much cheaper this way :D

4 quick renders done last night, just to check the volumes, proportions and all. I'll try to finish the body today and the lamps, then off to the interior.

The GT3 RS wing looks cool I think, but I'm not sure about its position. Currently it's set back a lot as I wanted to keep it out of the way in order to be able to open the trunk without touching, with the wing being bolted to the chassis. I think in the end I won't have a choice and the wing will have to be fixed to the trunk.

(http://img819.imageshack.us/img819/9231/pk4r.jpg) (http://img819.imageshack.us/i/pk4r.jpg/)

(http://img189.imageshack.us/img189/4999/lo2l.jpg) (http://img189.imageshack.us/i/lo2l.jpg/)

(http://img713.imageshack.us/img713/8278/j7qe.jpg) (http://img713.imageshack.us/i/j7qe.jpg/)

(http://img812.imageshack.us/img812/7518/m56t.jpg) (http://img812.imageshack.us/i/m56t.jpg/)
Title: Re: Porsche 987.1 Cayman S
Post by: Speedster on July 02, 2013, 06:23:20 AM
You have the most amazing eye for line and form- always a joy to see your work.  Does it really need the wing?  I'm not an aerodynamics engineer, so I really don't know,  but I've always felt wings look like bolt-on regardless of where they are located.  Of course I harken back to the great Italian designs of the 50's and 60's, long before wings.  But those cars sure stuck to the road!
Bill G
Title: Re: Porsche 987.1 Cayman S
Post by: jhiker on July 02, 2013, 06:41:44 AM

With a big-ass spoiler like that you really need flames down the side...

Looks better without, in my humble opinion.
Of course, I'm envious - I'll take it with or without..   ;)
Title: Re: Porsche 987.1 Cayman S
Post by: guest84672 on July 02, 2013, 06:50:47 AM
Yeah, the whale tale is too much IMHO. I absolutely love the Cayman S - used to have the first generation for almost 4 years. Best car I've ever owned.
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 02, 2013, 07:37:08 AM
I've been in one this weekend and at high speeds, it would benefit from having the front splitter and the rear wing. The extra downforce is never a bad thing, even though the car is really well balanced already without them. I think in the end, I'll set it up more above the trunk rather than so far back, should make it look better.

I've worked a bit on the rest of the model this afternoon. Taking a break now, I'll get back onto it tonight with the last shutlines, Porsche emblem on the bonnet, door handles, and lamp details.

Then later in the week, I'll have to start the interior (quite a lot of work in there, even though Porsche was nice enough to keep the design simple :D) I'm glad this is not a Hyundai!!!


(http://img7.imageshack.us/img7/6942/0o5s.jpg) (http://img7.imageshack.us/i/0o5s.jpg/)

(http://img694.imageshack.us/img694/6223/b86s.jpg) (http://img694.imageshack.us/i/b86s.jpg/)

(http://img802.imageshack.us/img802/5088/8cbz.jpg) (http://img802.imageshack.us/i/8cbz.jpg/)

(http://img585.imageshack.us/img585/8218/0cbe.jpg) (http://img585.imageshack.us/i/0cbe.jpg/)
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 02, 2013, 01:42:43 PM
(http://img94.imageshack.us/img94/2167/qfaa.jpg) (http://img94.imageshack.us/i/qfaa.jpg/)
Title: Re: Porsche 987.1 Cayman S
Post by: Speedster on July 02, 2013, 02:39:24 PM
So what if the wing brackets were a pair of  sculptural solids, evolving out of the fastback?  They could be carbon fibre for weight, and would not look like CNC billet work.  Just a thought!
Bill G
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 03, 2013, 09:35:18 AM
Damn pain in the ...

I've finally done the mirror  ;D

(http://img515.imageshack.us/img515/8075/k09d.jpg) (http://img515.imageshack.us/i/k09d.jpg/)
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 03, 2013, 06:09:35 PM
Door handle and Recaros are done.

(http://img24.imageshack.us/img24/2979/paxz.jpg) (http://img24.imageshack.us/i/paxz.jpg/)

(http://img546.imageshack.us/img546/3363/0ztm.jpg) (http://img546.imageshack.us/i/0ztm.jpg/)

(http://img854.imageshack.us/img854/8684/13im.jpg) (http://img854.imageshack.us/i/13im.jpg/)

(http://img46.imageshack.us/img46/2782/v6w6.jpg) (http://img46.imageshack.us/i/v6w6.jpg/)
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 04, 2013, 04:03:27 AM
(http://img834.imageshack.us/img834/7013/x90u.jpg) (http://img834.imageshack.us/i/x90u.jpg/)
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 04, 2013, 10:12:35 AM
Quick render with the stitching modelled (yes, modelled! Because Alias doesn't allow unwrapping, so you can't just texture it...)

(http://img543.imageshack.us/img543/1177/1a9e.jpg)
Title: Re: Porsche 987.1 Cayman S
Post by: TpwUK on July 04, 2013, 12:36:45 PM
Yeah, but it don't half look better for it! - Model everything - KS can take it!

Martin
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 04, 2013, 03:48:20 PM
Keyshot shouldn't be a problem but my iMac might start having a bit of a struggle when I'll load everything together, especially with all the interior bits and pieces, and all the exterior details that I haven't done yet.

Here's for tonight : door openings are done, seats are positioned pretty much like the original seats. Tomorrow I should be able to get cracking on the main interior carpet and trunk volumes.

(http://img41.imageshack.us/img41/9864/v6em.jpg) (http://img41.imageshack.us/i/v6em.jpg/)
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 06, 2013, 08:23:52 PM
Work continues and nights go by   ;D

(http://img29.imageshack.us/img29/7017/g0rj.jpg) (http://img29.imageshack.us/i/g0rj.jpg/)

(http://img59.imageshack.us/img59/1989/fgsi.jpg) (http://img59.imageshack.us/i/fgsi.jpg/)

(http://img839.imageshack.us/img839/6676/ksq0.jpg) (http://img839.imageshack.us/i/ksq0.jpg/)

(http://img839.imageshack.us/img839/8068/svsb.jpg) (http://img839.imageshack.us/i/svsb.jpg/)
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 07, 2013, 11:40:08 AM
Reworked the rear wing and its supports.

(http://img32.imageshack.us/img32/2958/hziw.jpg) (http://img32.imageshack.us/i/hziw.jpg/)

(http://img32.imageshack.us/img32/3302/fdn5.jpg) (http://img32.imageshack.us/i/fdn5.jpg/)

(http://img855.imageshack.us/img855/9819/3o8p.jpg) (http://img855.imageshack.us/i/3o8p.jpg/)

(http://img593.imageshack.us/img593/1842/vx05.jpg) (http://img593.imageshack.us/i/vx05.jpg/)

(http://img196.imageshack.us/img196/1337/oytl.jpg) (http://img196.imageshack.us/i/oytl.jpg/)

(http://img19.imageshack.us/img19/4453/kxgq.jpg) (http://img19.imageshack.us/i/kxgq.jpg/)
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 08, 2013, 04:28:23 PM
One of the wheel options is now modeled.

Oz Superforgiata.

Next up in the dashboard and center console. After, I'll have to get cracking on the lamps, and modify a couple of things on the body and I should be good to render. Starting to get pretty heavy right now!!!

(http://img404.imageshack.us/img404/7887/8i13.jpg) (http://img404.imageshack.us/i/8i13.jpg/)

(http://img28.imageshack.us/img28/9373/yn5c.jpg) (http://img28.imageshack.us/i/yn5c.jpg/)

(http://img838.imageshack.us/img838/2405/uv1e.jpg) (http://img838.imageshack.us/i/uv1e.jpg/)

(http://img577.imageshack.us/img577/5819/bnpn.jpg) (http://img577.imageshack.us/i/bnpn.jpg/)

(http://img825.imageshack.us/img825/6973/zrp8.jpg) (http://img825.imageshack.us/i/zrp8.jpg/)
Title: Re: Porsche 987.1 Cayman S
Post by: Speedster on July 08, 2013, 05:55:59 PM
The rework on the wing is very subtle, but it really pops now!  It seems in balance, if that makes sense.  We're all looking forward to the renders!
Bill g
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 09, 2013, 02:31:16 AM
Yeah I think it looks much better with the new supports for the wing. It doesn't look so far out of the global volume of the car, much better integrated.

I'm doing some renders today, even though the dash is not modeled, I can't help myself :)
Anybody know where I could find an HDRI 360
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 09, 2013, 06:41:07 AM
(http://img443.imageshack.us/img443/118/ecn5.jpg) (http://img809.imageshack.us/img809/3867/q1po.jpg)

Click on it for HD :)
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 09, 2013, 08:48:31 AM
(http://img706.imageshack.us/img706/414/6npd.jpg) (http://img18.imageshack.us/img18/6016/mk8y.jpg)

(http://img547.imageshack.us/img547/5324/i5ed.jpg) (http://img40.imageshack.us/img40/9816/s6qf.jpg)

(http://img825.imageshack.us/img825/4429/njrs.jpg) (http://img600.imageshack.us/img600/3612/in3d.jpg)

(http://img266.imageshack.us/img266/381/8kvp.jpg) (http://img825.imageshack.us/img825/3546/n87w.jpg)
Title: Re: Porsche 987.1 Cayman S
Post by: Speedster on July 09, 2013, 01:51:20 PM
One thing I now find disturbing is the really small clearance between the rear wheels and the fender.  I know one target in many auto designs is an essentially or actual concentricity between the wheel and opening.
Bill G
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 09, 2013, 02:52:13 PM
Yes, but that's when you build a normal production car for the road. This is a track toy, hence the lower ground clearance and much smaller suspension travel. I simply based my design on the measurements from Napleton Racing who races several Cayman racecars in the Cayman Interseries in US. Apparently the inner wheel arches go quite deep, allowing for a massive drop compared to stock :)
And this way, you actually get a proper aerodynamic benefit from the flat undertray of the car  :D
Title: Re: Porsche 987.1 Cayman S
Post by: Speedster on July 09, 2013, 03:22:00 PM
Ah- I forgot about the short suspension travel- and I well remember the kidney-killing Morgan!
Bill G
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 10, 2013, 10:09:03 AM
I got on the dashboard (this part should be finished tonight).

It remains for me to do two vents on top, digging the location for the gauge cluster, put the lights and key stuff, and the chrono (this one will be annoying...).

Then I come down on the vertical part of the center console with all the buttons and mess, then the part between the seats that will take time too.
Finally I will make the steering wheel, because it is boring and I do not want to get on it, and the sun visors and ceiling lights.

It remains for me to do the belts and harnesses, pedals, the rollbar, the headlights and tail lights.

(http://img854.imageshack.us/img854/8226/y07k.jpg) (http://img854.imageshack.us/i/y07k.jpg/)

(http://img811.imageshack.us/img811/4528/reab.jpg) (http://img811.imageshack.us/i/reab.jpg/)
Title: Re: Porsche 987.1 Cayman S
Post by: guest84672 on July 10, 2013, 11:54:19 AM
great - keep it coming!
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 10, 2013, 03:06:25 PM
More work done tonight on the dash with the clusters and some other details.

(http://img850.imageshack.us/img850/6631/d4ky.jpg) (http://img850.imageshack.us/i/d4ky.jpg/)

(http://img41.imageshack.us/img41/6827/a3na.jpg) (http://img41.imageshack.us/i/a3na.jpg/)

(http://img694.imageshack.us/img694/916/9hnj.jpg) (http://img694.imageshack.us/i/9hnj.jpg/)
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 11, 2013, 11:46:47 AM
The dash is getting there ...


(http://img15.imageshack.us/img15/7038/g5d0.jpg) (http://img15.imageshack.us/i/g5d0.jpg/)

(http://img594.imageshack.us/img594/3718/ql9i.jpg) (http://img594.imageshack.us/i/ql9i.jpg/)

(http://img819.imageshack.us/img819/551/n9eh.jpg) (http://img819.imageshack.us/i/n9eh.jpg/)
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 12, 2013, 02:19:58 AM
Tail lamps are done

(http://img842.imageshack.us/img842/245/lnlv.jpg) (http://img268.imageshack.us/img268/4995/uwn6.jpg)
Title: Re: Porsche 987.1 Cayman S
Post by: TpwUK on July 12, 2013, 03:47:18 AM
Looking good ... Keep it coming

Martin
Title: Re: Porsche 987.1 Cayman S
Post by: Speedster on July 12, 2013, 06:04:25 AM
I disagree, Martin- it's looking GREAT!
Bill G
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 12, 2013, 06:19:12 AM
Thanks guys :)

The tail lamp was a bit of a struggle as I tried several options to end up with this one, which is actually fully modeled inside-out and has an intermediate surface between the glass and the chromed bezels to put a wave textured glass to get the proper render.
Just one thing really bothers me like hell : Keyshot 3 is definitely not good with emitting lights, and Keyshot 4 is just way to expensive for me to jump on it. I keep fighting with that  >:(
Title: Re: Porsche 987.1 Cayman S
Post by: guest84672 on July 12, 2013, 06:27:07 AM
KeyShot 4 is not any more expensive then KeyShot 3. Plus you can always upgrade, and only pay a fraction of the cost.
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 12, 2013, 09:55:25 AM
Yeah but I got my KS 3 when I was still student and paid it quite cheap. now that I am not student anymore, the price, even just to upgrade, is not the same :(

But I always find a way to work my way around things so I'll find a way to make the lights work :)


Another render, more in detail to test on one wheel.

Not yet happy with many things on this picture :

i will change the disc's center part, this one just doesn't look very cool
i will change the caliper for a real Porsche caliper
i must find a way to put some brake dust in there, on both the disc center element and the caliper (maybe some scratches on the caliper's paint too?
i'm not fully happy with the rim's texture, i will definitely end up doing my own to really get the result i want.

But it's getting there...

(http://img823.imageshack.us/img823/7076/at60.jpg) (http://img823.imageshack.us/i/at60.jpg/)
Title: Re: Porsche 987.1 Cayman S
Post by: Speedster on July 12, 2013, 10:02:13 AM
And don't let anybody talk you into rotating the wheels and logos!  Every high-end auto pro photogs I know jack up the car a bit and line up the wheels to be "true", as they call it.  For studio (and some outdoor shots), they also dim the lamps to like 6 volts, which gives a nice glow without flare or flash-out.  This is going to be one seriously stunning work, and thanks so much for sharing the progress!
Bill G
Title: Re: Porsche 987.1 Cayman S
Post by: TpwUK on July 12, 2013, 10:14:37 AM
Now, now Bill, calm down, it's not finished yet, when it's done i might promote it to Awesome, Fantastic, Amazing, Great or even Phenomenal  ::)

Martin
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 13, 2013, 02:21:22 AM
Headlamps are done (click for HD):

(http://img7.imageshack.us/img7/1563/6t3o.jpg) (http://img855.imageshack.us/img855/444/u580.jpg)
Title: Re: Porsche 987.1 Cayman S
Post by: guest84672 on July 14, 2013, 06:46:39 AM
Starting to look really great.
Title: Re: Porsche 987.1 Cayman S
Post by: EGON on July 14, 2013, 04:34:59 PM
Now it's time to make a great picture.
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 15, 2013, 04:46:24 AM
Not yet :)  I still have tons of things to models and textures to prepare...
Title: Re: Porsche 987.1 Cayman S
Post by: guest84672 on July 15, 2013, 06:12:19 AM
For one, you need a steering wheel ... ;-)
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 15, 2013, 06:17:59 AM
Steering wheel, and the comodos for the wipers, turn signal and so on, all the center console with the sat nav and all aircon buttons, lower console with gear shifter, handbrake, glovebox, the half rollcage also, then I still have the clutch/brake/throttle pedals, door sills, door and window rubber joint (crucial for the "open doors" renders I want to do), seatbelts and harnesses, sun visors and overhead lights also, some mods to the front bumper, re-design the front carbon splitter as I don't like it anymore, hood emblem, 5 or 6 others sets of wheels that i want to try on, and finally model the proper Cayman brake calipers as the current ons are Brembos from another brand (and 6 pot calipers are not Cayman fitted in real life...).

That should be all  :o
Title: Re: Porsche 987.1 Cayman S
Post by: guest84672 on July 15, 2013, 06:22:41 AM
That should keep you busy for another day or so ... ;-). Can't wait to see the final result.
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 15, 2013, 06:58:40 AM
Hopefully I can finish it within a week but I've got other projects to work on at the same time so it's slowing me down for the Cayman :(

And holidays are coming quickly...
Title: Re: Porsche 987.1 Cayman S
Post by: Josh3D on July 15, 2013, 08:43:03 AM
I keep checking back for more on this! Can't wait to see this complete! Especially the interior!!
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 15, 2013, 09:41:04 PM
PCM console is done.

(http://img200.imageshack.us/img200/2087/0bev.jpg) (http://img200.imageshack.us/i/0bev.jpg/)

(http://img577.imageshack.us/img577/9773/2bec.jpg) (http://img577.imageshack.us/i/2bec.jpg/)
Title: Re: Porsche 987.1 Cayman S
Post by: TpwUK on July 16, 2013, 01:59:03 AM
Darn you're quick at this, it takes me a month to follow a poly tutorial that's supposed to take 2 hours ... And you have style too!

Martin
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 16, 2013, 03:41:48 AM
Ahah thanks :)

Well it's a part of my job so I better be good at it :D

Done the steering wheel and some other bits.

(http://img541.imageshack.us/img541/8272/pl2t.jpg) (http://img541.imageshack.us/i/pl2t.jpg/)
Title: Re: Porsche 987.1 Cayman S
Post by: guest84672 on July 16, 2013, 07:32:41 AM
Niceeeeee!
Title: Re: Porsche 987.1 Cayman S
Post by: Josh3D on July 16, 2013, 08:44:41 AM
Just gorgeous. The detail is going to look fabulous.
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 16, 2013, 09:01:49 AM
Yeah, opposite of my face right now after two days of non stop work on it  ;D
Title: Re: Porsche 987.1 Cayman S
Post by: mattdesign on July 17, 2013, 01:00:36 PM
Amazing work! I'm blown away watching how fast you are modeling all these intricate parts. Are you eye-balling the measurements, or working from spec? Either way, it looks amazing.

:D
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 17, 2013, 02:36:09 PM
I got the main specs from some members on the Planet-9 forum, they were kind enough to take photos of their cars for me and measure some stuff. The rest is mostly just by looking at photos.
Title: Re: Porsche 987.1 Cayman S
Post by: Gis80s on July 18, 2013, 06:47:05 AM
Not bad.... :) Well done!
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 18, 2013, 02:10:28 PM
Many things done today, small but time consuming elements : stitching of the dash and doors, positioning of the doors as opened and closed, rubber door joint, door sills inner and outer with trunk and latch opening buttons, roll bar built to specs from Heigo Motorsport, rework of the front bumper as the central intake didn't satisfy me...

I still have to do hopefully tonight the seatbelts and harnesses, center console with shifter and e brake, pedals, gt3 air vent on the top of the front bumper. Then, export all to Keyshot and work on the different buttons / gauges / bump map textures for everything!

(http://img585.imageshack.us/img585/3249/ksr4.jpg) (http://img585.imageshack.us/i/ksr4.jpg/)

(http://img43.imageshack.us/img43/1950/k8r2.jpg) (http://img43.imageshack.us/i/k8r2.jpg/)
Title: Re: Porsche 987.1 Cayman S
Post by: mattdesign on July 19, 2013, 07:10:19 AM
Quote from: yotah1 on July 17, 2013, 02:36:09 PM
I got the main specs from some members on the Planet-9 forum, they were kind enough to take photos of their cars for me and measure some stuff. The rest is mostly just by looking at photos.

You have keen eyes for getting the proportion correctly! Thanks for sharing these WIP shots, it's very exciting to see the project come together right before our eyes.

Matt

Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 19, 2013, 12:12:05 PM
Thanks :)

I've done a quick render to test out some textures, it needs work, a lot of work...
I still have a few bits to model but about 98% is here.

Click for HD :

(http://img855.imageshack.us/img855/7055/3xft.jpg) (http://img42.imageshack.us/img42/83/yp0g.jpg)
Title: Re: Porsche 987.1 Cayman S
Post by: Adam_M on July 19, 2013, 12:15:39 PM
simply jaw dropping stuff here.
Title: Re: Porsche 987.1 Cayman S
Post by: guest84672 on July 19, 2013, 12:16:53 PM
Great detail. But the roll cage needs to be painted black ;-).
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 19, 2013, 12:42:32 PM
Actually I like the fact that it's in white, makes a contrast with the full black of the rest of the car. But right now, I've got other things to deal with and changing it's paint colour is quite easy so maybe I'll do it later.
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 20, 2013, 07:48:31 AM
Click for HD :


(http://img21.imageshack.us/img21/8342/5ja8.jpg) (http://img607.imageshack.us/img607/5026/ttji.jpg)
Title: Re: Porsche 987.1 Cayman S
Post by: guest84672 on July 20, 2013, 09:09:34 AM
Looks nice, but you may want to scale down the textures a bit.
Title: Re: Porsche 987.1 Cayman S
Post by: TpwUK on July 20, 2013, 09:17:26 AM
Agreed with Thomas, the seat stitching is looking cool though :)

Martin
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 20, 2013, 09:30:34 AM
The leather parts on the dash need less bump, the alcantara isn't dark enough and isn't catching the light properly, the texture of the alcantara is also too big indeed. It still needs all the buttons logos etc...
Title: Re: Porsche 987.1 Cayman S
Post by: mattdesign on July 22, 2013, 01:16:14 PM
Hi Anthony,

Just out of curiosity, how long does a render that big (your last interior render) with that much geometry take?
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 23, 2013, 03:29:54 AM
I set it up for a 10 hour rendering time.
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on July 25, 2013, 03:12:59 AM
Screenshot with the harnesses fitted.

(http://img839.imageshack.us/img839/374/4jbv.jpg) (http://img839.imageshack.us/i/4jbv.jpg/)
Title: Re: Porsche 987.1 Cayman S
Post by: mattdesign on July 25, 2013, 06:45:13 AM
Pure eye candy. :D

Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on August 06, 2013, 09:19:50 AM
(http://img819.imageshack.us/img819/3224/8ri4.jpg) (http://img577.imageshack.us/img577/403/idyx.jpg)

Click for HD
Title: Re: Porsche 987.1 Cayman S
Post by: guest84672 on August 06, 2013, 09:28:09 AM
Very nice!
Title: Re: Porsche 987.1 Cayman S
Post by: Rex on August 06, 2013, 09:30:30 AM
Indeed very nice! love the green livery and yellow headlamps!
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on August 06, 2013, 09:50:02 AM
Thanks guys :)

(http://img707.imageshack.us/img707/1439/5pee.jpg) (http://img21.imageshack.us/img21/1796/b338.jpg)

Click for HD
Title: Re: Porsche 987.1 Cayman S
Post by: H on August 06, 2013, 09:54:06 AM
Looks great! Amazing attention to detail! Are the tyre-details geometry or bumb map? If bump map where did you find it?
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on August 06, 2013, 10:55:41 AM
Bump map. I got them on Google, just looked for "tire sidewall bump" or some like this...
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on August 31, 2013, 11:49:03 AM
3 more renders done during the holidays :)

I'll do a few more once I have KS 4 installed.

(http://img547.imageshack.us/img547/7885/oecx.jpg) (http://img547.imageshack.us/i/oecx.jpg/)

(http://img855.imageshack.us/img855/1469/kucj.jpg) (http://img855.imageshack.us/i/kucj.jpg/)

(http://img819.imageshack.us/img819/3041/06fx.jpg) (http://img819.imageshack.us/i/06fx.jpg/)
Title: Re: Porsche 987.1 Cayman S
Post by: TpwUK on August 31, 2013, 03:20:02 PM
It's good to see you are still working on this - Nice renders too :)

Martin
Title: Re: Porsche 987.1 Cayman S
Post by: PhilippeV8 on September 01, 2013, 11:39:36 PM
For the last render you posted, I would make the GPS display light up ... also you could add a (red/orange/green?) glow in the 3 dashboard tubes that hold the speedometer and engine rev meter etc.
Title: Re: Porsche 987.1 Cayman S
Post by: Josh3D on September 02, 2013, 08:28:20 AM
Love the colors, the depth, the stitching looks great!
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on September 04, 2013, 01:52:11 AM
Renders on KS 3 means that the GPS is not lit up indeed. I've just switched to KS 4 so I will update some things. For the Speedometer and other gauges though, it's way too complicated to do as I only have a texture on it and not specific surfaces for the parts that light up and the parts that remain dark.

the last render was more of a test anyway, I didn't render it for too long, hence the crappy depth of field and the noisy blur.
Title: Re: Porsche 987.1 Cayman S
Post by: yotah1 on September 09, 2013, 04:03:14 AM
I was away for 4 days (24h bike race at the Nurburgring  :P) so in the meantime, I set up the computer to do a 45h render of the Cayman  ;D

Click for HD 5000px

(http://img202.imageshack.us/img202/3638/hnf9.jpg) (http://img692.imageshack.us/img692/6277/o91f.jpg)
Title: Re: Porsche 987.1 Cayman S
Post by: mad max on September 14, 2013, 04:50:45 PM
very nice model and render!  :D