KeyShot Forum

Technical discussions => Textures => Topic started by: kepano on July 25, 2013, 11:33:19 PM

Title: Glass materials conflicting? Liquid goes black...
Post by: kepano on July 25, 2013, 11:33:19 PM
I'm following this tutorial http://www.youtube.com/watch?v=2IK4oFfc_QU&list=WLF0D7BAD16BA07C30

There are three elements involved:

1. The liquid inside
2. The bottle (glass)
3. An offset surface set to glass where the decal is positioned.

If I have layers 2 and 3 on at the same time the liquid becomes black. If I only toggle 2 or 3, then the liquid looks normal. You can see from this image that the top half of the liquid is black... What's going on?
Title: Re: Glass materials conflicting? Liquid goes black...
Post by: TpwUK on July 26, 2013, 01:27:39 AM
Increase the number of bounces

Martin
Title: Re: Glass materials conflicting? Liquid goes black...
Post by: guest84672 on July 26, 2013, 06:18:54 AM
And turn on global illumination in the settings tab.
Title: Re: Glass materials conflicting? Liquid goes black...
Post by: kepano on July 26, 2013, 07:19:17 AM
Ray bounces! Thank you! I was starting to pull my hair out.