KeyShot Forum

Gallery => Amazing Shots => Topic started by: SteveTalkowski on October 10, 2013, 09:36:39 AM

Title: 31 Days of 'Bots for #BOTOBER
Post by: SteveTalkowski on October 10, 2013, 09:36:39 AM
Hello everyone!

I've been evaluating Keyshot for 2 weeks now and am using it in conjunction with Maya and ZBrush to create a robot a day for the month of Botober.  Below are the first 9 days of output.  You can follow along with my progress via http://www.instagram.com/stevetalkowski

Looking forward to hearing your thoughts and opinions,

-Steve

--

Steve Talkowski
Design. Create. Animate.
http://sketchbot.tv (http://sketchbot.tv)
@stevetalkowski

Title: Re: 31 Days of 'Bots for #BOTOBER
Post by: Chad Holton on October 10, 2013, 10:32:43 AM
These are really good! A few may need to res-up a bit more though. Are you going to render out the Pumpkin Giant with KeyShot as well?
Title: Re: 31 Days of 'Bots for #BOTOBER
Post by: SteveTalkowski on October 10, 2013, 11:16:31 AM
Thanks Chad!

By res-up, are you referring to subdividing the geo?  I've noticed that, yes.  I'm box-modeling these quickly in Maya, then hitting the 3-key "smooth preview" before saving.  I then import into Keyshot with tesselation set to 1.  There are a few instances where I know i'm going to have faceting, so I'll apply a smooth level 2 or 3 before saving.  Any additional tips/tricks for Maya importing?

Regarding the Pumpkin Giant - I tested out the GoZ plugin and was able to import all of my hi-res polypaint textures and highest subdivision subtools over to Keyshot flawlessly.  Here are a few test renders of that:

Title: Re: 31 Days of 'Bots for #BOTOBER
Post by: Chad Holton on October 10, 2013, 11:38:50 AM
Quote from: SteveTalkowski on October 10, 2013, 11:16:31 AM
Thanks Chad!

By res-up, are you referring to subdividing the geo?  I've noticed that, yes.  I'm box-modeling these quickly in Maya, then hitting the 3-key "smooth preview" before saving.  I then import into Keyshot with tesselation set to 1.  There are a few instances where I know i'm going to have faceting, so I'll apply a smooth level 2 or 3 before saving.  Any additional tips/tricks for Maya importing?

Regarding the Pumpkin Giant - I tested out the GoZ plugin and was able to import all of my hi-res polypaint textures and highest subdivision subtools over to Keyshot flawlessly.  Here are a few test renders of that:



The subdivisions look fine to me - it's the amount of time rendering that I mean. Not sure if you're doing screenshots or advanced style. If doing screenshots, I would let it bake it little longer.
Pumpkin Giant is looking good too.  :D
How long are these robots taking to model on average?
Title: Re: 31 Days of 'Bots for #BOTOBER
Post by: SteveTalkowski on October 10, 2013, 11:44:45 AM
Oh! Render time - yeah, most of these were screenshots, but I hear what you're talking about.  A few (especially the arctic dog #7) are a bit grainy.  For #5, I used render passes.

I'm trying to keep model time down to 2 hours tops.  Just simple box modeling, then spend another hour fooling around in Keyshot.  The hardest part is deciding on the final color palette for these.  It's too easy to get lost with trying out a multitude of materials!  I find that - for this project - if I settle on a background color first, it will dictate how I color up the figure.  I'm also treating these as quick concept sketches because of the fact I've committed to doing one a day.

-Steve
Title: Re: 31 Days of 'Bots for #BOTOBER
Post by: RocketNut on October 10, 2013, 11:51:50 AM
Mr Pumpkin head look's like my boss. :P
Title: Re: 31 Days of 'Bots for #BOTOBER
Post by: Chad Holton on October 10, 2013, 12:16:25 PM
I know what you mean about getting caught up with the colors... Not wanting you to go mad but try some of the rusty paint, galvanized or zinc out. With rusty paint and galvanized, you can DND new colors on (be sure color blend is on under diffuse) using the colors from the color library.
Title: Re: 31 Days of 'Bots for #BOTOBER
Post by: PhilippeV8 on October 10, 2013, 12:23:45 PM
I love the bolt !


... no seriously, these bots are nice !
Title: Re: 31 Days of 'Bots for #BOTOBER
Post by: Josh3D on October 10, 2013, 12:36:12 PM
SO Fun!! Love it Steve!!

Josh
Title: Re: 31 Days of 'Bots for #BOTOBER
Post by: Chad Holton on October 10, 2013, 01:00:59 PM
Been checking out your website - great stuff!! Always loved the TruGreen "Magic commercial  ;D
I was always curious how the dandelion afro was done.
Title: Re: 31 Days of 'Bots for #BOTOBER
Post by: TpwUK on October 10, 2013, 02:24:52 PM
What an amazing portfolio Steve - My fav bot of the month is Octobot so far, but need to see em all at some stage if you get the chance.
Pure curiosity begs the question of what do you think of KeyShot as an animators tool and how easily do you find it slipping into your workflow?

Martin
Title: Re: 31 Days of 'Bots for #BOTOBER
Post by: SteveTalkowski on October 10, 2013, 08:18:54 PM
Thanks everyone!

Chad: The dandelion was a PITA - I went the full geo route, which gave me a better end result render-wise, but was extremely heavy to animate and render.
TpwUK: I haven't tried any animation yet.  I'm wondering if I'll be able to export Maya animation out via FBX and have it work that way.
Title: Botober Day 10
Post by: SteveTalkowski on October 10, 2013, 08:20:29 PM
"Search Party on Patrol!"

EDIT: I uploaded the version that went through a specific Instagram filter.  I prefer this version.
Title: Re: 31 Days of 'Bots for #BOTOBER
Post by: thomasteger on October 11, 2013, 05:52:31 AM
Awesome work! So much fun!
Title: Re: 31 Days of 'Bots for #BOTOBER
Post by: PhilippeV8 on October 11, 2013, 05:54:48 AM
They should audition for Pixar  ;D 8)
Title: Re: 31 Days of 'Bots for #BOTOBER
Post by: Despot on October 11, 2013, 07:23:33 AM
Agree, nice fun stuff, although I wish some of the images weren't jpg'ed to buggery... 1st one in particular

J
Title: Re: 31 Days of 'Bots for #BOTOBER
Post by: KeyShot on October 11, 2013, 09:09:22 AM
Awesome work!
Title: Re: 31 Days of 'Bots for #BOTOBER
Post by: edwardo on October 11, 2013, 10:09:40 AM
These are nice. Have a look at this link, by a guy called Norio Fujikawa who works at Astro Studios ( a pretty decent product design company in San Francisco)

http://www.behance.net/gallery/ROLY/7774517

I really like his stuff!

Ed
Title: Re: 31 Days of 'Bots for #BOTOBER
Post by: SteveTalkowski on October 11, 2013, 04:18:22 PM
Thanks guys.

Edwardo: Yeah, totally familiar with Fujikawa's amazing work.  I saw two of his full-up prototypes at Comic Con a few years ago.  LOVE them.
The Metal Master: Sorry 'bout that - i, too, noticed how buggery they are.  I need to re-render some of these for print eventually.

-Steve
Title: Re: 31 Days of 'Bots for #BOTOBER
Post by: bernardocristovao on October 11, 2013, 05:04:31 PM
Quote from: SteveTalkowski on October 10, 2013, 11:16:31 AM
Thanks Chad!

By res-up, are you referring to subdividing the geo?  I've noticed that, yes.  I'm box-modeling these quickly in Maya, then hitting the 3-key "smooth preview" before saving.  I then import into Keyshot with tesselation set to 1.  There are a few instances where I know i'm going to have faceting, so I'll apply a smooth level 2 or 3 before saving.  Any additional tips/tricks for Maya importing?

Regarding the Pumpkin Giant - I tested out the GoZ plugin and was able to import all of my hi-res polypaint textures and highest subdivision subtools over to Keyshot flawlessly.  Here are a few test renders of that:

the pumpkin is awesome!! did you sculpted all in zbrush, then GoZ to keyshot? did you have to create any UV's in zbrush, to get the polypaint working in keyshot? (im so noob sorry)
in the robots, (they are also awesome :P) where do you apply the color textures? is it all in keyshot? or do you export any uvs or textures from maya?
where can i find the GoZ for zbrush/keyshot? :P
thank you! :)
Title: Re: 31 Days of 'Bots for #BOTOBER
Post by: SteveTalkowski on October 15, 2013, 02:33:53 PM
Quote from: bernardocristovao on October 11, 2013, 05:04:31 PMthe pumpkin is awesome!! did you sculpted all in zbrush, then GoZ to keyshot? did you have to create any UV's in zbrush, to get the polypaint working in keyshot? (im so noob sorry)
in the robots, (they are also awesome :P) where do you apply the color textures? is it all in keyshot? or do you export any uvs or textures from maya?
where can i find the GoZ for zbrush/keyshot? :P
thank you! :)

Thanks! Everything sculpted in ZBrush, then I polypainted the textures at the highest subdivision level. For the test, I deleted all the lower subdivisions and GoZ'd everything over to Keyshot.  It brought over the textures and I didn't have to set anything up.  Pretty sweet!
Title: Botober Day 11
Post by: SteveTalkowski on October 15, 2013, 02:35:45 PM
Had a busy weekend and playing catchup.  Here is day 11's 'bot!

Title: Botober Day 12
Post by: SteveTalkowski on October 15, 2013, 02:37:11 PM
WillaBot.  This is inspired by my 3 1/2 yr old daughter.  I want to revisit her hair before calling this one final.  Artwork texture courtesy of Willa!

Title: Botober Day 13
Post by: SteveTalkowski on October 15, 2013, 02:38:26 PM
HelperBot: Art Division: Brushes.


Title: Re: 31 Days of 'Bots for #BOTOBER
Post by: thomasteger on October 15, 2013, 03:35:41 PM
Oh so cool - you are a machine pumping these out. Love it!
Title: Botober Day 14
Post by: SteveTalkowski on October 15, 2013, 09:31:28 PM
HelperBot: Art Division: Pigments

Title: Re: 31 Days of 'Bots for #BOTOBER
Post by: gbaillot on October 15, 2013, 11:32:59 PM
Very Nice, I love it !!!! ;) :P
Title: Re: 31 Days of 'Bots for #BOTOBER
Post by: DriesV on October 15, 2013, 11:40:17 PM
Wow!
That last one is among the finest CG I've seen in a year. :o

Dries
Title: Re: 31 Days of 'Bots for #BOTOBER
Post by: PhilippeV8 on October 16, 2013, 10:41:49 PM
QuoteArtwork texture courtesy of Willa!

I knew it  :P

No grown-up can do this ...  ;)
Title: Botober Day 15
Post by: SteveTalkowski on October 18, 2013, 02:52:05 PM
SupplyBot

Title: Botober Day 16
Post by: SteveTalkowski on October 18, 2013, 02:52:59 PM
ScissorBot

Title: Botober Day 17
Post by: SteveTalkowski on October 18, 2013, 02:53:33 PM
"Pre-Flight Check!"

Title: Botober Day 18
Post by: SteveTalkowski on October 18, 2013, 08:53:24 PM
BruiserBot

Title: Re: 31 Days of 'Bots for #BOTOBER
Post by: TpwUK on October 19, 2013, 01:50:56 AM
Love the supply bot! - That expression of 'bot on a mission' seals it :)

Martin
Title: Re: 31 Days of 'Bots for #BOTOBER
Post by: thomasteger on October 20, 2013, 06:12:00 AM
Awesome!
Title: #Botober Day 19
Post by: SteveTalkowski on October 20, 2013, 11:08:34 PM
TravelBot

Title: Re: 31 Days of 'Bots for #BOTOBER
Post by: TpwUK on October 21, 2013, 04:03:08 AM
TravelBot looks cool too :)
Title: Re: 31 Days of 'Bots for #BOTOBER
Post by: Josh3D on October 21, 2013, 08:36:14 AM
Ha! loving these man.
Title: Re: 31 Days of 'Bots for #BOTOBER
Post by: thomasteger on October 21, 2013, 01:09:59 PM
TravelBot is awesome!!