Hello everyone!
I've been evaluating Keyshot for 2 weeks now and am using it in conjunction with Maya and ZBrush to create a robot a day for the month of Botober. Below are the first 9 days of output. You can follow along with my progress via http://www.instagram.com/stevetalkowski
Looking forward to hearing your thoughts and opinions,
-Steve
--
Steve Talkowski
Design. Create. Animate.
http://sketchbot.tv (http://sketchbot.tv)
@stevetalkowski
These are really good! A few may need to res-up a bit more though. Are you going to render out the Pumpkin Giant with KeyShot as well?
Thanks Chad!
By res-up, are you referring to subdividing the geo? I've noticed that, yes. I'm box-modeling these quickly in Maya, then hitting the 3-key "smooth preview" before saving. I then import into Keyshot with tesselation set to 1. There are a few instances where I know i'm going to have faceting, so I'll apply a smooth level 2 or 3 before saving. Any additional tips/tricks for Maya importing?
Regarding the Pumpkin Giant - I tested out the GoZ plugin and was able to import all of my hi-res polypaint textures and highest subdivision subtools over to Keyshot flawlessly. Here are a few test renders of that:
Quote from: SteveTalkowski on October 10, 2013, 11:16:31 AM
Thanks Chad!
By res-up, are you referring to subdividing the geo? I've noticed that, yes. I'm box-modeling these quickly in Maya, then hitting the 3-key "smooth preview" before saving. I then import into Keyshot with tesselation set to 1. There are a few instances where I know i'm going to have faceting, so I'll apply a smooth level 2 or 3 before saving. Any additional tips/tricks for Maya importing?
Regarding the Pumpkin Giant - I tested out the GoZ plugin and was able to import all of my hi-res polypaint textures and highest subdivision subtools over to Keyshot flawlessly. Here are a few test renders of that:
The subdivisions look fine to me - it's the amount of time rendering that I mean. Not sure if you're doing screenshots or advanced style. If doing screenshots, I would let it bake it little longer.
Pumpkin Giant is looking good too. :D
How long are these robots taking to model on average?
Oh! Render time - yeah, most of these were screenshots, but I hear what you're talking about. A few (especially the arctic dog #7) are a bit grainy. For #5, I used render passes.
I'm trying to keep model time down to 2 hours tops. Just simple box modeling, then spend another hour fooling around in Keyshot. The hardest part is deciding on the final color palette for these. It's too easy to get lost with trying out a multitude of materials! I find that - for this project - if I settle on a background color first, it will dictate how I color up the figure. I'm also treating these as quick concept sketches because of the fact I've committed to doing one a day.
-Steve
Mr Pumpkin head look's like my boss. :P
I know what you mean about getting caught up with the colors... Not wanting you to go mad but try some of the rusty paint, galvanized or zinc out. With rusty paint and galvanized, you can DND new colors on (be sure color blend is on under diffuse) using the colors from the color library.
I love the bolt !
... no seriously, these bots are nice !
SO Fun!! Love it Steve!!
Josh
Been checking out your website - great stuff!! Always loved the TruGreen "Magic commercial ;D
I was always curious how the dandelion afro was done.
What an amazing portfolio Steve - My fav bot of the month is Octobot so far, but need to see em all at some stage if you get the chance.
Pure curiosity begs the question of what do you think of KeyShot as an animators tool and how easily do you find it slipping into your workflow?
Martin
Thanks everyone!
Chad: The dandelion was a PITA - I went the full geo route, which gave me a better end result render-wise, but was extremely heavy to animate and render.
TpwUK: I haven't tried any animation yet. I'm wondering if I'll be able to export Maya animation out via FBX and have it work that way.
"Search Party on Patrol!"
EDIT: I uploaded the version that went through a specific Instagram filter. I prefer this version.
Awesome work! So much fun!
They should audition for Pixar ;D 8)
Agree, nice fun stuff, although I wish some of the images weren't jpg'ed to buggery... 1st one in particular
J
Awesome work!
These are nice. Have a look at this link, by a guy called Norio Fujikawa who works at Astro Studios ( a pretty decent product design company in San Francisco)
http://www.behance.net/gallery/ROLY/7774517
I really like his stuff!
Ed
Thanks guys.
Edwardo: Yeah, totally familiar with Fujikawa's amazing work. I saw two of his full-up prototypes at Comic Con a few years ago. LOVE them.
The Metal Master: Sorry 'bout that - i, too, noticed how buggery they are. I need to re-render some of these for print eventually.
-Steve
Quote from: SteveTalkowski on October 10, 2013, 11:16:31 AM
Thanks Chad!
By res-up, are you referring to subdividing the geo? I've noticed that, yes. I'm box-modeling these quickly in Maya, then hitting the 3-key "smooth preview" before saving. I then import into Keyshot with tesselation set to 1. There are a few instances where I know i'm going to have faceting, so I'll apply a smooth level 2 or 3 before saving. Any additional tips/tricks for Maya importing?
Regarding the Pumpkin Giant - I tested out the GoZ plugin and was able to import all of my hi-res polypaint textures and highest subdivision subtools over to Keyshot flawlessly. Here are a few test renders of that:
the pumpkin is awesome!! did you sculpted all in zbrush, then GoZ to keyshot? did you have to create any UV's in zbrush, to get the polypaint working in keyshot? (im so noob sorry)
in the robots, (they are also awesome :P) where do you apply the color textures? is it all in keyshot? or do you export any uvs or textures from maya?
where can i find the GoZ for zbrush/keyshot? :P
thank you! :)
Quote from: bernardocristovao on October 11, 2013, 05:04:31 PMthe pumpkin is awesome!! did you sculpted all in zbrush, then GoZ to keyshot? did you have to create any UV's in zbrush, to get the polypaint working in keyshot? (im so noob sorry)
in the robots, (they are also awesome :P) where do you apply the color textures? is it all in keyshot? or do you export any uvs or textures from maya?
where can i find the GoZ for zbrush/keyshot? :P
thank you! :)
Thanks! Everything sculpted in ZBrush, then I polypainted the textures at the highest subdivision level. For the test, I deleted all the lower subdivisions and GoZ'd everything over to Keyshot. It brought over the textures and I didn't have to set anything up. Pretty sweet!
Had a busy weekend and playing catchup. Here is day 11's 'bot!
WillaBot. This is inspired by my 3 1/2 yr old daughter. I want to revisit her hair before calling this one final. Artwork texture courtesy of Willa!
HelperBot: Art Division: Brushes.
Oh so cool - you are a machine pumping these out. Love it!
HelperBot: Art Division: Pigments
Very Nice, I love it !!!! ;) :P
Wow!
That last one is among the finest CG I've seen in a year. :o
Dries
QuoteArtwork texture courtesy of Willa!
I knew it :P
No grown-up can do this ... ;)
SupplyBot
ScissorBot
"Pre-Flight Check!"
BruiserBot
Love the supply bot! - That expression of 'bot on a mission' seals it :)
Martin
Awesome!
TravelBot
TravelBot looks cool too :)
Ha! loving these man.
TravelBot is awesome!!