KeyShot Forum

Technical discussions => Plugins => Topic started by: Stylusrip on October 11, 2013, 01:42:58 AM

Title: 3ds Max 2014 plugin
Post by: Stylusrip on October 11, 2013, 01:42:58 AM


any date in mind?

thanks  ;)
Title: Re: 3ds Max 2014 plugin
Post by: thomasteger on October 11, 2013, 05:51:35 AM
We should have this by AU.
Title: Re: 3ds Max 2014 plugin
Post by: guest2984 on February 11, 2014, 10:35:02 AM
Any update on this?

Thanks
Title: Re: 3ds Max 2014 plugin
Post by: thomasteger on February 11, 2014, 12:43:30 PM
Let me check.
Title: Re: 3ds Max 2014 plugin
Post by: guest2984 on March 06, 2014, 04:07:02 AM
No news yet?
Title: Re: 3ds Max 2014 plugin
Post by: Pepster3D on March 11, 2014, 12:52:10 PM
We just upgraded our studio to Max 2014 and are also wondering when there will be an update.
Title: Re: 3ds Max 2014 plugin
Post by: thomasteger on March 11, 2014, 03:55:08 PM
It is ready. However, we found some bugs with regards to uv mapping and v-ray materials that need to be fixed.
Title: Re: 3ds Max 2014 plugin
Post by: Pepster3D on March 12, 2014, 05:39:24 AM
Any chance of getting the beta of it?
Title: Re: 3ds Max 2014 plugin
Post by: thomasteger on March 12, 2014, 03:51:49 PM
Actually - we just posted it. We will work on uv mapping and v-ray support in the future. Go to keyshot.com/plugins and download it. Plugin works with Max 2013/14 and KeyShot 4.
Title: Re: 3ds Max 2014 plugin
Post by: Pepster3D on March 13, 2014, 05:37:26 AM
Cool, thank you!  ;D
Title: Re: 3ds Max 2014 plugin
Post by: guest2984 on April 06, 2014, 11:55:51 PM
Not only it looses UV mapping but also it doesn't let you apply the keyshot mapping unless you up the scale to 10000 !