KeyShot Forum

Gallery => Amazing Shots => Topic started by: DriesV on November 13, 2013, 02:39:56 PM

Title: Material test box
Post by: DriesV on November 13, 2013, 02:39:56 PM
I'm working on a personal material test box.
Nothing special really. Just trying out some spacy geometry in a plain and simple Cornell box...

Dries
Title: Re: Material test box
Post by: TpwUK on November 13, 2013, 03:06:21 PM
Looks cool - Does it work with IES lighting to generate focused caustics ?

Martin
Title: Re: Material test box
Post by: DriesV on November 13, 2013, 04:37:19 PM
Quote from: TpwUK on November 13, 2013, 03:06:21 PM
Looks cool - Does it work with IES lighting to generate focused caustics ?

Martin

Of course it does, Martin. ;)

Dries
Title: Re: Material test box
Post by: TpwUK on November 13, 2013, 04:56:45 PM
Wicked !!

Martin
Title: Re: Material test box
Post by: KeyShot on November 13, 2013, 06:26:48 PM
Wicked indeed :)
Title: Re: Material test box
Post by: DriesV on November 14, 2013, 01:56:17 AM
Yeah, I'll never get tired of those caustics. :)

Here's a squishy version.

Dries
Title: Re: Material test box
Post by: Esben Oxholm on November 14, 2013, 02:32:33 AM
Looks brilliant.
Is the square light source the only one you've got?
Title: Re: Material test box
Post by: DriesV on November 14, 2013, 02:47:40 AM
Quote from: Esben Oxholm on November 14, 2013, 02:32:33 AM
Looks brilliant.
Is the square light source the only one you've got?

Yes, it's an area light.

Dries
Title: Re: Material test box
Post by: Izayoi on November 14, 2013, 03:33:14 AM
impressive
Title: Re: Material test box
Post by: abedsabeh on November 14, 2013, 04:07:54 AM
Nice!
Title: Re: Material test box
Post by: jhiker on November 14, 2013, 07:25:17 AM
For those (like me) who don't know what a Cornell box is, this makes interesting reading...

http://en.wikipedia.org/wiki/Cornell_box
Title: Re: Material test box
Post by: DriesV on November 14, 2013, 09:49:03 AM
A bit squishier.

Dries
Title: Re: Material test box
Post by: DriesV on November 15, 2013, 06:21:42 AM
Trying out some sort of blob.
This object is particularly suitable for testing translucency.

Dries
Title: Re: Material test box
Post by: Chad Holton on November 15, 2013, 06:28:51 AM
Good stuff, Dries!  8)
Title: Re: Material test box
Post by: richardfunnell on November 15, 2013, 07:14:18 AM
Whoah! that is a really fantastic translucent material, very good :D
Title: Re: Material test box
Post by: Speedster on November 15, 2013, 07:43:35 AM
Do I detect some Modo?
Bill G
Title: Re: Material test box
Post by: DriesV on November 15, 2013, 07:53:56 AM
Quote from: Speedster on November 15, 2013, 07:43:35 AM
Do I detect some Modo?
Bill G

Nope, this is all SolidWorks. :)

Here's another angle.

Dries
Title: Re: Material test box
Post by: KeyShot on November 15, 2013, 08:42:20 AM
Very nice Dries.
Title: Re: Material test box
Post by: Josh3D on November 15, 2013, 10:45:47 AM
Love it!
Title: Re: Material test box
Post by: sixten on November 15, 2013, 01:58:52 PM
Great studies!  Nice to witness how focused light behaves between each material.  Very convincing.
Title: Re: Material test box
Post by: DriesV on November 15, 2013, 04:28:21 PM
Bad news. I contracted a serious disease...
It's called having-too-much-fun-itis.

I put some lights in those translucent blobs.

Dries
Title: Re: Material test box
Post by: DriesV on November 15, 2013, 05:35:10 PM
If you look close, you can see that the green light that is reflected from the right wall is scattered back into the translucent material. Pretty cool, I think. :)

Dries
Title: Re: Material test box
Post by: TpwUK on November 15, 2013, 06:45:24 PM
I enjoy your experiments, they are good to look at and educational ... Keep em coming :)
Title: Re: Material test box
Post by: DriesV on November 16, 2013, 02:23:08 AM
Thanks, Martin!

Here's another box. There's a blueish overhead area light + 6 point light inside the outer blobs.

Dries
Title: Re: Material test box
Post by: DriesV on November 16, 2013, 07:04:30 AM
A couple tilted blobs.
I might update the box image later, as it's still refining in realtime.

Dries
Title: Re: Material test box
Post by: DriesV on November 17, 2013, 01:31:09 AM
Just churning out some variations until I find the sweet spot.

Dries
Title: Re: Material test box
Post by: DriesV on November 17, 2013, 06:56:21 AM
Added some geometry details to connect the orbs.

Dries
Title: Re: Material test box
Post by: TpwUK on November 17, 2013, 08:23:05 AM
That's looking better on the model and the lighting too :)
Title: Re: Material test box
Post by: DriesV on November 17, 2013, 02:19:28 PM
Trying out some glass.

Dries
Title: Re: Material test box
Post by: feher on November 17, 2013, 04:10:57 PM
You are a machine...lol
Great studies.
Thanks for sharing !
Tim
Title: Re: Material test box
Post by: TpwUK on November 17, 2013, 06:04:09 PM
A little work on the red glass material may yield candy apple or toffee apple as we call 'em in the UK
Title: Re: Material test box
Post by: DriesV on November 18, 2013, 01:16:33 AM
I didn't add all these different physical lights (5 area light panels, 2 emissive rings, 6 point lights) for no reason.
Here's a little tip for a relighting technique in post using 32 bit images that I've been using more extensively lately. It really shows the benefit of working with physical lights.
Some of you CG veterans are probably familiar with this approach from other packages...

Here's a rundown of my process:
This is a really powerful and flexible way of working with KeyShot's physical lights.

I attached a sample PSD working document with one of the scenes I posted above. Have fun experimenting!

DOWNLOAD LINK - PHOTOSHOP WORKING DOC (https://drive.google.com/file/d/0Bw6BI0tv_sN8d252NEw5TnExT2s/edit?usp=sharing)

Dries
Title: Re: Material test box
Post by: DriesV on November 18, 2013, 02:32:41 AM
So... maybe the time is right to post a feature request. ;)

Light layers
An option where the contribution of specified lights (area light, point light or IES light) can be rendered out to separate 32 bit images.
When 'Light layers' are enabled in 'Render settings', you can pick (realtime view, scene tree) any number of lights (or light sets) that you want to separate.

Just a quick thought...

Dries
Title: Re: Material test box
Post by: DriesV on November 18, 2013, 04:07:51 AM
Here's another lighting variation based on the same PSD.

Dries
Title: Re: Material test box
Post by: LeoScout on November 18, 2013, 05:59:56 AM
DriesV, I had planned to register for quiet some time now, but I never find the time to do so, but with this thread I really had to do so, just to thank you. I am wholeheartedly thankful for your share. I just wanted to say thank you, this technique  is really interesting and useful.
Title: Re: Material test box
Post by: diamond on November 18, 2013, 06:36:47 AM
Quote from: DriesV on November 18, 2013, 04:07:51 AM
Here's another lighting variation based on the same PSD.

Dries
Very Nice!  Would jewelry renders look good in these boxes?
Title: Re: Material test box
Post by: Speedster on November 18, 2013, 07:00:01 AM
Sheesh-simply amazing!  Now, with a clown or full clown pass of the entire central model, you should be able to strip out the box and lights to create some really awesome images!

Thanks so much for sharing your tips!

Bill G
Title: Re: Material test box
Post by: DriesV on November 18, 2013, 07:54:36 AM
Glad you see some use for it! ;) It sure is a very powerful way to play with lighting...
Have to say, these techniques are not new. I've seen them being used before, just not with KeyShot.

Dries
Title: Re: Material test box
Post by: DriesV on November 18, 2013, 11:16:37 AM
Quote from: diamond on November 18, 2013, 06:36:47 AM
Quote from: DriesV on November 18, 2013, 04:07:51 AM
Here's another lighting variation based on the same PSD.

Dries
Very Nice!  Would jewelry renders look good in these boxes?

If you can provide me a piece of jewelry, I'd be happy to try it out for you. ;)

Dries
Title: Re: Material test box
Post by: diamond on November 19, 2013, 11:16:10 AM
Quote from: DriesV on November 18, 2013, 11:16:37 AM
Quote from: diamond on November 18, 2013, 06:36:47 AM
Quote from: DriesV on November 18, 2013, 04:07:51 AM
Here's another lighting variation based on the same PSD.

Dries
Very Nice!  Would jewelry renders look good in these boxes?

If you can provide me a piece of jewelry, I'd be happy to try it out for you. ;)

Dries

Here is the ring I uploaded in the past. Best of luck!
Title: Re: Material test box
Post by: DriesV on November 19, 2013, 04:27:04 PM
I've been playing with those diamonds for a bit. Had quite some fun! :)
It seems that using a 'studio box' and some area lights is a great way to mimic some of the HDR pin light qualities. So for those with a non-Pro KeyShot license this might be a good solution to control lighting on jewelry.

Here's a download link to a PSD with all layers set and done for you to tweak. I had the same approach as with the blob scene.
DOWNLOAD LINK - Rings PHOTOSHOP WORKING DOC (https://drive.google.com/file/d/0Bw6BI0tv_sN8UW5CTGlGTHplczg/edit?usp=sharing)

Dries
Title: Re: Material test box
Post by: TpwUK on November 19, 2013, 11:46:50 PM
Very nice results :)
Title: Re: Material test box
Post by: Izayoi on November 20, 2013, 03:56:48 AM
thanks for sharing your tips
i'm always impressed by your work
Title: Re: Material test box
Post by: diamond on November 20, 2013, 05:29:51 AM
It looks great. Thanks for all your help!
Title: Re: Material test box
Post by: Ed on November 20, 2013, 10:18:13 AM
Dries - The ring turned out very nice and the PS layers are interesting to experiment with.

Did you already publish the test box BIP?   If not, I'll build my own.

Thank you for always experimenting and pushing the limits!

Ed
Title: Re: Material test box
Post by: DriesV on November 20, 2013, 10:53:03 AM
Quote from: Ed on November 20, 2013, 10:18:13 AM
Dries - The ring turned out very nice and the PS layers are interesting to experiment with.

Did you already publish the test box BIP?   If not, I'll build my own.

Thank you for always experimenting and pushing the limits!

Ed

Ed, here's a ksp of that ring setup.

https://drive.google.com/file/d/0Bw6BI0tv_sN8ZENHVENjamVBRFE/edit?usp=sharing (https://drive.google.com/file/d/0Bw6BI0tv_sN8ZENHVENjamVBRFE/edit?usp=sharing)

Dries