I am modelling up a range of lighting designs which, in some form or another, use paper as a diffuse. I have spent some time experimenting but have had trouble creating a material that looks like translucent paper. The method i have been using is to start with a plastic material, use an image of cartridge paper for colour map, then i have tried to use an image of essentially a black square with 99% opacity for my opacity map, but it just looks like glass. Any ideas? The effect i'm trying to create is similar to the one pictured.
All the best,
Luke
Hi blessid.
I think you have to go with a translucent material instead of plastic.
I gave it a go, but I'm not totally satisfied with the result. It's like I cant get the paper translucent enough.
You can download the ksp-file if you want to play around with it yourself: https://www.dropbox.com/s/azn37cok8kdi46y/translucent_paper.ksp
(https://dl.dropboxusercontent.com/u/2388699/translucent_paper.jpg)
Hope you'll find a useful solution!
I would recommend the advanced material with diffuse transmission.
Quote from: KeyShot on December 12, 2013, 08:41:03 PM
I would recommend the advanced material with diffuse transmission.
Great recommendation :)
Shorter render time, and way better result.
(https://dl.dropboxusercontent.com/u/2388699/translucent_paper2.jpg)
Thanks for your help! I've had a go, but not getting a great effect. Any indication on what i should set my parameters as on advanced material? Also, Esben, i notice that on you used a bump and colour map in your first attempt? Was this the same with the second attempt?
Thanks
Hi blessid.
You can download the material here: https://db.tt/M7PgSR50
No, I got rid of the bump and opacity map.
Show us if you get something useful! :)