KeyShot Forum

Technical discussions => General discussion => Topic started by: tohsyeK on February 27, 2014, 07:13:18 PM

Title: 3DS Max 2014 to Keyshot Problem (.FBX Issue)
Post by: tohsyeK on February 27, 2014, 07:13:18 PM
When exporting my model (Audi R8 GT) as a .FBX format, and then importing it into Keyshot, all of it's parts are scattered and in seemingly random positions. I'm not sure if this is an issue for others, but I don't have this issue when exporting as a .OBJ, but there are topology issues when exporting as a .OBJ
Anyone have any insight or suggestions?
Title: Re: 3DS Max 2014 to Keyshot Problem (.FBX Issue)
Post by: Getting_Old on April 30, 2015, 06:19:56 PM
Hi ... did you find the solution for your problem ... cause this is whats happening to me  . ;)