Hi,
I'm having great difficulties with the zoom function:
1 I can add a zoom animation, but if I start adding other cameras and zooms, the zoom seems to be disregarded from the animation timeline. There appears to be no option to put it back.
2 You cannot zoom on a particular point.
Any tips?
Hi Bowen, this is being worked on in version 5 too, but i am not sure if you will be able to zoom to a specific point
Martin
Am I missing something then?
If I am animating, surely there is a way to zoom in and out of more than one place?
Also, can you orbit around more than one axis?
QuoteIf I am animating, surely there is a way to zoom in and out of more than one place?
There is indeed, but not in a fashion of a camera path curve, so you would have a camera start position, zoom in or out, do an orbit of n degrees and zoom in again. You can stack sequences too, such as a 5 second orbit, inclination and zoom. KS is just somewhat modular in its approach to animation so some animations at present have to be done as render passes or as a queue.
QuoteAlso, can you orbit around more than one axis?
Yes, stack the orbits on the same timeline as mentioned above. :)
QuoteAm I missing something then?
I don't know about you, but i have been for years ;D
Martin
Thanks for your help, but I'm still massively confused about the orbit function.
I just want to do a 360 degree orbit around the object x axis, but I can only get Keyshot to do it on the y axis.
For Y axis use inclination instead of orbit
Martin
::) You can't see the wood for the trees sometimes.
Cheers, Martin.