KeyShot Forum

Technical discussions => Cameras => Topic started by: graphikjam on June 18, 2014, 12:06:47 PM

Title: how to stand a long cylinder on it's end?
Post by: graphikjam on June 18, 2014, 12:06:47 PM
I was given a .stp file of a simple rubber cylinder. Couldn't be more basic. It's "laying down" when I import it. I am very, very new to Keyshot, and cad in general. I want to have one lying down, and another one or two standing up on it's end. I can't seem to figure out if that's possible directly in Keyshot. Does the original stp file have to have the ground/floor assigned before import?

Please excuse my ignorance. I'm learning slowly.
Title: Re: how to stand a long cylinder on it's end?
Post by: TpwUK on June 18, 2014, 12:34:14 PM
Open the advanced section on the importer and set UP to be Z, if it already is, then swap it for Y

Martin
Title: Re: how to stand a long cylinder on it's end?
Post by: Rex on June 18, 2014, 01:52:18 PM
Open the Project > Scene tab. Right click on your model and select duplicate. Now right click on the duplicate and select Move to use the widget. You can also select the model in the scene tree, go to the position tab, and type in numerical values.