Renewing my website, so currently working on some new renders. Here is a couple of closeups of a guitar a buddy of mine modeled a couple of years ago. Hope you like'em!
Also, totally unrelated to the previous pics, but if anyone knows a decent resource for fluid splash 3D models, I'd appreciate it. If you look at the attached image, the fluid doesn't exactly look realistic(from turbosquid). Not easy..no..practically impossible to make fluid in NX :P
Magnus,
Love the cnc shot. I own a cnc mill and cnc lathe for my business, so I can relate.
Finding splash models is not easy, but with the proper model for the coolant, your scene would fool me into thinking I'm looking at a photo.
I would expect to see a plastic flexible coolant nozzle near the cutter in a set up like this, and if you added one it may make the splash easier to achieve (more of a concentrated jet of coolant).
Love to see revision #2 if decide to keep working on it.
Ed Ferguson
That CNC shot is really nice.
very nice images, CNC one takes me back :)
Thanks guys!
Ed: If I find some good fluid models, or perhaps being able to make it myself, i'd try to make a revision of it. I've played with Blender before though, but didn't quite get the hang of making good looking fluids.. Maybe I'll give it another shot if I can find some time. Nozzle was a good idea though. I'll add that as well.
These are hot man!
Thanks Josh!
I dont understaand... your coolant fluid looks amazing! love the slight motion blur in it as well. I don't see how it could be improved in that much??
lovely stuff (the rest of the render is great too - particularly the various metal textures such as the chuck)
Edwardo
Why thank you Edwardo. Like Ed mentioned, the fluid should be more of a concentrated nozzle kind of fluid movement. In this picture, I just took two kinda random splash models and mashed it in there to make it look decent. But thanks for the feedback! Much appreciated :)
'
Seems like I should have altered the subject name of this thread ;)
I think its pretty accurate. put it this way, anytime i went into the machining room in my last place of work i would get home and notice I'm covered in greasy splatters. Maybe its just the stuff we used, but is coolant not pink?
There are several types of coolants (different colors and flavors :) Oil-based, synthetics, water soluble - depends on what material you are machining and other factors.
A Google Image search on "machining coolant" shows several variations in operation for inspiration.
Again, a very good job Magnus.
Ed
Again, thanks! Much appreciated.
Magnus
Brilliant work. Makes you want to hear it play. Nice one.
For the fluid, could you not overlay a fast frame image of the actual fluid? I think you be hard pressed to beat what you have done. Although you could try a pulling technique in zbrush, that could be an option.
Thanks dunk!
Sure, I've actually just used the smudge tool in PS to make the blur.
If I had Zbrush, and time to learn it, I would definitely try it. But I work mostly in NX and engineering CAD-systems. Blender is also an option i reckon.
See attachment for the non-blurred image.
Tried to make a braided pipe connection. Simple geometry, but was pleased with the results. Hope it satisifes :)
I just learned the use of depth map through the keyshot quicktip. Easily the best thing that has happened to my workflow!
Nice! I hope you've shared that braided hose on KeyShot Cloud!
Quote from: josh3d on August 08, 2014, 12:05:07 PM
Nice! I hope you've shared that braided hose on KeyShot Cloud!
I have now :)
Very nice Magnus...
I see we share a love of metals by the looks of it... ;)
Cheers J
Magnus - A really large coolant hose for your lathe!
Seriously, that's really nice work. It's got all the right stuff to make it look photo-real.
Ed Ferguson
Impressive to say the least
Martin
Quote from: The Metal Master on August 08, 2014, 02:31:07 PM
Very nice Magnus...
I see we share a love of metals by the looks of it... ;)
Thanks! Yes, I do love the metal renders;) A lot of good looking grungy textures out there.
Quote from: Ed on August 08, 2014, 03:49:48 PM
Magnus - A really large coolant hose for your lathe!
Seriously, that's really nice work. It's got all the right stuff to make it look photo-real.
Hah, yea.. Really does makes sure it stays cool:)Thanks Ed!
Quote from: TpwUK on August 08, 2014, 11:43:14 PM
Impressive to say the least
Martin
Thanks Martin!
QuoteVery nice Magnus...
I see we share a love of metals by the looks of it... ;)
Cheers J
I thought your moving into carpets and rugs these days MM? :D
QuoteI thought your moving into carpets and rugs these days MM?
Nah Ed... couldn't compete with Carpetright etc etc... ;)
J
Quote from: edwardo on August 09, 2014, 05:42:25 AM
QuoteVery nice Magnus...
I see we share a love of metals by the looks of it... ;)
Cheers J
I thought your moving into carpets and rugs these days MM? :D
Edwardo: I just recently found out that it was you who made the textures for the braid! Amazing texture :)
Throwing radial engine out there and another shot of the braided pipe using sun&sky system.
Been a while!
A colleague of mine modeled up his amplifier in Solid Edge, and tested out KeyShot for the first time at work. First render and model credit: Marius Slagsvold
I was impressed by the details on the model, so I took the liberty of rendering a close up (amp_closeup.png)
Loving that closeup Magnus
Martin
Thanks!
Nice work!
Magnus that closeup is stunning, great work!!!
Thanks alot guys!
Your close-up makes me wanna touch it. Great job!
Thanks Esben. Appreciate that!
Did a quick modeling exercise with the new Realize Shape capability in NX, by modeling the apple earpods.
Rendered in KeyShot.
Thank you very much threedyart :)
Quote from: Magnus Skogsfjord on December 22, 2014, 07:40:15 AM
Did a quick modeling exercise with the new Realize Shape capability in NX, by modeling the apple earpods.
Rendered in KeyShot.
Im using Ug also for my work..and i'm interested in what you wrote.what do u mean for new realize shape capabiliry? Are you using nx9?
Quote from: slater on December 23, 2014, 08:08:12 AM
Im using Ug also for my work..and i'm interested in what you wrote.what do u mean for new realize shape capabiliry? Are you using nx9?
To be fair, realize shape isn't exactly brand new, as it has been available in NX9 for a year now. Going to test out the enhancements to it for NX10 though. Loving it so far! Im currently on NX9 yes. Have you tried it yet?
So, I posted an image to a speed render contest here on the site, before noticing that the contest ended months ago. Obviously not very observant.. Anyhow, the model was fun to work with, so I tried to put some more effort into it, trying to push the lighting and photoshopping. Any comments/feedback or tips on how to improve this are appreciated.
That is really really nice.
I think the composition and post production is top notch. I really like the heat effect at the gun muzzle. Well done.
I feel that the light effect on the background is a bit overdone and attracts too much attention. I would take that out and introduce a foggy atmosphere. You should be able to paint it in using a big soft light grey brush and some masking.
Also I think you can enhance the composition by cropping away some of the right side. Maybe a bit more than halfway to the figure.
Again, I think you did a good job here :)
Thank you for the feedback, Esben. I really appreciate it! You have some really nice inputs which I'll try to include to another version. Hope to get some time for it this weekend :)
Alright. Had a 2nd attempt on the composition trying to achieve what you suggested. Let me know what you think :)
Cool. Great improvement.
Now that you have cropped out some of the right, I think you should add a bit to the left side. The flare from the gun ends right at the border which irritates my eye :)
I'm getting really picky now and we're probably down to personal taste as well.
The smoke looks way better than the rays of light.
You should let the smoke cover some of his left shoulder and arm to give a sense of depth. Maybe also along the right waist/back line. Right now it looks a bit like a background image behind the character and not a integrated part of the scene.
Push it just a little more :)
I really appreciate this feedback Esben. Have learned a lot from this :) I've tried to add more depth with the fog, and added more space to the left in the image as you suggested. Let me know if you still think it could be pushed
No problem. I'm happy to help. Awesome to hear that you can make use of it :)
The extra layer of smoke is great!
Maybe there's almost to much now - stealing some of the attention. I would probably make it a bit more transparent.
But again - We are down to details and personal preference now.
I agree with you that it might be a bit excessive amount of smoke. I'll see if I can find some time to tinker with the details :)
Again, thanks!
Quote from: Magnus Skogsfjord on December 22, 2014, 07:40:15 AM
Did a quick modeling exercise with the new Realize Shape capability in NX, by modeling the apple earpods.
Rendered in KeyShot.
Great model and realistic render man...
I use nx 9 too, but i think i didn't understand what is the new realize shape capability???
Wow ! I picked that model for the speed contest. I had no idea it was still being worked on. And it is great to see that it did get someone inspired afterall ;) ;D
That being said .. I understand the pointers Esben makes, however .. personaly, I still like the first shot better. Somehow I kinda like the effect of knowing "where the light comes from". And I don't know why, but even tho it hasn't changed, the contrast of the lighting hitting the robot itself seems a lot harsher in the smoke-shots. Weird cuz if you look in detail, it's exactly the same. It's just the feeling I get when lookin.
In the end I think the smoke can work, but perhaps the lighting should/can be changed ?
Quote from: slater on May 03, 2015, 12:58:55 PM
Quote from: Magnus Skogsfjord on December 22, 2014, 07:40:15 AM
Did a quick modeling exercise with the new Realize Shape capability in NX, by modeling the apple earpods.
Rendered in KeyShot.
Great model and realistic render man...
I use nx 9 too, but i think i didn't understand what is the new realize shape capability???
Thanks slater. I'm not sure if you've heard about it or not, but Realize Shape(also called subdivision modeling) is a relatively new methodology for concept freeform modeling in NX. Have a look at this video to get an impression of it's usage: https://www.youtube.com/watch?v=suwGy-An85o
Quote from: PhilippeV8 on May 03, 2015, 09:18:28 PM
Wow ! I picked that model for the speed contest. I had no idea it was still being worked on. And it is great to see that it did get someone inspired afterall ;) ;D
That being said .. I understand the pointers Esben makes, however .. personaly, I still like the first shot better. Somehow I kinda like the effect of knowing "where the light comes from". And I don't know why, but even tho it hasn't changed, the contrast of the lighting hitting the robot itself seems a lot harsher in the smoke-shots. Weird cuz if you look in detail, it's exactly the same. It's just the feeling I get when lookin.
In the end I think the smoke can work, but perhaps the lighting should/can be changed ?
Just proves that there is a lot of personal preferences involved. Maybe it could work if the light was a bit toned down. Personally, I like the smoke better than the light, but I see your point with the light source. Either way, in both cases, I think maybe the smoke/light effect should be toned down. Typically freshman in photoshop not to realize the "less is more"-concept I guess ;)
Quote from: PhilippeV8 on May 03, 2015, 09:18:28 PM
Wow ! I picked that model for the speed contest. I had no idea it was still being worked on. And it is great to see that it did get someone inspired afterall ;) ;D
Speaking of inspiration. I was very inspired by your submarine shot in a separate speed render contest. (https://www.keyshot.com/forum/index.php?action=dlattach;topic=9506.0;attach=24588;image)
Can't decide which of the two I like the most though.
(Model courtesy of Skipsteknisk.)
Well done Magnus, that looks great :)
Playing around with a skull model I found on GrabCAD. (https://grabcad.com/library/skull-1)
UV mapping or KS procedurals ?
Martin
It's a translucent material with curvature color map and a cracked-looking spec/bump box map.
Procedurals then - looking good, The teeth need a little more translucency to them so the tips become more milky.
Martin
Looks great, especially as it is just procedural materials. I think Martin is right, but also think the skull itself could do with some translucency.
Thank you Edwardo and Martin! I'll give it another effort with your suggestions.
Really nice the ship renders!
Quote from: E.Sirbu on May 05, 2015, 07:06:16 AM
Really nice the ship renders!
Thank you! :)
Alright, I tried to give the teeth and skull a more translucent look regarding the improvement suggestions. Haven't been able to separate the geometry, so I work with different passes. Breakdown is attached if anyone is interested.
Yes, that's the one I recon! Disappointingly, this fella has better teeth than me! Could you 'yellow' up his teeth a little to make me feel better?
Hah, true.. I'll give it a shot. Thanks!
Hard to balance the "milkyness" vs the grittyness. Let me know what you think!
Thanks for the feedback! Great to have trained eyes on this.
Those teeth look crazy good to me! - A little too clean compared to the skull coloration, but seriously good work
Martin
Quote from: TpwUK on May 06, 2015, 02:23:56 AM
Those teeth look crazy good to me! - A little too clean compared to the skull coloration, but seriously good work
Martin
Thank you Martin! Really appreciate it. Yeah, you may be right on the cleanliness. Maybe some roughness/specular tuning could push the final bit. Not sure how it should be dealt with.
Either add a hint of yellow/tan coloration to the teeth or whiten up the skull, the latter would be easier :)
Martin
I'm going to take that as a challenge and try for the teeth. Gotta say, you guys have quite the eyes for pushing images. Learning a lot :)
lovley! need to try this on my skull!
Really great work - Thanks for posting this!
Thank you guys. I'm glad you like it!
It does look pretty darn good though doesn't it ? :P
Martin
[
Quote from: TpwUK on May 08, 2015, 12:57:23 PM
It does look pretty darn good though doesn't it ? :P
Thanks to you guys :)
My first testrenders with KS6. Loving the new label functionality! Not to mention the material tweaker.
nice
Looks incredible!
your coffee bubbles do it for me ::)
Quote from: edwardo on June 16, 2015, 08:00:58 AM
your coffee bubbles do it for me ::)
I noticed those too :D
Are those geometry or a texture, Magnus?
Thanks guys!
I'll probably disappoint you, Arn, but it is a texture map. Would be nice to be able to generate such geometry though :)
Some more KS6 renders. Focused on the material graph and metals.
Model is a Yamaha XS650 Engine grabbed from https://grabcad.com/library/yamaha-xs650-engine-1 (great model by the user Rex)
They look pretty darn cool - Nicely done Magnus
Martin
Quote from: TpwUK on June 30, 2015, 02:42:16 AM
They look pretty darn cool - Nicely done Magnus
Martin
Thank you, Martin.
Boom! Very cool magnus! You are getting sharp!
Holy crap Magnus, those are looking *awesome*! With all the grime, textures, and material detail, it would be really nice to see them in context (like on a shop bench?). Maybe that's why the closeup works so well for me, it looks like a picture taken right in that scene :)
Quote from: Esben Oxholm on June 30, 2015, 06:26:36 AM
Boom! Very cool magnus! You are getting sharp!
Thanks Esben! Your great input along the way has really helped.
Quote from: richardfunnell on June 30, 2015, 07:00:03 AM
Holy crap Magnus, those are looking *awesome*! With all the grime, textures, and material detail, it would be really nice to see them in context (like on a shop bench?). Maybe that's why the closeup works so well for me, it looks like a picture taken right in that scene :)
Thanks a lot Richard! Appreciate that. Also, a very good idea, just need a proper backplate, or maybe just model something if I find the time. Maybe to test out the interior setting as well. Might be a bit ambitious to model something like that though..
Alright, made an effort to give the engine another go within a more grimey worn down stage as suggested by Richard here. KeyShot 6 beta renders.
Love the engine leaning on the wall, some scratch roughness will finish that off nicely ;)
Martin
Man, that shot agains the wall is *killer*!! Awesome :)
I keep many images handy during training sessions to show different techniques & styles, and it will be nice to be able to show this image and watch some jaws drop :D Great work!!!
Quote from: TpwUK on July 23, 2015, 01:10:49 PM
Love the engine leaning on the wall, some scratch roughness will finish that off nicely ;)
Martin
Thanks Martin. That's a good idea, I'll play around with some more labels to see if I can't rough up some patches.
Quote from: richardfunnell on July 23, 2015, 02:35:15 PM
Man, that shot agains the wall is *killer*!! Awesome :)
I keep many images handy during training sessions to show different techniques & styles, and it will be nice to be able to show this image and watch some jaws drop :D Great work!!!
Thanks man! I really appreciate that! :) It's always much fun when/if you're able to drop some jaws
I really like the 'scene' render, I almost like the fuel cans as much as the engine...
Lovely texture work Magnus
J
Looks very nice! :)
Thank you both MetalMaster and E.Sirbu. I'm glad you liked it :)
I think I found the model on turbosquid which is edwardos profile picture (apologies if this is a repost). Anyway, was just playing around with it in KS6 for an NX-tutorial, and I thought I'd share an image. Merged two passes: Beauty and shadow. Single metal material using material graph. For the shadow pass, I used a toon material (2nd image).
Edit: Added the material graph and HDRI if anyone would be interested.
I think that is actually Edwardo ;) (sorry Ed)
Nice comp Magnus :) it's got that bronzy/brassy look going on
J
If so, that would make a mighty impressive visualization veteran ;)
Thanks J!
This turned out fantastic Magnus. Thanks for the breakdown as well.
You guys will have to stop posting work from KS6 - it's making the rest of us feel inadequate!
Seriously, when's it coming.... :-\
Quote from: Josh Mings on August 10, 2015, 08:04:01 AM
This turned out fantastic Magnus. Thanks for the breakdown as well.
Thanks Josh. I'm glad you liked it!
Quote from: jhiker on August 10, 2015, 08:19:27 AM
You guys will have to stop posting work from KS6 - it's making the rest of us feel inadequate!
Seriously, when's it coming.... :-\
But when it comes, you're gonna have a blast. Anything I've ever missed (and stuff I didn't know I missed) finally comes together.
Looks nice! I like it! :)
Ha! Thats the fella. Miserable looking old bastard, innit? Your renders look great - this model works well with the curvature material!
QuoteI think that is actually Edwardo ;) (sorry Ed)
Thanks Jon, Im only 37, but rapidly heading towards this old girner!
Quote from: edwardo on August 11, 2015, 05:45:17 AM
Ha! Thats the fella. Miserable looking old bastard, innit? Your renders look great - this model works well with the curvature material!
Yes, either utterly miserable, or gravity has prevailed in his physical appearance. Might be a cheery chap. Great model yes! I like that it came with several levels of details. Thanks!
Been a while. Here's a very small texturing exercise (SRAM Ceramic Bearing Rear Derailleur Pulleys) without particularly interesting geometry. Still, striving to get that stunning ground material, inspired by mr.Oxholm & Dries.
NX10 + KS6 | No post. 35min rendering time (product setting).
Grab the geometry if desired => https://grabcad.com/library/sram-ceramic-bearing-rear-derailleur-pulley-1
Quote from: Magnus Skogsfjord on January 20, 2016, 05:31:57 AM
Still, striving to get that stunning ground material, inspired by mr.Oxholm & Dries.
It is great to be an source of inspiration :)
I think you did really great on that ground material. It looks awesome!
I think your ground material sings Magnus :) The ceramics look pretty cool too. Again your DOF is pretty darn good too. Would have been quicker to just type nice lol !!
Martin
Quote from: Esben Oxholm on January 20, 2016, 06:31:45 AM
It is great to be an source of inspiration :)
I think you did really great on that ground material. It looks awesome!
Yea well, you certainly are:) Thank you!
Quote from: TpwUK on January 20, 2016, 06:32:13 AM
I think your ground material sings Magnus :) The ceramics look pretty cool too. Again your DOF is pretty darn good too. Would have been quicker to just type nice lol !!
Hah, appreciate that, Martin:) Thanks!
BTW, just in case anyone has missed it, loving the fact that Photoshop CC now got a built-in normal map creation tool.
Absolute perfection. Love it.
Quote from: Magnus Skogsfjord on January 20, 2016, 06:44:52 AM
BTW, just in case anyone has missed it, loving the fact that Photoshop CC now got a built-in normal map creation tool.
I missed it. Thanks for the heads up. That is a pretty nice feature!
Quote from: Josh Mings on January 20, 2016, 07:36:37 AM
Absolute perfection. Love it.
Thanks Josh!
Quote from: Esben Oxholm on January 20, 2016, 09:41:46 AM
I missed it. Thanks for the heads up. That is a pretty nice feature!
Yeah, used to play around with CrazyBump, but I guess that guy becomes obsolete now.
Quote from: Magnus Skogsfjord on January 21, 2016, 12:34:10 AM
Yeah, used to play around with CrazyBump, but I guess that guy becomes obsolete now.
Same here... ha, that was exactly my first thought :) Poor guy.
The mill splash loks great!
I love Stratocasters and recently did one too. Yours is super cool! I pulled together a bunch of reference images to understand finishes. If those would be useful to you, I'd be happy to share them.
Quote from: syrom on January 21, 2016, 12:10:48 PM
The mill splash loks great!
Thanks! A bit old that one though.
Quote from: imikej on January 22, 2016, 09:14:50 AM
I love Stratocasters and recently did one too. Yours is super cool! I pulled together a bunch of reference images to understand finishes. If those would be useful to you, I'd be happy to share them.
Thank you imikej! Appreciate that. That was an old project though. I believe I still was on KS4 then. Would be fun to pick up that model again with KS6.
Since imikej mentioned the renders from KS4 of the guitar, I was motivated to have another go with this old model using KS6. Starting off with a couple of macros. One of them was not given enough time with the DOF, but it still came out decent in my opinion. Only minor color adjustments done post. Modeled in NX by Isak Nordal.
Ha woodworm bore holes - luv it dude :P
Martin
Quote from: TpwUK on January 27, 2016, 04:12:31 AM
Ha woodworm bore holes - luv it dude :P
Martin
Thanks dude!;)
Beautiful work, Magnus.
Love your texture work.
The only thing that annoys me is the blue burned out highligt in the upper left corner of the first rendering.
It draws my attention but doesn't have anything visual pleasing to offer ;)
Quote from: Esben Oxholm on January 27, 2016, 04:47:54 AM
Beautiful work, Magnus.
Love your texture work.
The only thing that annoys me is the blue burned out highligt in the upper left corner of the first rendering.
It draws my attention but doesn't have anything visual pleasing to offer ;)
Thank you Esben! Your feedback is always appreciated, and you are quite right, it does draw a a lot of attention. I'll keep an eye out for those in the upcoming ones:)
Perfection. Love them all Magnus.
very nice renders you got there!
Thank you Josh and evilmaul!
Freshly baked new close up here. The woodworm material has also been uploaded to the cloud if anyone would be interested.
Cheers!
Awesome. Thanks for sharing!
Quote from: Josh Mings on January 28, 2016, 04:28:38 AM
Awesome. Thanks for sharing!
You are quite welcome.
OK, final one now, and then I'll move on from this model, unless someone doesn't point out something that needs fixing. Trying to get better at those overview shots. Carpet downloaded from turbosquid.
lol - I wanna see one with it leaning on a Marshall amp, with that hint of, 'we go to 11' ;D
Martin
Oh, that would have been cool! Although I'm not sure about the expression 'we go to 11'? Am I missing something obvious, or is it a general saying I have missed?
Quote from: Magnus Skogsfjord on January 28, 2016, 04:38:48 AM
Oh, that would have been cool! Although I'm not sure about the expression 'we go to 11'? Am I missing something obvious, or is it a general saying I have missed?
It's an old joke, all the old amps were 1-10 on their dials so when Marshalls brought out their latest amp at the time, the marketing guys pushed the phrase 'we go to 11' and it got a mention in a movie too :)
Martin
Quote from: TpwUK on January 28, 2016, 04:56:23 AM
It's an old joke, all the old amps were 1-10 on their dials so when Marshalls brought out their latest amp at the time, the marketing guys pushed the phrase 'we go to 11' and it got a mention in a movie too :)
Ahh.. Haha, would that movie be "Spinal Tap"? Just saw a clip on youtube. Amusing;)
That sounds about right Magnus, but since i am getting to be an old fart now i can't rely on my recall skills - lol
Martin
An exercise in rendering glass. Model from GrabCAD => some geometry editing in NX => KS6 => PS
I saw some cases, in blender for example, where they put like an overlay "dust coat" over the glass. Is this possible within keyshot? You are getting a pretty close result with those wine stains, how did you do that ? It's awesome btw, really nice rendering.
wow, those lipstick stains just f*!%*d me... my only gripe would be the cut glass areas look a little flaky full size
But on the whole, brilliant :)
Quote from: NM-92 on June 07, 2016, 04:50:46 AM
I saw some cases, in blender for example, where they put like an overlay "dust coat" over the glass. Is this possible within keyshot? You are getting a pretty close result with those wine stains, how did you do that ? It's awesome btw, really nice rendering.
Thanks man! Hmm.. I've been pondering about the very same thing. I haven't managed to find a decent way to do this within the same material, but I've managed to somehow work around it. In that regard: I duplicate the geometry where I want the dust/smudge layer, and increase the scale to something like 1.001. I then use the plastic material and a dust/smudge texture as an opacity map to bring forth the underlying material. Check the two images I've attached for reference. Did a quick example for you with the KS Caustics scene. Not sure if this technique would be applicable for any situation though.
Quote from: Despot on June 07, 2016, 04:54:21 AM
wow, those lipstick stains just f*!%*d me... my only gripe would be the cut glass areas look a little flaky full size
But on the whole, brilliant :)
Hah! Proper f%&*d? Means a lot to hear that from you though. Thank you!
QuoteIt's an old joke, all the old amps were 1-10 on their dials so when Marshalls brought out their latest amp at the time, the marketing guys pushed the phrase 'we go to 11' and it got a mention in a movie too
Putting it in familiar terms, an "11" means a lot of shattered windows and pissed of neighbors! Those Marshall stacks are AWESOME!
Bill G
Quote from: Speedster on June 07, 2016, 07:49:21 AM
QuoteIt's an old joke, all the old amps were 1-10 on their dials so when Marshalls brought out their latest amp at the time, the marketing guys pushed the phrase 'we go to 11' and it got a mention in a movie too
Putting it in familiar terms, an "11" means a lot of shattered windows and pissed of neighbors! Those Marshall stacks are AWESOME!
Bill G
Hah, so I've heard. There's a couple of weeks (yes, every day for two weeks) every year here in Norway, where the senior high graduates "takes it to 11". So I can relate to that.
I missed your explanation on that glass material. It's great ! A very clever approach. Thank you !
Awesome work as always. Quick question, any way you could apply an overlay texture as a roughness texture?
Quote from: NM-92 on June 08, 2016, 05:29:16 AM
I missed your explanation on that glass material. It's great ! A very clever approach. Thank you !
Anytime Nico:)
Quote from: Will Gibbons on June 08, 2016, 05:37:44 AM
Awesome work as always. Quick question, any way you could apply an overlay texture as a roughness texture?
Yeah, I've used a very subtle one on the original image there, to generate some subtle roughness at the stained areas. I experimented using the dielectric material, as it gave me a bit more tweaking choices regarding roughness & transmission control. I'm attaching one of the resulting images from the experimentation, without the use of any spot masking. It has a decent look about it I guess, as it got this slightly greasy/moist feel.
And of course: Thank you so much for the nice words:)
Hi
really good render Magnus.
it's a kink of overlay , no ?
i use this effect sometimes (screenshot in attachment)
Quote from: Finema on June 08, 2016, 07:26:31 AM
Hi
really good render Magnus.
it's a kink of overlay , no ?
i use this effect sometimes (screenshot in attachment)
Thanks! Yeah, that really got that moist effect. Looks good:)
I'm in the process of decorating my new apartment, so I've begun a project where I want to hang something up that I made myself. I've ended up with a vintage Vespa as my motive, and this is the first, well, testrender. I'm trying to achieve a vintage look, that has seen a lot, but not too worn. Not sure how large I want it yet, but my guess is that the final render will be quite large.
This is the first attempt, I'm thinking about keeping the angle and motive, but I'm open for any suggestions! Since the final render probably needs to bake over some days, I want to make sure that the final one are superb. Model from Turbosquid.
Magnus, this is totally badass! I love this shot, and your texturing on the front end of the bike is absolutely killer, man! The detail is incredible, especially when viewed full rez in a separate window...outstanding!
Eric
+1 with Eric's sentiments - The only bit thing missing is some wearing out on that seat, maybe it's already there but too blurred out to see.
Martin
Supremely cool render Magnus, love the texture imperfections :)
Quote from: bdesign on July 16, 2016, 02:13:46 AM
Magnus, this is totally badass! I love this shot, and your texturing on the front end of the bike is absolutely killer, man! The detail is incredible, especially when viewed full rez in a separate window...outstanding!
Thank you so much for the encouragement, Eric! Mighty nice of you to say:) Greatly appreciated!
Quote from: TpwUK on July 16, 2016, 02:28:59 AM
+1 with Eric's sentiments - The only bit thing missing is some wearing out on that seat, maybe it's already there but too blurred out to see.
Thanks a bunch Martin! I'll definitely rough up the seat for the next iteration. Thanks for the feedback! Also: thanks for holding me back on the scratch amount;)
Quote from: Despot on July 16, 2016, 12:47:05 PM
Supremely cool render Magnus, love the texture imperfections :)
Always a pleasure getting encouragement from you, John. Thank you!:)
awesome work magnus! love the details alot dude , really impressive as always ! :)
Quote from: Hossein Alfideh on July 17, 2016, 07:11:56 AM
awesome work magnus! love the details alot dude , really impressive as always ! :)
Cheers Hossein! Greatly appreciated:)
Magnus -- Totally inspiring -- thank you for sharing these -- !
When I was working on Hellboy -- Guillermo use to call Mike Mignola, "Magnus" -- !
Quote from: TyRuben on July 17, 2016, 01:02:59 PM
Magnus -- Totally inspiring -- thank you for sharing these -- !
When I was working on Hellboy -- Guillermo use to call Mike Mignola, "Magnus" -- !
Thank you for your kind words, not to mention the interesting fun fact. Cool! I'm gonna take care of that information.
Anyhow. Small 4k update on the guy, including a roughed up seat as suggested by Martin.
Holy moly, the Vespa images are a piece of art. So freaking nice. The material creation and lighting is on a whole other level.
Inspiring to say the least.
Thanks for sharing.
Tim
Quote from: feher on July 18, 2016, 04:49:38 PM
Holy moly, the Vespa images are a piece of art. So freaking nice. The material creation and lighting is on a whole other level.
Inspiring to say the least.
Thanks for sharing.
Tim
Tim, that's very kind of you to say. From one who has been one of the major inspiration sources since before I even knew of this software, it sure means a lot. Thank you!
Really nice renders Magnus :)
Do you use Normal projection or UV coordinates for the textures ?
Quote from: Finema on July 19, 2016, 02:19:25 AM
Really nice renders Magnus :)
Do you use Normal projection or UV coordinates for the textures ?
Thank you, Finema! It's a variety of maps actually. For the chrome rim outside the paint I've used a simple box map in the roughness channel. For the paint, I've used a combination of spherical and procedural maps. For the "nose", I've used normal mapping. I've attached the mat-graph for the paint if you are interested in the channel utilization.
Great !
Thanks :)
Wow! Truly amazing work and an insane amount of detail in those vespa shots. Keep it up. I love seeing your amazing renderings.
Great use of the material graph Magnus. Really nice.
Mind blow.
That is all.
Thank you kbova41188, Nicolas, TyRuben. I'm really glad you liked it!
Long time since. Doing some practice with..well. kind of a tilt-shift large scenery appearance. Hope you like it.
Big thanks to John Seymour for helping me out with the volcanic/rough stone appearance. Other geometry is a human scan and a rock (which John helped me out with) from turbosquid.
Wow ! This is beyond reality man. Amazing texture work.
Superb! Masterful! Outstanding work, Magnus! Mr. Seymour's influence is definitely apparent :)
Eric
Lovely stuff Magnus, thanks for the shout-out man - but that is 99% your work :)
Ha, amazing image, Magnus!
Everything looks spot on. Love the little straws of grass. Nice detail :)
Wow that's amazing!
Quote from: NM-92 on November 21, 2016, 03:36:55 PM
Wow ! This is beyond reality man. Amazing texture work.
Thanks Nico! Appreciate the comment:)
Quote from: bdesign on November 21, 2016, 05:00:19 PM
Superb! Masterful! Outstanding work, Magnus! Mr. Seymour's influence is definitely apparent :)
Hah, you are too generous! Thanks a lot Eric:)
Quote from: Despot on November 22, 2016, 01:11:49 AM
Lovely stuff Magnus, thanks for the shout-out man - but that is 99% your work :)
Still, your addition was sweet! Thank you, John :)
Quote from: Esben Oxholm on November 22, 2016, 06:06:04 AM
Ha, amazing image, Magnus!
Everything looks spot on. Love the little straws of grass. Nice detail :)
Thank you Esben! Glad to hear it passed the Oxholm test;)
Quote from: E.Sirbu on November 22, 2016, 09:50:42 AM
Wow that's amazing!
Thank you, man!
The grass add a nice touch of softness, life and color to the image... they bring a nice balance.
Quote from: Will Gibbons on November 23, 2016, 08:29:44 AM
The grass add a nice touch of softness, life and color to the image... they bring a nice balance.
Glad you noticed! Thanks for your comment :)
Wowwwwwwwwwwww!
I really love the last two images!
Great work!
Quote from: Arian Shamil on November 23, 2016, 02:21:42 PM
Wowwwwwwwwwwww!
I really love the last two images!
Great work!
Thank you, dude! Appreciated :)
very cool Magnus,perfect materials and scene setup! +1 on the grass looks very cool! :)
Quote from: Hossein Alfideh on November 25, 2016, 09:03:33 AM
very cool Magnus,perfect materials and scene setup! +1 on the grass looks very cool! :)
Thanks Hossein! Appreciate it :)
Been playing around with the Vespa model and some fresh HDRI's. Hope it's likeable.
I've tried to make that worn line on the tires several times with no luck, so i'm a bit jealous :P but i think you really nailed it Magnus. Amazing details overall. Congrats !
Really good job Magnus !
Simply awesome, Magnus! Fantastic attention to detail...love it!
Cheers,
Eric
Quote from: NM-92 on December 03, 2016, 07:51:48 PM
I've tried to make that worn line on the tires several times with no luck, so i'm a bit jealous :P but i think you really nailed it Magnus. Amazing details overall. Congrats !
Funny you should say it, that did take some tweaking! Thanks for your comment, Nicolas :) Appreciate it!
Quote from: Finema on December 04, 2016, 07:04:24 AM
Really good job Magnus !
Thank you!
Quote from: bdesign on December 04, 2016, 08:35:23 AM
Simply awesome, Magnus! Fantastic attention to detail...love it!
Thanks Eric, always appreciate your encouragement! :)
Sweet detail! I think those new HDRIs are working great.
Quote from: Josh Mings on December 05, 2016, 08:11:48 AM
Sweet detail! I think those new HDRIs are working great.
Thank you Josh! Indeed, they are very nice :)
Speaking of it. Here's some new ones where I've modeled up a hex-pattern in NX. I'm a big fan of hex patterns, so I'm thinking about making a variety of them. Ayhow, here's the first with different materials, including a scanned model.
Very cool!
Fantastic modeling and texturing, Magnus! Especially like the metal one. What are the "new HDRIs" Josh mentioned?
Cheers,
Eric
Quote from: thomasteger on December 08, 2016, 05:34:13 PM
Very cool!
Thank you, Thomas!
Quote from: bdesign on December 08, 2016, 05:48:30 PM
Fantastic modeling and texturing, Magnus! Especially like the metal one. What are the "new HDRIs" Josh mentioned?
So nice to hear that, Eric! Much obliged. I just purchased a bundle of HDRI's from HDRI haven. Bunch of high res nice looking scenes that's resonably priced.
Cool stuff Magnus, loving the hex patterns and lighting :)
Really cool work Magnus.
I love the close up. Especially the metal crop ;)
Man this looks cool. Love the hex patterns too!
+1 on the rusted metal close up. Great material work.
Your last render (the wheel closeup and the "red guy") are something of special....really....I LOVE THEM :)
Great work! :)
Quote from: Despot on December 09, 2016, 07:54:18 AM
Cool stuff Magnus, loving the hex patterns and lighting :)
Thank you John :)
Quote from: Finema on December 09, 2016, 09:33:00 AM
Really cool work Magnus.
I love the close up. Especially the metal crop ;)
Cheers dude! Thank you:)
Quote from: NM-92 on December 09, 2016, 11:04:06 AM
+1 on the rusted metal close up. Great material work.
Thank you Nicolas. Metal is always fun!
Quote from: Arian Shamil on December 09, 2016, 11:42:01 AM
Your last render (the wheel closeup and the "red guy") are something of special....really....I LOVE THEM :)
Great work! :)
Thank you so much for your kind words!
Great material variations. I like the businessman for scale too. Changes how we look at the geometric pattern.
Saw this on your Instagram and loved it, now I see High-res I like it even more!great details and materials!
keep on rocking dude! :)
cheers
Quote from: Will Gibbons on December 12, 2016, 08:40:24 AM
Great material variations. I like the businessman for scale too. Changes how we look at the geometric pattern.
Thank you Will! The alternate angle came in kinda accidentally at the end of experimentation, and it turned out to be my favorite:)
Quote from: Hossein Alfideh on December 13, 2016, 10:00:53 AM
Saw this on your Instagram and loved it, now I see High-res I like it even more!great details and materials!
keep on rocking dude! :)
Cheers Hossein! It's greatly appreciated :)
So, don't know if the upcoming image one is one of my finest, but I guess i managed to catch the mood I was going for. Just wanted to say thanks to all the kind words, comments, contributors and knitpickers on this forum! Really valuable and fun to share my work here. Also great experience to follow the development of all the aspiring artists, not to mention how the pioneers here keeps pushing this amazing software. I'm signing off for this year now and straight into an early vacation. Hope to see you all in January!
Happy holidays from all of us at Zenith Systems!
This is fantastic! Something different, tells a story and is uses a vast range of color!
Quote from: Will Gibbons on December 15, 2016, 07:10:59 AM
This is fantastic! Something different, tells a story and is uses a vast range of color!
Thanks Will! I'm glad you liked it :) My original plan was to emphasize caustics through some frosted glass outside the candle, but unwanted fireflies won that match :/
In process of supplying a front page for a Solid Edge tutorial book. Here's the result so far. Hope it's likeable :)
Dude.
The material work is amazing!
Awesome front cover. You can be very proud of this one!
Yeah i agree here. Materials look awesome. Special mention to the paper texturing and that black swirled piece below the gears.
I like that dark area Nico mentioned too! Great job! Nice to have this be a published piece too!
Looks incredible Magnus.
Certainly being close to or if not your best render to date. It has purpose and portrays itself really well with the rest of the cover. Excellent interpretation. Big thumbs up from me.
Martin
Superb shot Magnus!
I remember My first render with KS was a watch mechanism but I was not even a bit close to this awesome shot. :D
You rock dude!
Really beautiful as always! My only nit-to-pick (speaking as a former watchmaker) is that traditionally the wheels (gears) on high-end watches and clocks are highly polished and lacquered. And perhaps the damascene finish could be a bit smaller and tighter?
Bill G
Really good job Magnus ;) It's goldsmithery.
Quote from: Esben Oxholm on January 17, 2017, 05:58:26 AM
Dude.
The material work is amazing!
Awesome front cover. You can be very proud of this one!
Thanks Esben! If you say I should be, I am;)
Quote from: NM-92 on January 17, 2017, 06:42:08 AM
Yeah i agree here. Materials look awesome. Special mention to the paper texturing and that black swirled piece below the gears.
Thank you Nico. Appreciate your comment! Swirl's my 2nd favorite metal in the shot.
Quote from: Will Gibbons on January 17, 2017, 07:10:10 AM
I like that dark area Nico mentioned too! Great job! Nice to have this be a published piece too!
Thanks Will! Nice to hear from you. Gonna have to wait to get it confirmed, but would have been nice indeed.
Quote from: TpwUK on January 17, 2017, 08:32:24 AM
Certainly being close to or if not your best render to date. It has purpose and portrays itself really well with the rest of the cover. Excellent interpretation. Big thumbs up from me.
Woah, thanks a bunch Martin! Appreciate your kind words!
Quote from: Hossein Alfideh on January 17, 2017, 12:20:40 PM
Superb shot Magnus!
I remember My first render with KS was a watch mechanism but I was not even a bit close to this awesome shot. :D
You rock dude!
Hah, with your amazing progression it would have been interesting to see your interpretation of that model today! Thanks man:)
Quote from: Speedster on January 17, 2017, 03:18:42 PM
Really beautiful as always! My only nit-to-pick (speaking as a former watchmaker) is that traditionally the wheels (gears) on high-end watches and clocks are highly polished and lacquered. And perhaps the damascene finish could be a bit smaller and tighter?
Ah man, If I knew you had "watchmaking" on your resume, I would probably have asked you to glance at it first. I have no idea what damascene even is. Do you refer to the sunray brushed metal? I've tried to do a quick google search here now as well, but I'm none the wiser on which material you are referring to. Thanks for your kind words!
Quote from: Finema on January 17, 2017, 09:08:04 PM
Really good job Magnus ;) It's goldsmithery.
Ha, thanks man!
QuoteAh man, If I knew you had "watchmaking" on your resume, I would probably have asked you to glance at it first. I have no idea what damascene even is. Do you refer to the sunray brushed metal? I've tried to do a quick google search here now as well, but I'm none the wiser on which material you are referring to.
Yep- I've worn a lot of hats in my 70 or so years! Actually, I briefly trained as a watchmaker in my teens, not to make watches, but to learn the techniques for application to precision machining and instrument making.
Damascene is not really correct, but is often used. Now it usually applies to forged knife and sword blades created from multiple layers of steel. The correct term is "perlage", which is the same as "engine turning", but at a very tiny scale, usually about 1mm diameter. Sunray is also correct, but that usually applies as one large "ray" applied to a surface like a wheel, or gear. We have it as radial bump in KeyShot.
There are a lot of watch guys here on the forum, with several ranked in the highest echelon of designers in the world. Germaine as an example!
The best article I've seen on high-end watch finishes is this, and well worth benchmarking! http://www.thehourlounge.com/en/vacheron-constantin-articles/movement-finish-true-mark-haute-horlogerie-557275 (http://www.thehourlounge.com/en/vacheron-constantin-articles/movement-finish-true-mark-haute-horlogerie-557275)
But it all boils down to craftsmanship, in my opinion. One of my heroes is Laurits Christian Eichner (1894-1967), whom many consider one of history's finest. From hand-hammered pewter to the most advanced scientific instruments ever made, he was a true Master. In 1971 the Smithsonian Institute hosted an exhibit of his work, including many examples from their own collection. In the exhibition catalogue, the author Robert Multhauf, states: "A Craftsman of the 20th Century, in the absence of the princes who formerly made fine hand-work possible, had to be ingenious in order to maintain his integrity as a craftsman while also maintaining his livelihood. Eichner was; to a degree which could be instructive to others in this century who are blessed with the ability to "make things" of such superior quality as to overcome the advantages of the machine."
My career has spanned from the slide rule and drafting board to CAD, KeyShot and a BOXX computer. And I still use my watchmaker's lathe and gravers! But the constant remains a dedication to Craftsmanship. It is not only our profession but our passion. The work here on the forum represents not only the highest level of perfection, but the sincere desire to obtain it. All is good!
Bill G
Woah, thanks for the enormous insight! Read through it a couple of times now. Germaine is definitely a high ranking desinger, yes. Fantastic designs coming from him.
The article you posted was great! Definitely one I should have studied before diving into this piece.
Again, thanks for taking the time, Bill. Great inputs!
This is magnificent, Magnus! The lighting and texturing is just beautiful. And...I say it every time- your DOF is masterful :)
Cheers,
Eric
Quote from: bdesign on January 19, 2017, 01:08:27 AM
This is magnificent, Magnus! The lighting and texturing is just beautiful. And...I say it every time- your DOF is masterful :)
Thank you Eric for your ever positive encouragement! It's greatly appreciated :)
Love. It. 8)
Thank you Chad!
Latest update is a VR of the Vespa model:
http://zenith.no/wp-content/uploads/2017/01/VespaVR/Vespa_VR_VR.536.html
The VR is super badass, Magnus! 8)
Cheers,
Eric
Awesome Magnus :D
Vespa VR rocks it dude!
Martin
It's nice to see a VR... not tons of those on the forum. Great decision on the ground... and making a disc too... Makes sense. Reminds me of the little table-top gaming models I used to make/paint when I was a kid. Fun stuff!
Thanks guys!
Quote from: Will Gibbons on January 20, 2017, 07:01:39 AM
It's nice to see a VR... not tons of those on the forum. Great decision on the ground... and making a disc too... Makes sense. Reminds me of the little table-top gaming models I used to make/paint when I was a kid. Fun stuff!
Cheers Will! I'd love to see more VR's myself. They are fun, and a good way to showcase products.
Very cool work Magnus!
I love the ground alot!I havent tried VR myself yet but sounds fun!
Quote from: Hossein Alfideh on January 26, 2017, 04:04:16 AM
Very cool work Magnus!
I love the ground alot!I havent tried VR myself yet but sounds fun!
Thank you Hossein! Nice to hear from you. Yes, VR is quite fun!
Impressing stuff on the forums lately. Been having a lot of client work lately, so I haven't been able to share anything, nor have any time working on personal projects unfortunately (and fortunately).
However, did a quick one today I got permission to share. Nothing complex, but a nice looking railing design from Græsdal (Graesdal for you non-scandinavians) Glass which I'm having a one day KeyShot course for tomorrow. Modeled in Solid Edge by Græsdal.
Edit: Uploading a toon mix into the party here as well. Richard Funnel had some really nice looking examples on his instagram, so I wanted to pursue the technique. However, I'm struggling a wee bit to get those crisp looking lines. They always seem to get a wee bit noisy. Any tips out there?
Superb shot, Magnus! Highly realistic! Love it :)
Cheers,
Eric
Quote from: Magnus Skogsfjord on February 16, 2017, 02:17:35 AM
...unfortunately (and fortunately).
Ha, know that feeling. Kinda frustrating but also good 8)
Not sure if it is just me, but I think that there is something about the view angle in relation to the backplate. Looks like the balcony is slightly tilted.
Minor thing. The rest looks tasty as usual.
Quote from: bdesign on February 16, 2017, 02:35:22 AM
Superb shot, Magnus! Highly realistic! Love it :)
Cheers,
And cheers right back at your ever positive and kind words Eric! :)
Quote from: Esben Oxholm on February 16, 2017, 02:50:26 AM
Ha, know that feeling. Kinda frustrating but also good 8)
Exactly!
Quote from: Esben Oxholm on February 16, 2017, 02:50:26 AM
Not sure if it is just me, but I think that there is something about the view angle in relation to the backplate. Looks like the balcony is slightly tilted.
Minor thing. The rest looks tasty as usual.
You're not wrong at all. Was a hasty job this one, so the backplate is actually just the HDRI, hence is why it looks a bit funny/warped (bloody keen eyes attached to your skull). There is an additional minor mishap there as well, which may be noticed. We'll see. Thanks!
Those plants are really cute ! Good one Magnus.
Quote from: NM-92 on February 16, 2017, 03:29:12 AM
Those plants are really cute ! Good one Magnus.
hah, aren't they? "Please, don't mind us". Cheers Nicolas :)
Quote from: Magnus Skogsfjord on February 16, 2017, 03:10:13 AMThere is an additional minor mishap there as well, which may be noticed. We'll see. Thanks!
Would you perhaps be referring to the "safety hazard" of their being no railing around the rest of the deck off camera, as divulged by reflection? ;)
Cheers,
Eric
Quote from: bdesign on February 16, 2017, 03:36:32 AM
Would you perhaps be referring to the "safety hazard" of their being no railing around the rest of the deck off camera, as divulged by reflection? ;)
Ding ding! That's the one! Nothing goes unnoticed here, it's just a matter of time. Would probably have improved it to have a reflection of a building there. Oh well, if they decide to hire my services for other than a course I might spend time to add that:)
QuoteThere is an additional minor mishap there as well, which may be noticed. We'll see.
Would that be no screws for the glass retainers ?
I don't mind seeing errors/mistakes when you're experimenting trying to find a certain look. I think the tone difference between glass and sky is particularly good. Good effort Magnus.
Martin
Quote from: TpwUK on February 16, 2017, 03:49:37 AM
Would that be no screws for the glass retainers ?
I don't mind seeing errors/mistakes when you're experimenting trying to find a certain look. I think the tone difference between glass and sky is particularly good. Good effort Magnus.
Ah, yes, the screws. This one kinda bugged me a bit when I noticed. But ah well, I'm thinking the same which you mention here. It's all about giving them a peek/inspiration, so I guess some minor "errors" aren't gonna be a big deal :)
Thanks though Martin!
Hi again,
Just a quick one for a slow Sunday. Practicing arctic renders for an upcoming client. Geometry is scanned from turbosquid.
Awesome, Magnus! The snow/ice looks great. Love it :)
Cheers,
Eric
Quote from: bdesign on February 19, 2017, 12:14:46 PM
Awesome, Magnus! The snow/ice looks great. Love it :)
Thank you, Eric!:)
Fun stuff! Only thing that jumps out at me is a few over-exposed areas, though for all I know you may've done that on purpose.
Quote from: Will Gibbons on February 21, 2017, 07:54:54 AM
Fun stuff! Only thing that jumps out at me is a few over-exposed areas, though for all I know you may've done that on purpose.
Yes, if you're refering to around the head area, I tried to make sort of a halo, but I guess it went a bit overboard. I believe it should look like it was done on purpose, and not leave you wondering whether or not it is bad craftmanship, so I guess it is bad craftmanship this one. I'm gonna have more tries though.
Thanks for the feedback! Really appreciate it :)
Finally had some time to really sit down and play with the material graph. Model is from threedscans.com.
4k resolution image provided. Done with two passes (beauty & AO)
Boom! That material looks awesome!
I'll say you played well :)
Oh, lighting and everything else is looking good as well :)
Very nice Magnus, very nice indeed.
Martin
Excellent ! This is a very unique style that you have achieved here.
Superb magnus ;)
That noisy, kind of stippled effect in the material's color... is on point. Very cool.
Amazing. That just looks incredible Magnus.
Quote from: Esben Oxholm on February 23, 2017, 02:05:33 AM
Boom! That material looks awesome!
I'll say you played well :)
Oh, lighting and everything else is looking good as well :)
Thanks for your kind words Esben! Always appreciated:)
Quote from: TpwUK on February 23, 2017, 02:57:12 AM
Very nice Magnus, very nice indeed.
Cheers Martin! Nice to hear from you:)
Quote from: NM-92 on February 23, 2017, 05:18:00 AM
Excellent ! This is a very unique style that you have achieved here.
Glad you think so, Nicolas! Thanks!
Quote from: Finema on February 23, 2017, 06:49:44 AM
Superb magnus ;)
Cheers mate!
Quote from: Will Gibbons on February 23, 2017, 08:23:42 AM
That noisy, kind of stippled effect in the material's color... is on point. Very cool.
Funny, you always seem to point out my lucky mishaps. It wasn't my intention, but I kinda liked it myself. Thanks!
Quote from: Josh Mings on February 23, 2017, 10:32:45 AM
Amazing. That just looks incredible Magnus.
Much obliged, Josh!:)
oh wow - that renders makes my day!
Quote from: LayC42 on February 23, 2017, 11:30:37 AM
oh wow - that renders makes my day!
Thank you! Appreciate it :)
Epic!
Those detail shots are mind blowing Magnus!
Really cool, Magnus! Love that material :)
Cheers,
Eric
Quote from: Hossein Alfideh on February 24, 2017, 12:58:06 PM
Epic!
Those detail shots are mind blowing Magnus!
Woa, thanks man! Appreciate it:)
Quote from: bdesign on February 24, 2017, 03:24:25 PM
Really cool, Magnus! Love that material :)
Thank you Eric! Appreciated!:)
Been allowed to share some work for a customer, a Westad butterfly valve. I find this a particularly enjoyable case, given that the client belongs in a typically conservative industry back here in Norway. It seems we are seeing a growing trend that theses industries are finally opening their eyes for making their products shine through CGI.
This guy was prepped in NX. Main material is an effort to make a procedural cast iron.
Looking really nice, Magnus! 8)
Hope you don't mind just a small critic: coming from a machine design background, I would think the face with the through bolts would be a turned machine look or some type of machining like you have on the pilot and not cast (just on the side that mates with another part). Other than that, I am absolutely loving the detail.
Quote from: Chad Holton on February 28, 2017, 07:36:18 AM
Looking really nice, Magnus! 8)
Hope you don't mind just a small critic: coming from a machine design background, I would think the face with the through bolts would be a turned machine look or some type of machining like you have on the pilot and not cast (just on the side that mates with another part). Other than that, I am absolutely loving the detail.
Hi Chad! Thanks for the C&C (I don't mind it, I welcome it). Great to get feedback! You may be right. I haven't had the chance to study the product up close. All I had to rely on was my colleague who's involved with them on another case. I'll definitely have this in mind if they decide to hire me for more images. This was more of a capability test.
I really like the dust/smoke or whatever is showing up behind the piece. The reflections on the shiny center part are awesome too.
Looking good, Magnus.
Good to hear that the more conservative industries are starting to open up!
One comment, just a thought. I have some trouble reading the shape of the 'center piece'. Not sure if it due to a reflection or lighting, but I just really can't tell what is going on, on the face of it.
How big is this thing?
Quote from: NM-92 on February 28, 2017, 08:09:22 AM
I really like the dust/smoke or whatever is showing up behind the piece. The reflections on the shiny center part are awesome too.
Thank you Nicolas! Always nice to hear your comments.
Quote from: Esben Oxholm on February 28, 2017, 10:09:42 AM
Looking good, Magnus.
Good to hear that the more conservative industries are starting to open up!
One comment, just a thought. I have some trouble reading the shape of the 'center piece'. Not sure if it due to a reflection or lighting, but I just really can't tell what is going on, on the face of it.
How big is this thing?
Hi Esben! Thanks for your c&c. Always valuable to hear!
First of all, the center piece is a disk which is meant to rotate around the fork piece positioned normal to the cylindrical shape. I opened it up a bit to give it some life. You reckon I should have rendered it closed? Or what do you suggest?
The size varies much! They have one standing outside their office which is almost 1,5 times my height (175cm). They also have variants around 30-40 cm in diameter.
Quote from: Magnus Skogsfjord on February 28, 2017, 11:05:21 AM
Quote from: NM-92 on February 28, 2017, 08:09:22 AM
I really like the dust/smoke or whatever is showing up behind the piece. The reflections on the shiny center part are awesome too.
Thank you Nicolas! Always nice to hear your comments.
Quote from: Esben Oxholm on February 28, 2017, 10:09:42 AM
Looking good, Magnus.
Good to hear that the more conservative industries are starting to open up!
One comment, just a thought. I have some trouble reading the shape of the 'center piece'. Not sure if it due to a reflection or lighting, but I just really can't tell what is going on, on the face of it.
How big is this thing?
Hi Esben! Thanks for your c&c. Always valuable to hear!
First of all, the center piece is a disk which is meant to rotate around the fork piece positioned normal to the cylindrical shape. I opened it up a bit to give it some life. You reckon I should have rendered it closed? Or what do you suggest?
The size varies much! They have one standing outside their office which is almost 1,5 times my height (175cm). They also have variants around 30-40 cm in diameter.
Huge stuff!
I think opening it is a great choice. It is just that the part of the disk furthest away from the camera (circled in green) kinda blends together with the inside of the valve. It is hard (at least for me 8) ) to distinguish between the two parts. Maybe an extra pin or some adjustment of the lighting could help draw these shapes more clearly. I don't know. Maybe everyone else can see it just fine :)
Ahh, I never even considered that area. I'll try to do some post. There was a more distinct light there in the original render, but I thought it looked a bit off, so I went a bit overboard with the AO to cover it up. I've made an effort to bring that back here. Let me know if you think this is better. If not, a rerender might be the only solution.
Edit: I totally see what you mean now actually, by looking at the new image. Cheers for the feedback, Esben:) I'm grateful.
Nice image!
That's an interesting mechanism because the spindle (or pivot point) on the butterfly disc isn't in-line with the spindle on the external fork. Is it offset in some clever way?
And which is the flange seal face?
Quote from: jhiker on March 01, 2017, 01:11:08 AM
Nice image!
That's an interesting mechanism because the spindle (or pivot point) on the butterfly disc isn't in-line with the spindle on the external fork. Is it offset in some clever way?
And which is the flange seal face?
Keen eyes man! It definitely have an offset. Not sure if I am allowed to share just how though. I might be overly careful, but it's better to be safe than sorry with an NDA.
Not sure what you're asking about the flange seal face though. I reckon several of the faces could be a suitable candidate:)
Oh, and thanks for the compliment!
This is very cool! No idea what it is, but your render makes me feel like I should have one for sure.
Quote from: imikej on March 01, 2017, 07:55:30 PM
This is very cool! No idea what it is, but your render makes me feel like I should have one for sure.
Hah, cheers man! Be sure to go with the smaller kind then. Isn't easy to carry around the 2m diameter one.
Hi guys,
Here's a weekend material practice after watching one of Esben Oxholms great tutorials. Model from threedscans.com.
Hello Magnus.
I like the lighting on both renders. But two things come strange to my eyes.
What are these stripes (rear neck part behind the ear) in the first image?
Would it look more natural with another focal length? 'Cause it looks a bit stretched vertically.
Btw, great material study so far.
Quote from: LayC42 on March 25, 2017, 11:30:32 PM
Hello Magnus.
I like the lighting on both renders. But two things come strange to my eyes.
What are these stripes (rear neck part behind the ear) in the first image?
Would it look more natural with another focal length? 'Cause it looks a bit stretched vertically.
Btw, great material study so far.
Thanks for your C&C man! Appreciate it. Regarding the stripes; this was an effort to make a 3D-printed coarse material, which typically is seen on these quick plastic printers. It may not be visible on the preview here, so maybe it will be more convincing in high res(?)
Regarding focal length: Are you referring to the top one here as well? It is set to 75 for the two lower ones. Don't remember the top one.
Lovely texture work on that last one!
Playing around with some studio shots of a VW Passat 2015. Model from CGtrader. Studio is modeled in NX.
(Best enjoyed in high res)
Insane! All of the lighting is so spot on.
Quote from: marcusha on June 13, 2017, 02:40:38 AM
Insane! All of the lighting is so spot on.
Cheers man! Appreciate it.
So creative! That color palette is an eye catching, hats off! :)
I was more interested in the studio model rather than the car :) - Great studio Magnus
Martin
Quote from: Andrzej Orzecki on June 26, 2017, 09:23:38 AM
So creative! That color palette is an eye catching, hats off! :)
Thank you man! Mighty nice of you to say:)
Quote from: TpwUK on June 26, 2017, 02:28:01 PM
I was more interested in the studio model rather than the car :) - Great studio Magnus
Well, I'm glad you think so Martin! Feels more satisfying since it's my own creation :) Thank you!
Fantastic work as always Magnus!
These are fantastic! very interesting approach
Quote from: Sebas_ace96 on June 28, 2017, 12:33:03 PM
These are fantastic! very interesting approach
Cheers man! Means a lot coming from an experienced automotive visualizer :)
The second image down is exceptional... it very nearly f***** me
Masterful stuff Magnus :)
Quote from: Despot on June 29, 2017, 01:47:55 AM
The second image down is exceptional... it very nearly f***** me
Masterful stuff Magnus :)
Hah! That's a mighty compliment! Always appreciate your encouragement, John. Thank you:)
A bit of an engineering informative case I've been working on the last few weeks for Bulandet Miljøfisk, who's developing a fish farm. They just got a green light for producing 5500 tonnes of fish a year. This is but one of many that's been produced in which I think came out nicely.
Another image came out in the news the other day too, if anyone is interested: http://e24.no/naeringsliv/oppdrett/faar-tommel-opp-til-fisk-paa-land/24151745 (Norwegian). I wasn't even half done with this one, but they decided to use it anyway. Oh well, things move quickly sometimes.
This guy was modeled in NX.
That came out really great, Magnus!
The water and caustics on the bottom looks tasty!
How much is photoshop?
Are the fishes geometry? :)
How many fish did you model? hahaha :) This is a neat image. Congrats.
Quote from: Esben Oxholm on October 05, 2017, 07:24:25 AM
That came out really great, Magnus!
The water and caustics on the bottom looks tasty!
How much is photoshop?
Are the fishes geometry? :)
Thank you Esben! It's always greatly appreciated. The only thing photoshopped is the light rays coming from the top. The fishes are all geometry!
Quote from: Will Gibbons on October 05, 2017, 07:46:08 AM
How many fish did you model? hahaha :) This is a neat image. Congrats.
Hah! It was a mixture between linear patterning and a matriculate operation of duplications. There's certainly a lot of fish Indeed! Thanks man!
Try Blender to create splashes. It's so simple
I really like your scenes Magnus.You have your own special way to show what you want in your shots and that's something to be proud of.Well done! :)
Love the engineering visuals. Cool stuff Magnus.
Quote from: rembem on October 05, 2017, 01:32:33 PM
Try Blender to create splashes. It's so simple
Alrighty! I'll keep that in mind. Thanks.
Quote from: Hossein Alfideh on October 08, 2017, 01:30:58 AM
I really like your scenes Magnus.You have your own special way to show what you want in your shots and that's something to be proud of.Well done! :)
Woah.. That's mighty nice of you to say Hossein! I greatly appreciate it:)
Quote from: Josh Mings on October 09, 2017, 11:12:57 AM
Love the engineering visuals. Cool stuff Magnus.
Thanks Josh! And thanks a bunch for sharing :)
Another cutaway project. Model was originally designed in NX for a NX + Keyshot plugin tutorial for my company, but I took it a step further and made a sectioned model explaining the prinicple behind it.
Hope you like it.
Very cool, Magnus!
Love your infographic style you have been doing lately.
Might want to add some numbering of the process for clarity, now that it is basically upside down from normal reading direction (western at least).
I guess most people can figure this one out, but just an idea if this type of visual is used for a more complex less know machine/process :)
I know it's merely a graphic support, but i really like the heating plate :P Really nice textures.
Quote from: Esben Oxholm on December 05, 2017, 12:25:54 PM
Very cool, Magnus!
Love your infographic style you have been doing lately.
Might want to add some numbering of the process for clarity, now that it is basically upside down from normal reading direction (western at least).
I guess most people can figure this one out, but just an idea if this type of visual is used for a more complex less know machine/process :)
Thanks Esben! Appreciate your C&C.
And yes, that's a very good point. I thought about it, and it's definitely important for the more technical stuff, but I thought this one was pretty explanatory on it's own :)
Quote from: NM-92 on December 05, 2017, 01:05:18 PM
I know it's merely a graphic support, but i really like the heating plate :P Really nice textures.
Well, it was given some love, so I'm glad you noticed! Thanks Nico :)
Big, bold and easy to read! Awesome.
Quote from: Will Gibbons on December 07, 2017, 10:18:19 AM
Big, bold and easy to read! Awesome.
Thanks Will! Appreciate it :)
Next up is a little weekend art project i just wrapped up: Cover up. Pear is a freebie from https://www.blankrepository.com/, the scanned workers and pile of planks. are something left over from an older project of mine that I've adjusted to pursue the look of small figurines, and the rest is modeled in NX (scaffolding and tapestry).
This is on pear with your best work! Other renderings don't quite compear... anymore puns?
This one works well, nice narrative, surprising and funny. Nailed it.
Quote from: Will Gibbons on December 12, 2017, 07:44:57 AM
This is on pear with your best work! Other renderings don't quite compear... anymore puns?
This one works well, nice narrative, surprising and funny. Nailed it.
Haha, almost pearfect eyh? Thanks a bunch Will, appreciate your kind words :)
Pearsonally I think these look fantastic! ;) I love macro shots with a strong DOF.
Quote from: JonWelch on December 12, 2017, 08:16:17 AM
Pearsonally I think these look fantastic! ;) I love macro shots with a strong DOF.
Hah! Keep 'em coming! But yeah, I agree, loving those myself. Thanks man!
Best thing on this one ? The concept and creativity. Of course it is supported by an exceptional use of the tool that we all know you have by now, but seriously, this one's really nice, and it's good to see some of this stuff that's not related to product rendering from time to time. +1.
Quote from: NM-92 on December 13, 2017, 05:23:28 PM
Best thing on this one ? The concept and creativity. Of course it is supported by an exceptional use of the tool that we all know you have by now, but seriously, this one's really nice, and it's good to see some of this stuff that's not related to product rendering from time to time. +1.
Thank you so much Nico. Those are words that means a lot to hear. It's greatly appreciated!
I guess I'd have to follow will and say it's pearfect, just pearfect :)
Quote from: Josh Mings on October 09, 2017, 11:12:57 AM
Love the engineering visuals. Cool stuff Magnus.
Hah, cheers Josh!
Here's a couple more, including a"pearfect" one, only in full metal. Slogan being: "Grow your business - Additive Manufacturing".
- Pear and canteloupe from blankrepository
- Lattice structure modeled in NX
- Rest are some old models lying on my hard drive
Second image is more on the graphical side, which is part of a banner promoting the merging of companies Summ Systems and Zenith Systems in addition to a new office in Denmark.
Cheers!
Perfect combination Magnus!
the lattice looks perfect though as it has variations on some parts.Just perfect!