KeyShot Forum

Gallery => Amazing Animations => Topic started by: LM6 on October 08, 2014, 08:48:51 AM

Title: Metal Eye - Club Visual
Post by: LM6 on October 08, 2014, 08:48:51 AM
Have not been on here for a while, made this short clip earlier today.

This is probably not what Keyshot was made to do but it does it very well once you bring your animation in.

https://vimeo.com/108380609
Title: Re: Metal Eyes - Club Visual
Post by: Josh3D on October 08, 2014, 12:22:55 PM
LOVE. IT. Have been waiting to see more of your work :)
Title: Re: Metal Eyes - Club Visual
Post by: Angelo on October 08, 2014, 12:48:04 PM
so you animate it using cinema 4D music visualisation tool then export it in obj file and keyshot animates those things? very cool if so need to try this, good work very creative!
Title: Re: Metal Eye - Club Visual
Post by: LM6 on October 09, 2014, 01:39:19 AM
I animate using C4D, I usually bake the animation then export to Keyshot via FBX (Keyshot doesn't support OBJ seq).
Title: Re: Metal Eye - Club Visual
Post by: Angelo on October 11, 2014, 09:34:13 AM
ok, so keyshot can read and animate the translations xyz directly? is this something new in keyshot 5 i am missing perhaps, i am still on 4
Title: Re: Metal Eye - Club Visual
Post by: LM6 on October 15, 2014, 11:04:48 PM
Keyshot reads and imports  the fbx file which contains object  Position, Scale, Rotation and Cameras.
Not sure how long Keyshot  has supported fbx