KeyShot Forum

Contests => Previous Contests => 2014 => Topic started by: Doug Didia on November 02, 2014, 05:49:54 AM

Title: CONTEST: Automotive art using KeyShot.
Post by: Doug Didia on November 02, 2014, 05:49:54 AM
Hi All,

First Post. Introduced to KeyShot 4 a couple years ago. Still have a ton to learn but the software is fast and user-friendly. Post work in photoshop.
Thanks for letting me share,
Doug
Title: Re: CONTEST: Automotive art using KeyShot.
Post by: feher on November 02, 2014, 04:31:52 PM
Welcome Doug,
I'm surprised it took you so long.  ;)
These are some amazing images ! Great mood, and execution.
Very inspirational.
They are keepers in my book.
Tim
Title: Re: CONTEST: Automotive art using KeyShot.
Post by: G.Pizzo on November 03, 2014, 04:50:52 PM
Nice work Doug!
Love the different feels and color palettes.
You gotz skillz   ;)

GP
Title: Re: CONTEST: Automotive art using KeyShot.
Post by: Syed Adil on November 05, 2014, 10:51:56 AM
Please can you post the KSP files for these, including model light and backplates. please
Title: Re: CONTEST: Automotive art using KeyShot.
Post by: Doug Didia on November 06, 2014, 11:12:59 AM
No KSP files for these, sorry.
Title: Re: CONTEST: Automotive art using KeyShot.
Post by: Doug Didia on November 06, 2014, 02:36:15 PM
Here is a breakdown of the "Work Hard_Play dirty" image. The most important jump I need in every job is to find or create a backplate to suit my assignment. Sometimes combining separate elements I can build and control the mood for an environment. First KeyShot render attempt with mud splatters, the second with a dirt layer texture overall adding warm and cool lights for mood. Post in photoshop. Hope this helps.

Doug
Title: Re: CONTEST: Automotive art using KeyShot.
Post by: richardfunnell on November 07, 2014, 05:25:36 AM
Thanks for the breakdown, it's great to see that workflow in detail!! The combination of your two different backplate elements was a surprise, I thought it was one image :D Awesome work!!!
Title: Re: CONTEST: Automotive art using KeyShot.
Post by: Doug Didia on November 07, 2014, 03:10:16 PM
Thanks Richard,

Included a couple more examples of my type of workflow. When I get an idea to create an image, the odds of finding that perfect backplate is always impossible. I don't know how to model them or build 3D sets like some folks do. I gather puzzle pieces to build the story. Sometimes I get a little crazy combining too much stuff but it's always a fun discovery process. KeyShot just feeds into that insanity. LOL.

Doug
Title: Re: CONTEST: Automotive art using KeyShot.
Post by: feher on November 08, 2014, 05:48:50 AM
Doug,
It's always a pleasure seeing how you break down your images. It's quite amazing really. From the first day working with you, you have inspired me. Now don't show all your secrets at once....lol
Thanks for sharing.
Tim
Title: Re: CONTEST: Automotive art using KeyShot.
Post by: Ed on November 08, 2014, 07:07:12 AM
Doug - Great renders.  I would never have guessed those backgrounds were composites of several pieces.

Please host a KS webinar on background construction!

Ed Ferguson
Title: Re: CONTEST: Automotive art using KeyShot.
Post by: Doug Didia on November 08, 2014, 10:57:27 AM
Thanks Tim and Ed for you kind words.

Tim... I never heard of you or KeyShot 2 years ago. I always considered myself a 2D artist and an average retoucher at best. Your patience and ability to teach others with your knowledge and talents is what has helped me along into the 3D world. So I think I owe you at least a cold beer or two. LOL. "Thank you." !!
Ed...Thanks but don't know the first thing about hosting a webinar. I am not even sure I would be any good at it. It's always instinctive for me to break it down into these basic steps.

1. What's your deadline and end result you want. Aspect ratio/size, resolution, customer reference, variations, bleed..and work backwards from there.
2. Import a model ( don't even need to materialize it yet) and establish a flattering camera angle FIRST that needs client approval. Soap car look or ambient occlusion is fine.
3. Once you get that under control it dictates your environment "perspective". This is the wide end of the creative funnel. Have fun imagining the best case scenario/Brand appropriate look.
4. Gather high res. puzzle pieces stitched together in photoshop to create the look you want. Follow your perspective guidelines to add the realistic drama you want. Import as a backplate.
Doug
Title: Re: CONTEST: Automotive art using KeyShot.
Post by: Esben Oxholm on November 09, 2014, 01:37:29 AM
Really nice renderings!
I also like the way you photobash your backplates. That's something I will do in the future. Thanks for the inspiration!
Title: Re: CONTEST: Automotive art using KeyShot.
Post by: reprosteve on November 11, 2014, 07:09:48 AM
Great work Doug !!!
Title: Re: CONTEST: Automotive art using KeyShot.
Post by: Adam_M on November 11, 2014, 11:53:20 AM
I love learning what the artists workflow consists of. It's this kind of knowledge that is priceless. Thank you so much for sharing!
Title: Re: CONTEST: Automotive art using KeyShot.
Post by: BlueFormDesign on November 12, 2014, 09:07:13 PM
I figure it's worth asking someone on here judging by the calibre of the work.......I searched how to make ambient occlusion passes in Keyshot and saw the only video it's seems that exists, it's a watch and the guy instructs you to create a pure white HDR in photoshop. First off I think the latest version of photoshop works differently than what is in the video as I can't for the life of me figure out how to export the image. So I need help there for sure, and what format is that Keyshot would recognize?
Title: Re: CONTEST: Automotive art using KeyShot.
Post by: TpwUK on November 12, 2014, 10:58:52 PM
Hi BlueForm, if you are using KS5 or 5.1 there is already a pure white HDRi in the Environments list :)

Martin
Title: Re: CONTEST: Automotive art using KeyShot.
Post by: Doug Didia on November 14, 2014, 05:23:09 AM
Hi all,

Everyone approaches a sample or an assignment differently. I was recapping my own  personal workflow when I start a job. The "soap car" look lets me look at vehicle placement in an environment in a unique way. Camera lens choices, draw on the vehicle. Perspective choices. Twist and even different placements within the same background as in examples A and B. I am not distracted by reflections or material correctness....you can get off track too easy at this early point. It also forces the eye and your customer to look at the flattering design of the car itself as well as the content, tangents and scale. Once you are happy or get approvals at this "comp" point you are in the ballpark, proceed to finish and you can tweek it till the cows come home.

Sorry you got focused on the term " ambient occlusion" . I believe that was a Maya term maybe...but you get my point. Hope this helps .

Doug
Title: Re: CONTEST: Automotive art using KeyShot.
Post by: Will Gibbons on November 20, 2014, 10:50:30 AM
As everyone else has said Doug, thanks for sharing. It's fun learning how others approach their work. Cheers and great work!
Title: Re: CONTEST: Automotive art using KeyShot.
Post by: reprosteve on November 21, 2014, 07:59:34 AM
Great job Doug! Congratulations on the 1st place!!!!