Hi everybody,
I am usually very happy with keyshot.
But in Keyshot 2, everytime I am rendering something with a white material, such as a hard plastic, it throws a weird highlight onto the ground. It almost looks like it is emissive, which it clearly is not.
This was not the case in hypershot or the earlier keyshot.
any suggestions why this is?
I basically makes all my renders of furniture unusable that has white legs.
Did you check "ground indirect illumination" in the realtime tab? If so, turn it off.
Great.
that did the trick! Thanks a lot.