KeyShot Forum

Gallery => Amazing Shots => Topic started by: ajilopez on December 29, 2014, 07:51:09 AM

Title: CP9A
Post by: ajilopez on December 29, 2014, 07:51:09 AM
Just playing around  :o
Title: Re: CP9A
Post by: ajilopez on December 30, 2014, 02:22:51 AM
First time to use the Motion Blur inside Keyshot. :)
Title: Re: CP9A
Post by: ajilopez on December 30, 2014, 06:43:14 AM
2
Title: Re: CP9A
Post by: ajilopez on December 31, 2014, 06:21:19 PM
Updated the 6 to Zero Fighter/Extreme edition
Title: Re: CP9A
Post by: ajilopez on December 31, 2014, 08:47:54 PM
in silver
Title: Re: CP9A
Post by: Rex on January 02, 2015, 09:42:12 AM
Looking good! May want to change the specular to white for those labels so they arent so flat.
Title: Re: CP9A
Post by: ajilopez on January 03, 2015, 01:49:06 AM
@Rex

Thanks! No wonder they looked really flat. XD

Title: Re: CP9A
Post by: TpwUK on January 03, 2015, 06:48:08 AM
That's better AJ - good catch Rex

Martin
Title: Re: CP9A
Post by: ajilopez on January 04, 2015, 02:58:14 AM
Thanks. @TpwUK  ;D

Title: Re: CP9A
Post by: ajilopez on January 04, 2015, 06:40:39 AM
After numerous amounts of testing, this came out.  ;D
Title: Re: CP9A
Post by: ajilopez on January 04, 2015, 07:14:04 AM
and another one using an IES light at the rear.
Title: Re: CP9A
Post by: ajilopez on January 05, 2015, 01:54:37 AM
Was trying to utilize Keyshot's motion blur once again. This came out. Samples were already set to 128, but still those black small dust looking particles came out. Any suggestions?
Title: Re: CP9A
Post by: ajilopez on January 05, 2015, 04:54:10 AM
Set the samples at maximum. 256...but the black parts are still there on the white paint.  :-[
Title: Re: CP9A
Post by: Chad Holton on January 05, 2015, 05:01:39 AM
Looking good - could use a driver with the motion shots though.  ;)

As for the speckles - are you using metallic paint? If so, try adjusting your metallic paint settings as I think it is just the metal in the paint you are seeing.
Title: Re: CP9A
Post by: ajilopez on January 05, 2015, 05:09:13 AM
Thanks :) yeah, im searching for one now. Grabcad has one but it doesn't have hands :P Yes, I'm using metallic paint. I adjusted it on the second render. Maybe I'll go try and use gloss paint now. :) Thanks, Chad :)
Title: Re: CP9A
Post by: ajilopez on January 05, 2015, 07:14:20 AM
Final.

@Chad - Look! Driver! XD

Title: Re: CP9A
Post by: ajilopez on January 06, 2015, 01:37:43 AM
Had to fix for the final render. I noticed that the disc brakes weren't moving XD

Title: Re: CP9A
Post by: Rex on January 07, 2015, 07:39:00 AM
Try increasing the samples of the metallic paint found under the advanced drop down in the material properties. You can also type in a value larger than 256 for your render output settings ;)
Title: Re: CP9A
Post by: ajilopez on January 07, 2015, 06:53:28 PM
@rex

Thanks! tried it out and it worked :) greater than 256?!?! omg now that's one thing i'm gonna try. goodluck pc. XD
Title: Re: CP9A
Post by: ajilopez on January 08, 2015, 10:35:57 PM
Updated the EVO once again. This time, added the "stock" Extreme (UK)/Zero Fighter (Japan) Rims. Work Meister S2R.

Title: Re: CP9A
Post by: ajilopez on January 09, 2015, 07:11:01 AM
Trying out my Photoshop "skills" LOL!  :o
Title: Re: CP9A
Post by: Will Gibbons on January 10, 2015, 06:27:12 AM
What are you trying to accomplish with the bottom one in Photoshop? Which part's done in PS? It looks good. The light reflecting from the rim though indicates that there should be more light on the body of the car I think, and maybe a touch more on the tire. Liking all your experimenting with the car tho. Nice stuff. Big improvements from the first upload.
Title: Re: CP9A
Post by: ajilopez on January 11, 2015, 03:08:04 AM
@will i was trying to make a night scene with the lights from the bridge showing. i tried making it darker but everything comes out wrong. i'm not really good (obviously) with ps. im experimenting with the layer passes with this image and i dont even know how to use the clown pass XD there is a lot of light on the body of the car, but whenever i choose not to darken it, it looks weird with the whole environment.