KeyShot Forum

Technical discussions => Data Import => Topic started by: evilmaul on February 11, 2015, 06:52:46 PM

Title: maya camera animation
Post by: evilmaul on February 11, 2015, 06:52:46 PM
hey guys,

kind of a urgent question. I am loading into KS a maya scene with simple (static) geometry and a camera (animated and have imageplane or backplate for each frame), all seem fine but the camera has no animation on it. is it normal?

Then I tried fbx and that would import camera animation as well but it's not behaving has in maya..here though I am not sure the fbx has written all the info needed as the end log reports this warning:

"One or more objects in the scene has local axes that are not perpendicular to each other (non-orthogonal). The FBX plug-in only supports orthogonal (or perpendicular) axes and will not correctly import or export any transformations that involve non-perpendicular local axes. This can create an inaccurate appearance with the affected objects:
   jeans"

any idea how to solve this?

thanks
Marco




Title: Re: maya camera animation
Post by: guest84672 on February 12, 2015, 10:15:38 AM
Yes, it is. FBX is your solution.

We also have an Alpha version of a plugin for Maya that will take in the part and camera animations directly. Contact me directly if you are interested.
Title: Re: maya camera animation
Post by: evilmaul on February 12, 2015, 05:12:34 PM
thanks Thomas, will flick you an email. For now we have solved the camera so that it doesnt have any rotation in Z (that seemed the problem in KS)

Marco