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#61
Amazing Shots / Re: Theragun PRO - By Therabod...
Last post by kamran Rahmani - October 05, 2022, 07:08:27 AM
Love the way you played with DOF, Nailed it, great presentation.
#62
Materials / Re: Realistic skin material
Last post by Will Gibbons - October 04, 2022, 05:22:46 PM
This is tricky... I'm no expert on skin. The main thing that's most stand-out to me is each of these show splotches of either red or gray or yellow. To my eyes (I am colorblind, so take with grain of salt), none of these blend the colors terribly well. I think from the last set, the translucent is the best. Maybe try desaturating the subsurf colors a bit? Maybe back off on the transparency distance? Not quite sure what the best option is, but hope that helps.
#63
Amazing Shots / Re: Theragun PRO - By Therabod...
Last post by Will Gibbons - October 04, 2022, 05:18:00 PM
Wild!
#64
Amazing Shots / Re: Product Visualization Exer...
Last post by Will Gibbons - October 04, 2022, 05:17:24 PM
Lots of nice stuff here! :)
#65
Amazing Shots / Luger P08 Pistol re-assembly
Last post by DaStig - October 04, 2022, 04:03:43 AM
Re-assembly of a restored Luger P08 pistol. Good thing I rescued a technical drawing from a fire.

Loose parts placed using the settle-feature in Keyshot

Thnx to Will Gibbons on suggesting to improve the lighting in the scene.

Original model by John Fall >> https://grabcad.com/library/luger-p08-4

Any suggestions on improvement or comments are welcome.
#66
Amazing Shots / Realistic Interior bedroom ren...
Last post by Juwonstyle - October 04, 2022, 01:49:42 AM
Realistic Interior render using keyshot 11, material creation all done by me, velvet, wood, etc.
Love the new Keyshot, keyshot 11 all the way
#67
Materials / Re: Realistic skin material
Last post by luis.alcala86 - October 03, 2022, 07:35:31 PM
still on the grind. I did 3 additional renders in order to see how much more I could push what I have. I added the eyes and tweaked them as well as they looked creepy with the skin material. Also, did a quick additional lighting setup as recommended to see something less flat. Here are the renders I worked on:

v01= Translucent material, with 90mm translucency value, contains spec, normal and displacement map.

v02= Changed to translucent medium, with 90mm translucency value, contains spec, normal and displacement map but added the color map into the subsurface slot.

v03= Same as v02 but attached the color map to a color adjust node, made the color slot slightly red and plugged into the subsurface slot

v04= Changed to translucent medium, with 90mm translucency value, contains spec, normal and displacement map and used a red color into the subsurface slot. (this is producing fireflies in the render, not sure why?)

What do you all think of the combiinations? Its been nice to see what each effect does on the render.


#68
Materials / Re: Realistic skin material
Last post by luis.alcala86 - October 03, 2022, 11:38:53 AM
RRIS,
Thank you for joining the conversation. I guess this is whereI should add that I am not trying to create any type of portrait render. I was trying to understand and better familiarize myself with how keyshot works and also just get more knowledge on what it takes to create a realistic looking skin material. The work or visual representation I will be looking to achieve will be full body models with the garments I created and the garments would be the interest pieces. We would never get this close to an asset (avatar) and showcase it. The lighting setup would be that of ecommerce  and I know that type of lighting is very boring sometimes as it cant detract from the garments.

That being said, i have learned so much from these past posts that I am truly taking everyones suggestions into consideration. I will rework the lighting for this example to see if I can get some more feedback from more knowledgeable artists. Just wanted to share that the final look layout I am going for is more like this example. 
#69
Materials / Re: Realistic skin material
Last post by RRIS - October 03, 2022, 06:04:13 AM
Regardless of the material, make sure you have a decent (3-point/studio) lighting setup in place. Using the photographic vs. basic image style will also give you a more realistic look. The environment you're using now looks to be the default one and will give you very flat lighting, which makes it hard to judge the SSS.
#70
Benchmark / Ryzen 9 7900X
Last post by ohashi3d - October 02, 2022, 08:38:12 AM
I've assembled a new test environment:

CPU: AMD Ryzen 9 7900X (Zen4)
Motherboard: ASRock X670E PG LIGHTNING (BIOS: 1.07)
OS: Windows11

KeyShot Viewer 11.2 Results:
4.22, with DDR5-4800 8GB x2
4.18, with DDR5-3600 8GB x2

Also good old CameraBench Results:
~521FPS, with DDR5-4800 8GB x2
~518FPS, with DDR5-3600 8GB x2

So, DDR5-5200 or higher speed memories may give  better scores though, I feel DDR5-4800 is not so bad for KeyShot.