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#11
General discussion / Re: Failed to update the queue...
Last post by superforma - October 26, 2022, 04:15:30 AM
Just to add I've now moved the folder to a local drive and Keyshot is working much quicker and the queue is no longer an issue.

Still a little strange considering it's worked fine for the past year or two.
#12
General discussion / Failed to update the queue - P...
Last post by superforma - October 26, 2022, 03:47:20 AM
Hello,

I'm recently experiencing an issue with Keyshot when I try to add a job to the render queue. I get the following error

Failed to update the queue.
Please make sure there is write permissions to XXXXXX

Of course the first thing I checked were the permissions to that folder/file and all are set correctly. I've tried changing the folder setup to a mapped network drive (Z:/) and also as a direct network share (//destination)

If I delete the q.xml file I can add one job to the render queue, this then re-creates the q.xml file and the same problem occurs when I try to add a second job to the queue.

Apart from moving all of the Keyshot files to the local computer has anyone experienced this issue before?

Thanks
#13
Materials / Re: Realistic skin material
Last post by Will Gibbons - October 24, 2022, 07:36:44 AM
Nice!

To my eyes (again, take with grain of salt), the 2nd one Translucent Medium produces better results. I think the face looks pretty good there. The skin below the neck looks to be lacking though. Maybe it's got something to do with the detail in the skin on the face vs lower? I think the translucent one looks far too soft.

Again, splitting hairs here, and not sure what else I'd do to improve it, but I'd say that bottom one is quite nice.
#14
Benchmark / i7-13700K
Last post by ohashi3d - October 22, 2022, 08:33:19 AM
ICPU: Intel i7-13700K (Raptor Lake-S)
Motherboard: GIGABYTE Z690 UD (BIOS: F20b)
OS: Windows11

KeyShot Viewer 11.2 Results:
4.23, with DDR5-4800 8GB x2

Also good old CameraBench Results:
~531FPS, with DDR5-4800 8GB x2

I used the same DDR5-4800 memory modules that I used in my Ryzen 9 7900X test below:
https://forum.keyshot.com/index.php?topic=29056.0
Faster memory will give us even better results.
Anyway, the i7-13700K is cheaper than the Ryzen 9 7900X, but its performance in KeyShot is equal or better.
#15
Amazing Shots / Re: Luger P08 Pistol re-assemb...
Last post by jamesinv - October 21, 2022, 03:17:44 PM
Nice work buddy!
#16
Amazing Shots / GT40
Last post by jamesinv - October 21, 2022, 02:52:05 PM
Trying to work with the scattering medium and VDB...a little tricky as wanted to capture the red of rear light's but it will have to be redone-last image just to show how wrong it went!
#17
Amazing Shots / GTR Nismo
Last post by jamesinv - October 21, 2022, 02:23:40 PM
Haven't been able to post as much as normal busy year
#18
Rhino / Re: KeyShot 11 Plugin for Rhin...
Last post by KeyShot Mod - October 21, 2022, 08:06:43 AM
Updates to the KeyShot 11 plugins for Rhino 5/6/7 are now available:

View the installation/release notes and download the plugin here.

As always, please send any issues to support@luxion.com.
#19
Animation / Re: Animation of assembly, usi...
Last post by Ivan NX - October 21, 2022, 01:49:22 AM
Quote from: TGS808 on October 20, 2022, 12:08:39 PM
Quote from: Ivan NX on October 20, 2022, 12:35:23 AM
I want to know if there is a way to transfer joints and other constrains behavior to Keyshot so if I move top of the lift in Keyshot all connected (constrained in NX) parts will move in Keyshot?

What you are referring to is called Inverse Kinematics. KeyShot can not do this.

Learned new term... Thank you.
#20
Animation / Re: Animation of assembly, usi...
Last post by TGS808 - October 20, 2022, 12:08:39 PM
Quote from: Ivan NX on October 20, 2022, 12:35:23 AM
I want to know if there is a way to transfer joints and other constrains behavior to Keyshot so if I move top of the lift in Keyshot all connected (constrained in NX) parts will move in Keyshot?

What you are referring to is called Inverse Kinematics. KeyShot can not do this.