Gradient: Curve / Map type, how to use?

Started by RRIS, October 05, 2022, 07:41:14 AM

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RRIS

As the title says, I'm not sure how to use the Curve / Map gradient type and what types of inputs it uses. I've tried playing around with it, but so far it seems to do nothing?
The manual is less than helpful: "Use the drop-down to choose a gradient type that suits your needs."

Will Gibbons

Someone may correct me, but I'm pretty sure 'curve' in this case is referring to curves used as hair in particle systems... wanna render a cat? Or someone with hair? In some cases those import as 'curves' in KeyShot I think. And the color gradient would be used to control the color of the appearance of those curves. Maybe? Regarding Map type, I think that's for driving the gradient with one of the first 4 items listed under 'texture' in when adding a texture node in the material graph: i.e. Texture Map, Tiled UV, Tri-planar and Video Map.

RRIS