Some works or two of mine. :)

Started by HristianShyne, October 21, 2015, 08:37:28 AM

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Will Gibbons

Hah. I just realized I'm following you on Instagram. No wonder your work seemed familiar. Nice stuff. Is this all for fun, or work?

theAVator

The drone is fun!
like the smiley faces and the Hal9000 looking eye.... I'm sorry Dave I can't do that...

HristianShyne

Quote from: willgibbonsdesign on October 23, 2015, 06:56:19 AM
Hah. I just realized I'm following you on Instagram. No wonder your work seemed familiar. Nice stuff. Is this all for fun, or work?

Hey, Will !
Thank you for the nice words. It's just fun, i'm giving freelacing a chance, but nothing interesting for now. ! Cheers ! :)

HristianShyne

I forgot to mention that you can check more of my stuff on

ArtStation : https://www.artstation.com/artist/HristianShyne

Behance : https://www.behance.net/Shyne

And for some inprogress shots my Instagram : https://instagram.com/hristianshyne/

HristianShyne

I want to share with you some practice pieces with MoI and Keyshot. I did this beside practice and for kitbash library. This app is awesome !
Cheers ! :)








HristianShyne

Something new. MoI + Keyshot + Photoshop / 2 hours work. :






TpwUK

Gorra love them MoI surfaces ... Are using direct NURBs from MoI or are you exporting a mesh ?

Martin

HristianShyne

Quote from: TpwUK on October 25, 2015, 06:06:00 AM
Gorra love them MoI surfaces ... Are using direct NURBs from MoI or are you exporting a mesh ?

Martin

Hello, Martin !

I'm extracting it as .obj in Zbrush and make everything in Polygroups. The interesting thing is that everything that comes out of MoI
as a .obj file is already split in polygroups and with uv's. And then i export it again as .obj into Keyshot. But again that's mine method.
I just like to organise everything into subtools and polygroups. Cheers ! :)

HristianShyne

Hey, fellas !
Long time no posting here. So here's something quick i did last night "Lemon Drop" grenade.
Kind of futuristic design. Done in MoI , rendered in (guess where) and post-prod in Photoshop.
Cheers ! :))


TpwUK

Another good post ... would like to see you doing some curvature based materials :)

Martin

HristianShyne

Quote from: TpwUK on October 28, 2015, 07:11:24 AM
Another good post ... would like to see you doing some curvature based materials :)

Martin

Thank you, Martin ! What are those materials exactly. I'm not so much into Keyshot materials, i have a lot to learn. :)

TpwUK

If i remember version 5 introduced curvature as a texture type. So to get there you need to do the following ...

1. Select a part of your model that has curved/filleted edges and set the material type to say metal
2. Select the textures tab of the metal material and then choose colour, you should see a drop down box for texture, select curvature type from there.

You will then be able to apply different colours and bump maps based on negative and positive curvature levels and also for areas that have no curvature. It makes for more realistic wear and tear effects on those exposed edges :)

Martin

HristianShyne

Hey, gang !
I'm back with new project. Well it's an old project of a sculpt in Zbrush of Popeye The Sailor .One of my successful works.
I got CG badge in CGSociety and got featured in Dave Scotland's book "The Digital Artist's Portfolio and Demo Reel guide".
So i got my self a new computer and decided to test it with Popeye re-render and little redesign. So here it is :






You can check it also in full resolution here : https://www.artstation.com/artwork/rzyV6

Cheers ! :))

edwardo


Josh3D