Textures look good in realtime, but blur in final rendering.

Started by Namssorg, October 29, 2014, 01:51:58 PM

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Namssorg

This was an issue I had way back in KS3... and it's reared it's annoying head again in KS5.  Not quite sure how to fix it!  I have a scene set up with a wood texture map on a ground plane.

When I render, the wood texture blurs considerably. It blurs less if I have Sharper Texture Filtering checked, but it's still nowhere near as sharp as the actual texture looks in realtime.  The texture map I am using is fairly hi-res.

Any idea what could be causing this?  I've tried several options, including re-scaling the entire scene, and can't seem to fix this.  It even is doing it with the stock Keyshot wood textures. 



Namssorg

 :)  Finally figured this out. The blurry textures were happening because the 'floor' object in my scene was geometry created within Keyshot 5. I added a box to my scene with 'add geometry', scaled the box, and then applied the wood texture to it.

I changed the material type to plastic, and used a box map to adjust the texture mapping.  For some reason, Keyshot showed the texture correctly in real-time, but it was extremely pixellated and blurry in the rendering.

So I guess 'add geometry' should only be used for lights and pivot points?

Rex

Hey Namssorg. Would you mind sharing the original scene in which you were seeing the blurry textures on output? Please send via keyshot.wetransfer.com to rex@luxion.com so I can take a look

Thanks

guest85682

For anyone struggling with this, confirmed as above.  If you apply material to a keyshot form such as a plane or a cube, the material will be pixelated.  For the purposes of creating a surface, import a plane from your modeling software and apply material to that model. 

Hope this gets someone unstuck.