Mixing Two Diffuse Maps

Started by Jikkk, October 30, 2016, 10:33:39 AM

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Jikkk

Hi, KeyShooters!
I'm new here and I'm wondering if I can mix two different textures on one object. For example, mixing a rock texture with a moss one.
Thanks :)

Esben Oxholm

Hi Jikkk.

Depending on what you want, here's two methods. Both requires access to the material graph.

Option 1: If you want to mix the two textures together as one input for i.e. the diffuse texture then you can use the color composite node together with a map for the source alpha.

Option 2: Here you layer one material on top of the other and use a opacity map to define which areas that shows. This methods allows you to add different material properties for the different materials. I.e. different bump maps, roughness values etc. for the moss and for the stone.

Let me know if it makes any sense :)
Best,

Jikkk

Thanks so much! It worked.. Just wondering how you colored those spots in green :-)

Esben Oxholm

Quote from: Jikkk on October 30, 2016, 11:28:29 AM
Thanks so much! It worked.. Just wondering how you colored those spots in green :-)
Great, no problem!

The green is the color of the noise texture :)