Texture scale is wrong after changing Scene Units

Started by monson67, April 05, 2017, 07:34:44 AM

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monson67

I noticed (too far into my process) that I imported my model into KeyShot at the wrong scale.

In this instance, the actual length of the object is 15.9518cm, but KeyShot had it at 159.518cm. So I correlated the units to mm (159.518cm becomes 159.518mm), then converted back to cm (159.518mm becomes 15.9518cm).

But when I started to apply 1:1 scale-specific textures (that I know to be accurate), they were being applied as if the object was still 159.518cm, i.e. 1:10 scale.

I know I can bump the scale of the texture up to 10 after I apply it, but due to the nature of the project, I have to render multiple textures on multiple parts (133 textures on 7 different parts). So doing that repetitively would be very tedious and time-consuming, and it doesn't work with the rendering script I have set up in KeyShot.

Has anyone else experienced this?