Curvature outlines every single polygon

Started by petz_e, May 25, 2018, 02:44:54 AM

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petz_e

Hi,

I am having problems with the curvature map. Here is a screenshot of a scene, where only the curvature map information is visible. You can clearly see tiny horizontal and vertical lines resulting from 'outlining' every face. I tried playing with the cutoff and radius settings but I can't manage to reduce this effect.

This is the default ZBrush model (subdivided to 1 million polys) with no UVs. But this also happens with every other model.

Is this a 'known' behavior? What am I doing wrong?


DMerz III

 :o whoa, strangely enough, that is a cool effect, but obviously, not what you intended.

Anytime I see something this odd, my first instinct is to Geometry Editor > Normals> Recalculate Normals (make sure you actually hit the recalculate normals button and hit okay before anything takes effect).

That's all I got.

Hope something gets resolved.

cjwidd

I had this same problem with decimated Zbrush sculpts when I first started using Keyshot.