New to KeyShot - a few questions

Started by rgephart, October 19, 2018, 04:46:38 AM

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rgephart

Hello KeyShot community.  I apologize if this is in the wrong discussion

I am trying out KeyShot for in-house concept work as well as sales & marketing tool.  We are using NX and I am trying to recreate the cockpit upholstery of our boats.

I have attached a photo as well as a quick rendering of the NX model.  I am looking for any information on recreating this as close as possible to the final product. 

Do I have to split the model up into each individual part where the seams are or is there a way to do this in keyshot with bump maps?  If so, what is the best practice in creating these bump maps? 

Any information or direction would be greatly appreciated.



RRIS

I'd definitely model this in NX, I assume this will be much quicker than creating custom maps for all your designs.
Maybe if you're using KS8, use some mild displacement to create some un-evenness with a large scale noise texture..

MrTomB

i agree, for best results make the changes in the raw CAD file

DMerz III

On the model level, you have very hard and rigid edges for something that should look softer and 'plush' as a cushion. You'll want to get more of a rounded shape on all of your corners on the model. This will go a long way to making your final image look more like the final product without even considering lighting/materials.

I've never used NX, but I imagine you're going to have a harder time getting something to look 'organic' and less machined in that software, than say, a polygonal modeling application such as Blender/Maya.
I know it could be done in NX, but I think you'll need to really push your curves to look less 'perfect' and hard.

RRIS

Quote from: DMerz III on October 19, 2018, 10:21:39 AM
On the model level, you have very hard and rigid edges for something that should look softer and 'plush' as a cushion. You'll want to get more of a rounded shape on all of your corners on the model. This will go a long way to making your final image look more like the final product without even considering lighting/materials.

I've never used NX, but I imagine you're going to have a harder time getting something to look 'organic' and less machined in that software, than say, a polygonal modeling application such as Blender/Maya.
I know it could be done in NX, but I think you'll need to really push your curves to look less 'perfect' and hard.

True, I've worked on strollers and car-seats and would usually do the softgoods with poly's. It's a shame we don't have t-splines for Rhino anymore. Maybe NX has something similar?