false pivot point

Started by germannick, March 11, 2020, 12:53:53 AM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

germannick

I discovered an ood behavior in KS 9.1.98. I tried to have a "brick" come towards a "drum" and than follow the rotation of the drum by 180°. Unfortunately the rotation pivot maintains its relation of the brick bevore it was moved toward the drum. I tried every option available on axis orientation, dynamic pivot Point vs pivot ppoint object Axis, Center, original...
I´ll attach a very reduced animation to just show the issue, not the real 3D model.

Does anybody have a workaround for this?

germannick

Hi Community, I know you are smart...Help!

germannick

At least I found out that as soon as any translation animation is introduced, the pivot points fall apart and function irrational

HaroldL

#3
Germannick,I think you stumbled upon a Major bug in KeyShot. I just tried to recreate your animation and my results are even more confusing. As soon as the anim changes from Translation to Rotation the "brick" starts to skew instead of rotate about the cylinder.
This needs to be investigated by Luxion and soon.
Harold

Sune

Hi,

It is not really a bug, it is more that the animation workflow at some points don't make much sense.

What you are trying to do is something that requires a very specific setup to work correctly.

Both the translation, and rotation animation nodes need to have the "Axis Orientation" set to "Original Local"
You will also need to go to Edit > Preferences > Interface and enable "Respect Animation Ordering"

This should solve the issue for you.
I have made the changes in the attached ksp.

germannick

Thank you Sune,

that was the trick that made sense and works.

I found a work around by introducing an hidden object at the original start location of the brick. That was as than picked as the pivot point. Why THAT made the brick rotate around the cylinder I have no idea, but it did.