bake rounded edge shader

Started by jmlg10, August 19, 2020, 04:49:55 AM

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jmlg10

I'm wondering  if there is a way to bake rounded edge shader and generate normal maps in order to export in gltf.

Eugen Fetsch

#1
Rounded edges are included in the normal PASS in the interior mode. But its not like baking, so there is no solution for generating normal MAPS that can be used in gltf.
You need to use a different render engine to do that.