Industrial animations in the promotional product video style

Started by Kuba Grabarczyk, March 22, 2022, 01:10:53 AM

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Kuba Grabarczyk

Hello Keyshot family,

Recently I wrote a few posts on the forum complaining on my GPU rendering time issues and others, so today is a moment to share with you with some positive news! As some of you may know, I run a small 3D animation studio called cadilight, providing 3D animations for industrial/technological customers. Honestly, quite often the animations are purely explanatory so I do not share them here as long and detailed projects may not be very interesting for you.

For our very good customer we did already 10+ various 3D animations explaining details of the valves they manufacture, you can find them on the youtube channel of our customer: https://www.youtube.com/channel/UCs8JPF5q7vpIsGDb6RXW_QA

However, recently we have been asked for providing shorter, more dynamic and oriented at attracting attention videos to be posted on the company's Linkedin profile. These are much more corresponding to the Keyshot standard use, as the animations are just promotional product overview style projects. Keeping that in mind I thought you may like them much more than long explanatory videos, so please see below links to these promo videos we did recently!

All of them are around 30 seconds long, take a look at them and enjoy! If you have any questions, I will answer them with pleasure:

https://cadilight.com/KS_forum/125-OEL%20promo-B_21-03-2022.mp4

https://cadilight.com/KS_forum/EPT_promo_13-12-2021.mp4

https://cadilight.com/KS_forum/125-CC-promo_31-12-2021.mp4

https://cadilight.com/KS_forum/125-OEL%20promo-A_14-02-2022.mp4

Best regards,
Kuba Grabarczyk 

Will Gibbons

Well-done! Looks like plenty of work went into these. Nothing else to say other than awesome!

RRIS

Did you do the particle simulation with the new Keyshot physics features?

Very nice and clean results, must've taken quite a while to render :)

Kuba Grabarczyk

Thank you for the answers.

I did not use this feature at all. It's very limited and I believe aimed at making objects realistically spreaded over the scene for still renders purposes. All you can see there was done inside Blender and transferred to Keyshot via alembic file format. In these projects I used Keyshot's cameras but usually I import cameras too.

The only thing rendered in Blender/Cycles is steam animation, it was done out of keyshot and added in post production using after effects

christaelrod

Fabulous work. I like the animation styles. Keep up the good work.

sleby

Usually I like to add some motion blur effect and make animations a little softer, more realistic. Otherwise great job! Perfect use of Blender too!

Kuba Grabarczyk

@sleby I used to do it too, neverthless the Keyshot's motion blur effect seems to me a little bit too intense. Since there is no control over it I just gave up using this feature. However, I fully agree it provides more realistic results