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stay off the grass

Started by jbeau, June 28, 2013, 10:54:06 PM

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jbeau

messing around with baked instances from 3dsmax...  Here's a quick screengrab. In this image I separated grass sections so I could mix different types together which looks more natural. I think using different textures and with different blend with color hues will help give it a more random feel. Now I just have to break the model down similar to the grass. Need to bake a displaced ground plane and use a high res image too.

PhilippeV8

What gives it away is the resolution of the ground-texture between the bigger rocks ... other than that, very convincing !

jbeau

#2
here's a better ground i think...

EGON

Amazing. I like the lighter greens in the first one better.

jbeau

#4
Thanks. I added an AO pass in the last one, but I need to do that with specific areas? Or just leave it out?

guest84672

Looks very good and very convincing.

jbeau

#6
Thanks Thomas.
A couple of more screenshots with baked displacement maps. First one with textures, bump and displaced. Second one displacement only. Third one with no displacement. Last one with new displaced ground added to the original.

jbeau

#7
Another angle. Is there any limitation on polycounts or filesize? I'm working on a scene that is approaching 1.5GB.