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New work - rolex watch

Started by gimmyxx, January 16, 2014, 03:05:36 AM

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gimmyxx

Hi, this is my second work with keyshot.I make the model in rhino and then export to keyshot.

As always i hope you can give some good advice to improve my render capabilities!

Thanks to all and enjoy it!


gimmyxx

In the last one the DOF is make in photoshop...

Josh3D

Very nice, but I think the edges are a bit sharp. Adding a little, little radius to them with the radius tool in KeyShot will really add to the realism.

NDenekamp

Looks amazing for only your second go – very detailed model too!

As Josh said, adding a small radius to the parts will really boost the realism level, you can do this in Keyshot with the simulated radii feature (because it doesn't add geometry it doesn't weigh down your model and doesn't take longer to render).

To deal with some of the blown-out highlights, try adjusting the gamma in the settings pane, or perhaps render at 32bit tiff or exf and HDR-tone it in Photoshop afterwards. They way you woulld get an image much closer to how the eye sees, less how a camera 'sees'.

Lastly maybe scale down the texture maps just a tat, to make the brush lines a little finer and reduce the visible pixilation.

Great work, keep it up!

gimmyxx

Thanks to both of you, i still have some try with radius option then i will post the results.
I definitely try the gamma correction and 32bit tiff tips!!!