rendering multiple vertex color sets in keyshot

Started by Knarlsbest, January 07, 2015, 12:37:51 AM

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Knarlsbest

I understand there is no way for keyshot 5 yet to be able to render vertex color data.
So I ask will there be an option to import, render and assign multiple vertex color set of the object into the texture parameters in keyshot? Perhaps even PTEX in the coming years of development?

I understand keyshot can import polypaint data from zbrush through the keyshot zbrush R7 bridge, but it would be nice if we can have multiple polypaint data from multiple vertex color sets to be imported and assigned to the same object as well.

Rex

Keep an eye out for PTEX support as well as shader trees for multiple texture inputs per channel in KeyShot 6!