How to use PBR Materials in Keyshot?

Started by Glenn73521, March 11, 2015, 05:02:22 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Glenn73521

Need a Material that acts like a PBR Material used in Next Gen Game Engines. Need it to be able to use Diffuse, Roughness, Metal, and Normal Maps. Anyway to do this in Keyshot. I've tried the Advanced Material and plugged the Roughness in Specular and Normal in Bump, but it just doesnt look the way it should. Any Suggestions.

Thanks in Advance