Rendering Consistancy

Started by guest84991, March 02, 2015, 06:22:57 AM

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guest84991

I have been having trouble getting consistent material textures applied to my objects. Lets say I have 100 different objects that need to be rendered and they vary in size and shape. I will apply the same material and texture to each object, but I always have trouble with the consistency. The first 50 objects that I render all come out looking the same in material and texture, but the next 50 that I render look different texture wise. I know that this has to do with the scale of the applied texture, but I don't know if there is a good way to keep the renderings from one batch to another looking the same. Is it even possible?