Keyshot Vr rendering too bright.

Started by MarkFitzpatrick, January 11, 2017, 03:59:47 PM

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MarkFitzpatrick

Hello, im using Keyshot 6 with Windows 10.

When I render using Keyshot VR, my spins always come out brighter than just a still frame I leave rendering in the viewport.

I am using a costume HDRI. I put the HDRI in the Keyshot Library but that didn't help.

Any help would be appreciated. Thank you.

DMerz III

Hello!

Is there a screenshot you can provide to help us understand?

MarkFitzpatrick

Here is an image.

The top image is from KeyShot VR. Notice how its extremely blown out. Should Keyshot VR match the lighting exactly that's in the viewport?

I let the renders for Keyshot VR go 30 minutes a frame so it had enough time to sample.

Thank you for your help!

DMerz III

Thanks for adding the screenshot.

I see what you mean, the thing I am looking for are inconsistencies in the 'shapes' of the lights. This can be found on the front "windshield". The lights do not seem to match up 'shape-wise'. This indicates to me that your environment is actually not loading when you do your final render. I've had this problem a few times in the past, especially if I am rendering on a farm- or separate rendering server. Try going into your environment tab, and reloading the HDR, and saving everything.

A lot of the times, when the link becomes broken or lost for the environment, Keyshot defaults to the 'startup' hdri, and that gives you blown out, low contrast images.

Let me know if this is not the case!

Thanks

MarkFitzpatrick

Thank you dmerziii, ill try this out soon and let you know how it goes.

Niko Planke

An additional Note:

The Issue referred to by dmerziii should be solved in KeyShot 6.3 it could impact Network-rendering and saving KSP files, in case you have not yet i suggest to update both KeyShot and Networkrendering.

May i suggest to compare using the "Maximum samples" rendering mode, to ensure that the two images are rendered with the same amount of samples for the two images. Sample count are a more reliable value for comparing renderings in this case.