KeyVR Animation Control

Started by MichaelW, June 02, 2020, 10:21:37 AM

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MichaelW

Within KeyVR, is there a method by which objects that are animated can be independently activated?  Currently animation scripts run all objects.  The goal would be to only activate animation with menu selection of object or visual highlight indication of what items are animated.

INNEO_MWo

+1 on that!


Kind of an action trigger would be nice, or playing the animation on different model sets independently.