Keyshot 9 arrived in Swiss Watch Industry

Started by derFabs, September 09, 2020, 11:34:52 PM

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derFabs

Hi there, we are Projekter Industrial Design, a design agency located in Duisburg Germany.
Beside creating Powertools, sport goods, household devices and a lot of other stuff, we also offer our clients renderings and animations for their products. www.projekter.de

This service is gladly accepted, because in marketing point of view it helps them to advertise products even though they are not in production, but to a time where it's important to publish or offer the product to investors.

With Keyshot 9 we're able to create stunning images and animations no matter if they should be emotional or simply informative but photorealistic.
One of our latest jobs was it to show off our animation skills for a modern and super innovative new Swiss Watch Company called HORAGE, which is located in Biel, the place to be to get to the top of the watchmaking industry.

During the process of applying and building materials, for us it's been very convenient to make quick changes and decisions according color shades and fine surfaces structures, which are one of the most important features of high-end quality watches.

We'd love to share and like you to enjoy our latest animation the Tourbillon 1 for our client and friends HORAGE:
https://www.youtube.com/watch?v=L7CW2acC-HE

cheers, Fabian  :)


sleby

Great animation! How was the camera animated?

Eugen Fetsch

Great work. Kudos!
Love the shot at 0:20. The only thing I would change is the turbillion going through the glas. I would make the crystal glas follow the turbillion and close the watch. But this is just a personal preference and has no constructive critique value. I can imagine that you've considered it when you've planed this shot. 

Few technical questions:
- Did you render the motion blur in KeyShot or did you achieved it in post production?
- What was the render time per frame on turbillion close-ups inside the watch (0:34)?
- At 0:50 the dark part has a lot of fireflies. How long was the render time for one frame here? And did you consider to switch off the glas contribution to GI and Reflection using the Ray Mask node to reduce this effect?
- It looks like a denoiser were used in some areas. Right? If the answe is "Yes", did you use the KS internal denoiser or a different one in post production?

Again, great work. Thanks for sharing.