Camera animation does not return to the same position after using twist

Started by eggciting, February 18, 2021, 09:43:25 AM

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eggciting

Hi, I originally wanted to use camera path but it is driving me nuts where I position exactly where I want everything to create the points and when I go to playback, it is no where near what I originally picked. So I gave up on that. Any feedback on this?

Now onto my real question, I found it easier to use all the camera animation tools (zoom, translation, twist, etc) to move the camera how I want. So I duplicated everything with reverse values and the camera ends up in a different position! After disabling each one, I found the culprit is the twist animation. Adding twist throws off how the camera travels its path. What should I do?

Lastly, I tried doing a closed loop camera path after trial and error nudging the points off scene so the playback is remotely correct (very frustrating) but how do I add a pause in the loop? I tried jumping to a new camera to do the return path so I get a pause but again the camera points is wildly different than what I pick originally.

Thanks in advance.