Hdri pins - constellation mode and reflective highlight

Started by hexgraphica, March 06, 2022, 02:21:37 AM

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hexgraphica

I haven't found a similar suggestion so I hope there isn't any

Constellation mode would be an extension of highlights setting. When clicking on an object's surface, instead of placing a pin it just marks a spot on the hdri editor. This way, by clicking near points on a surface you want to lighten in a certain way, you end up with the shape the pin needs, instead of a dozen small pins. It could look like this:




Reflective highlight is thought for setting reflective lights and lights on the other side of the scene, without having to move the camera you set up for the shot.

It's a spin-off of the highlight setting, but, instead of placing the pin based on the normal to the surface, it's based on tangent to the surface and camera location and direction.

So the light will bounce on the clicked point and get into the camera, instead of going perpendicular to the clicked point.

Then the pin should be adjusted manually, according to what angle we want the light to hit the surface