top view - chrome - to give life

Started by fario, December 21, 2011, 05:14:30 AM

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fario

Hello,

when working with shows a top view, it is difficult to give life to objects that are flat and shiny, like chrome, etc...

like the hands of my watch.

you have a solution for me?

Thanks.

Antoine

guest84672

It all depends on your lighting. Change the lighting environment - KeyShot 3 has many environments that don't give you the strong or any lighting from the top.

br3ttman

Antoine, I understand your dilemma.  Sometimes I wish I could also tilt the environment in addition to rotating it in order to dial in a highlight highlight or pull out the material character without having to add additional items to my scene.  Maybe a future build of Keyshot could allow for tilting the environment, too?

guest84672


br3ttman

Cool!  Would the floor stay fixed?  i.e. just rotate the HDRI sphere?

Ed

"... Yep - tilting is on the roadmap."

I think everyone, especially jewelers, would love to see that.  Sometimes you just can't quite get the desired lighting by rotation alone.

For example, when I render domed reflective rings, I usually get a weird area on the top that, as far as I can tell, is caused by the point of the HDR where it wraps together (the North Pole?)  I think if the HDR has any kind of a transition in luminosity where it wraps, you get an un-natural lighting artifact.  At least that's what it seems to be.  I've seen it on several models using several HDRs.  So, I think being able to tilt that North Pole of the HDR away from the top of the object would be great.

Ed

PhilippeV8

Ed, looks to me that those are just bad HDRI.  Indeed tilting can help .. but if you're not carefull you'll get that same reflection somewhere else then.
The top of the HDRI just has to come together nicely.

guest84672

Yes that should not happen with a good HDRI.

@br3ttman - yes the floor HAS to stay fixed. It's useless otherwise.

Ed

"  ... Yes that should not happen with a good HDRI"

I agree.  However many HDRs (at least those I've collected from various sources) do this. 

For that reason, I'm looking forward to the ability to tilt the HDR.

Ed

Robb63

Even ones I've made in HDRI Studio will sometimes do this. There must be some no go areas in the HDRI to keep things out of to rpevent this, I'm just not aware of them.

Zander85

Tilting the environment would be nice. I suggested this feature myself some time ago, but in the mean time just rotate your model and make sure you have something dark in your HDRI to make that chrome come alive.

fario

the ideal?

to have several hdri in the same scene!

as I can, choose a hdri for my hands and one for my diamonds.

guest84672

Why don't you use a plane, apply an emissive material, and then make it invisible to the eye?

Or hide the entire watch except for the hands, and render them in a separate lighting environment with alpha channel, and then compose the image in the PS?

fario

QuoteOr hide the entire watch except for the hands, and render them in a separate lighting environment with alpha channel, and then compose the image in the PS?

yes it is the right path

Antoine

Speedster

I agree with separate render passes.  Add in a clown pass as well.  But don't forget to lock the camera!!!  Looking forward to what you come up with!
Bill G