shadows more descriptive?

Started by fario, May 14, 2012, 08:45:35 AM

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fario

hello,

how to be more descriptive of the shadows?

example: the shadow of the geode. The shadow is too flat.

with a cutout on the sharper edges.

I try to put a lamp, an object emissivity for this but to no avail.

thank you in advance.

Antoine

fario

Is it possible to implement a setting function of shadows?

for example: three factors of hardness of the shadow.

In order to have soft or hard shadows.

thank you

Antoine

JeffM

You will need to use an environment with a much smaller and more intense light source. Try the hdri-locations_urban_4k environment which has a clear sky with a bright son. This should produce a sharp shadow.

fario

yes indeed, the shadows are harder with your example.

but...:

I like to know why the pictures with hdri landscape, generate shadows harder, please.

JeffM

This is how real lighting works. A small bright light source produces sharp shadows (like a spot light, or the sun), while large, softer light sources produce soft shadows (such as the large panels in the studio lighting environments).

Dylan

Jeff is right, that's how it should work. Play around with the different environments and watch how they affect the shadows. In a few minutes you will understand the importance of choosing the right environment for the look you want.

fario


seblezinzin

Yes, it's a very good idea that into next Version of Keyshot, we have two options : smooth and sharp shadows.
But not exclusively with hdri but in interior renderings too, with emissive materials (lamps) for example.