texture projection

Started by jluis, June 22, 2010, 05:20:43 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

uv projection do not adjust the scale to the surface as in hypershot, isn't it ?

texture
0 (0%)
mesh
0 (0%)

Total Members Voted: 0

jluis

Hi, the uv projection do not adjust the scale to the surface as in hypershot. I have a texture with the same proportion of a surface and in keyshot 2 it became square on the middle and I have to scale it six times, and wend I render it became blur. :P

Chad Holton

Have you tried a different projection type?

guest84672

Also  - prior to scaling you may want to check "repeat".