How would you push this further ?

Started by PhilippeV8, June 28, 2013, 05:55:06 AM

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PhilippeV8

Hi, here's what I'm working on at the moment.

It's a screenshot and the subject is integrated LED-wall-strips in louvres.

I can not add any more geometry since it is maxing out so heavely that 95% of the time when I even open the project panel (let alone the material panel), it runs out of memory.

So any suggestions for post are more appreciated, tho I can change some on the materials or backplate etc.

PS: a strip from the bottom (say 10 to 15% of the image height) will be dropped and it'll come at the botom of a leaflet.
PS: Funy thing .. I chose a random logo to show on the LED-wall, and only after 1 day work, did I notice that the shape of the logo comes back mirrored in the building  ;D ... I think it's a nice touch ;)

Speedster

Some quick hits-

Tree looks great, but maybe sponge some grass onto the trunk to soften where it exits the ground.  And perhaps "green" it a bit- the foliage seems a bit bright.  Ditto the grass.

I feel the building needs more separation from the backplate- some "air" around it.

Maybe you could rotate the environment and tweak it so the shadows are pointing more left-front.  This would help "ground" the building onto the ground surface, as well as help define the roofline and edge to help separation.

Then make the shadows a bit stronger, perhaps with multiple PS layers (rendered as tiff's w/alpha) and the building dropped out of some.  Think "shadow multiplier".

Knock down the brightness or intensity a tiny bit?

Just some thoughts.  I've been going crazy lately with decals mirroring themselves on opposite surfaces, regardless of settings.

Bill G

NDenekamp

Hi,


First of, just so I'm clear what I'm looking at.

This building has LED stops / panels / displays integrated into the glass facade, and currently they are showing the CAE logo?

If so, you might change the time of day to be more 'dusk' like, so the LED wall can look more emissive.

I like the tree, but for me it's slightly too much the focus of the image. I would swivel the camera round a bit more towards the building, so the tree moves off to right, and I could let it get cropped off on the right hand side of the frame.

I recently render a project involving a lot of glass (curved and straight glass wall) on a small scale structure. What I did for a little more realism was adding the procedural noise in the bump channel at a very large scale (like 100)  and very low bump height (<.05) to add just a very slight ripple to the glass. I don't know whether this would show up at this scale, but might be worth considering.


N

PhilippeV8

Ok !  Thnx !

What this is, is similar to this picture:



But on the outside of each strip, there is LED-pixels.  So from inside, you see nothing, from outside, you see a LED-wall.

For the glass tip .. I sometimes add a "pool water" bumpmap to my glass planes and as you say, very high scale and very low height.  It does deform the reflections slightly and adds realism.  I'll try that.

If I rotate the sun to show shadows at front-left, I will have to change my backplate also.

It is indeed my intention to do a dusk/night scene as well to show off the LED-wall more.  Also I will probably render different images on the LED-wall.  Even if I have 3 or 4, I can make a mini animation with the renders fading from one to the other which will illustrate that it's not a static billboard.  Obviously that don't work for printed leaflets, but might go on website or fair-tv's & such.

I was thinking to add minimal vignet and bloom .. it might help the LED-wall pop more.

The intention at first is to print the image at the bottom of a 3-page folded leaflet.  So the LED-wall should idealy show up on the left-page when folded open and it has to be very "wide-ratio".  As mentioned they will cut off some of the bottom and will make the sky part blend into the page with a gradient-effect.

I did already scale down the texture of the gravel...

The location of the tree was chosen to camouflage a bit of a boring area of the building .. tho I might move it closer to the camera (maybe even add DOF to blur it some ?)  Also indeed, I should tone down the leafs a bit to make it less pop .. less focus point.  Also I'll make the wood more brown for less contrast.

I also inted to post a little line at the very top of the roof so that it looks like there is a metal profile there.

I'm thinking I should deff. change the backplate.  The foreground tree and the ones in the backplate are way too different from eachother.  That doesn't help .. right ?

Lighting needs tweeking indeed also.