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Sea Water Volume

Started by chromoform, November 08, 2013, 07:08:13 PM

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chromoform

Hi folks! There is a little miniature of sea water volume. All meshes are modeled in Maya, additionally sculpted in Mudbox, rendered in Keyshot and slightly retouched in Photoshop.


blender974

you should create AO map for your render (look tutorial keyshot for Ambiant Occlusion)

and transparent water it's great no?

;)

chromoform


Jeff Hayden

Really cool looking. Thanks for sharing.