True alpha transparency in textures / materials please

Started by sethcshort, May 27, 2016, 12:47:47 PM

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bdesign

#15
Quote from: sethcshort on June 14, 2016, 07:07:39 PM
One last note. You might have noticed in my last render a slight purple cast to the texture. It seems that, even with all the boxes unchecked, a tiny bit of the main texture is still being rendered. So I folded the texture map back into the diffuse channel on the main texture, and all is well now.

Thanks again!
Instead, try setting the Intensity of the Emissive material to zero. And set the Color to black, just for extra measure.

Eric