scaling issues with 3dsmax export plugin

Started by mmmster3d, February 19, 2015, 11:45:31 AM

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mmmster3d

Hi,

At my work we get our models from somewhere else that has been using the keyshot 4 plugin for max, while we are using keyshot 5.

We are having a hard time matching scaling from models we have exported from max to the ones they exported out of max.

Could the different versions of the plugin be playing a role in this weirdness? 

We would love to see the keyshot export plugin for 3dsmax expanded a little in future releases, perhaps to offer scaling options :)

Or perhaps another question might be to ask, what is this plugin doing to models regarding scaling? 

Thank you!

guest84672

We just checked, and it appears that the units are always in meters inside of KeyShot, no matter what you are using inside of Max. That should be the case so we will make sure that we address that.

You can always change the units inside of KeyShot under the EDIT menu.