I've been baking textures in Rhino, so I can simply have keyshot apply a UV texture, then I select the baked UV from Rhino and it has worked great. Today, the plug-in updated and now the UV textures from Rhino don't map correctly anymore. If I open a file from last week, the same model maps correctly, if I use the updated plugin today, on the same model, the UV mapping is incorrect! I saw a brief message that something was fixed, but now it appears that I can't use Rhino UV mapped images. Is there any way that I can roll back or does anyone have ideas how I can fix this? This happened at the worst time, I have renderings due tomorrow!