Light shadows?

Started by hugo, April 13, 2015, 07:41:36 AM

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hugo

I'm trying to emulate the attached lighting effect shown in KS

1. What light source would I use, that would create the light spilling out onto background surfaces?
2. How would I construct the background, use HDRI or place object into 3 plane background?

or perhaps a link to a how to video I may have missed :)

cheers!

Esben Oxholm

Hey Hugo.
I did a quick scene that you can have a look at if you want to.

Besides the cylinder i added a ground plane (edit > add geometry > ground plane) and a sphere which i gave an area light diffuse material.
Have a look for yourself here: https://dl.dropboxusercontent.com/u/2388699/Light%20shadow.bip

Hope it helps.
Ask if you need help for anything :)

hugo

Hi Esben: I thank you for the input!

hugo

Was a lot easier then I thought, I must have suffered from a premature senior moment  :)
attached is my pic. However strangely... aren't  there 2 reflections missing one for  -x and the other for -Y ?

richardfunnell

Looks great :)

I think you would only get those if you had the two opposing walls as well, right now there's nothing to bounce the reflections on to.

hugo

#5
Hi Richard

This attachment is hope illustrates my query a bit  better, it shows the 3 interesting planes.
(the ceiling plane was NOT included in the rendering posted prior)

the reflections of reflected shadows are missing.
the reflected objects are NOT missing as I had inferred, they simply don't show because of the standpoint of the observer



richardfunnell

Thanks for the image, that explains the issue! Interesting, it may be due to your light/material settings. Can you share your scene?

I tried mocking it up and was able to get the effect, although it's very subtle. It's visible on my external monitor but not my laptop screen.


hugo

#7
I will upload the scene within the next day..... please stay tuned :)

Your PS image may well reveal whats really there, if that is true then KS needs a way to control that particular event.
Currently I'm unable to extract that subtle detail from a turntable animation of the Voronoi Sphere rotating within the 3 reflecting planes.

I also run KS on 2 monitors. from 2 different manufactures.
Its never going to happen that one can adjust matching resolutions for each.
That's why a rubber tire, for example, might look too grey and dull on one monitor and perfectly grey and dull on the other.


M_lam

Quote from: Esben Oxholm on April 13, 2015, 08:44:40 AM
Hey Hugo.
I did a quick scene that you can have a look at if you want to.

Besides the cylinder i added a ground plane (edit > add geometry > ground plane) and a sphere which i gave an area light diffuse material.
Have a look for yourself here: https://dl.dropboxusercontent.com/u/2388699/Light%20shadow.bip



Hi Esben,

Pls help!
I meet same shadow problem ... and I can't download your file.

Many thanks!!